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Steam News31 December 20223y ago

U98X II + THE_ABYSS_CANT_MAKE_UP_ITS_MIND

Hi everyone! Just wanted to provide a quick update on how development is going. After getting the base framework of the updated project built, I realized that undertaking the original update, as planned, would be a mass

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addedHi everyone! Just wanted to provide a quick update on how development is going. After getting the base framework of the updated project built, I realized that undertaking the original update, as planned, would be a massive commitment that I was unlikely to complete on time. As such I wanted to inform you all of the new plan: Instead of 5 lower-quality levels, I have gone back to the drawing board to create one highly polished level with a whole new suite of mechanics. It's no longer backrooms-themed, however is still similar in principle. The actual gameplay stuff isn't too far along, since I just completed the redesign of the update, however U98X || (the sequel to U98X, the "operating system" in the game) is nearly complete and has some slick new features like:
addedA whole new suite of applications pertaining to the story and mechanics of the game
addedP.S. I love all of the drawings you guys are doing with the markers. They aren't a central mechanic in the new version, but because you guys clearly enjoy them, they'll be staying in the game and might get some upgrades if time permits.

THE_ABYSS_HAS_WALLS changes

addedHi everyone! Just wanted to provide a quick update on how development is going. After getting the base framework of the updated project built, I realized that undertaking the original update, as planned, would be a massive commitment that I was unlikely to complete on time. As such I wanted to inform you all of the new plan: Instead of 5 lower-quality levels, I have gone back to the drawing board to create one highly polished level with a whole new suite of mechanics. It's no longer backrooms-themed, however is still similar in principle. The actual gameplay stuff isn't too far along, since I just completed the redesign of the update, however U98X || (the sequel to U98X, the "operating system" in the game) is nearly complete and has some slick new features like:
addedA whole new suite of applications pertaining to the story and mechanics of the game
addedP.S. I love all of the drawings you guys are doing with the markers. They aren't a central mechanic in the new version, but because you guys clearly enjoy them, they'll be staying in the game and might get some upgrades if time permits.

Hi everyone! Just wanted to provide a quick update on how development is going. After getting the base framework of the updated project built, I realized that undertaking the original update, as planned, would be a massive commitment that I was unlikely to complete on time. As such I wanted to inform you all of the new plan: Instead of 5 lower-quality levels, I have gone back to the drawing board to create one highly polished level with a whole new suite of mechanics. It's no longer backrooms-themed, however is still similar in principle. The actual gameplay stuff isn't too far along, since I just completed the redesign of the update, however U98X || (the sequel to U98X, the "operating system" in the game) is nearly complete and has some slick new features like:

  • Resizable Windows

  • A whole new suite of applications pertaining to the story and mechanics of the game

  • Rebind-able controls and enhanced settings

  • A terminal-style command console for both dev stuff + player tomfoolery (THE_ABYSS_HAS_GUNS?)

  • Terrible 90s web design >:)

  • I'm going to make people who buy the U98X license DLC actually type in a 20-character "license key" because I'm a jerk (but I'll make sure it's worth your while)

Even though it's less content than originally planned, I really think this will be better for the game as well as your experience as a player. Sometimes we game developers get ambitious in our plans; rather than scramble to get a bunch of "just okay" content out the door, I want to use the same timeframe to make a little 99 cent slice of excellence for you to experience. The original timeframe is still in place (6 months to 1 year at time of announcement, so about 8 months at the longest at this point), however with a scaled-back update it *may* be possible that it'll drop before that. I'd like to keep everything a surprise, so it might be quiet around here leading up to the release of the update.

Thank you

-JAMES_MADSEN_DIGITAL_ENTERPRISES

P.S. I love all of the drawings you guys are doing with the markers. They aren't a central mechanic in the new version, but because you guys clearly enjoy them, they'll be staying in the game and might get some upgrades if time permits.

Source

Steam News / 31 December 2022

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