A new version of That's Nuts! is now available for download on all supported platforms.
Full notes
Full That's Nuts! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
4 fixes5 additions2 changes0 removals
UI and audio
Gameplay
Fixes
addedA new version of That's Nuts! is now available for download on all supported platforms. The update includes a handful of small bug fixes, UI tweaks, and some internal changes in preparation for our larger update coming in March.
changedThe most noteworthy bug fix is that critters will now only be counted as missed/escaped if their body fully crosses the right edge of the playing area. In previous versions of the game, once a critter's body was more than half way off the screen the player would lose a life and the critter would disappear. This wasn't the intended behavior, but it existed for so long that we just got used to it.
fixedThe new update also fixes a visual issue with the Meese and Mike bonus critters losing their animations after using a Clock power-up. We've also added a custom cursor and fixed a menu selection bug when using a controller to navigate the pause menu.
addedThe internal changes actually make up the bulk of the update, although they shouldn't have any immediate impact on game play. We've updated the system we use to track personal and global stats so that it supports multiple game modes. That includes high scores on the global leader board, as well as your own personal scores and game play stats show in the Progress page. The 1.5.6 update will automatically port your data over to the new system so that's ready for the big update in March, which will introduce a brand new game mode!
addedAdded a custom cursor graphic
addedAdded a Steam download link to the official homepage
That's Nuts! changes
addedA new version of That's Nuts! is now available for download on all supported platforms. The update includes a handful of small bug fixes, UI tweaks, and some internal changes in preparation for our larger update coming in March.
changedThe most noteworthy bug fix is that critters will now only be counted as missed/escaped if their body fully crosses the right edge of the playing area. In previous versions of the game, once a critter's body was more than half way off the screen the player would lose a life and the critter would disappear. This wasn't the intended behavior, but it existed for so long that we just got used to it.
fixedThe new update also fixes a visual issue with the Meese and Mike bonus critters losing their animations after using a Clock power-up. We've also added a custom cursor and fixed a menu selection bug when using a controller to navigate the pause menu.
addedThe internal changes actually make up the bulk of the update, although they shouldn't have any immediate impact on game play. We've updated the system we use to track personal and global stats so that it supports multiple game modes. That includes high scores on the global leader board, as well as your own personal scores and game play stats show in the Progress page. The 1.5.6 update will automatically port your data over to the new system so that's ready for the big update in March, which will introduce a brand new game mode!
addedAdded a custom cursor graphic
A new version of That's Nuts! is now available for download on all supported platforms. The update includes a handful of small bug fixes, UI tweaks, and some internal changes in preparation for our larger update coming in March.
The most noteworthy bug fix is that critters will now only be counted as missed/escaped if their body fully crosses the right edge of the playing area. In previous versions of the game, once a critter's body was more than half way off the screen the player would lose a life and the critter would disappear. This wasn't the intended behavior, but it existed for so long that we just got used to it.
For example, the dog below would have cost a life in v1.5.5, but is still hit-able with a nut in v1.5.6:
The new update also fixes a visual issue with the Meese and Mike bonus critters losing their animations after using a Clock power-up. We've also added a custom cursor and fixed a menu selection bug when using a controller to navigate the pause menu.
The internal changes actually make up the bulk of the update, although they shouldn't have any immediate impact on game play. We've updated the system we use to track personal and global stats so that it supports multiple game modes. That includes high scores on the global leader board, as well as your own personal scores and game play stats show in the Progress page. The 1.5.6 update will automatically port your data over to the new system so that's ready for the big update in March, which will introduce a brand new game mode!
The full release notes for the update can be found below:
Added a custom cursor graphic
Added a Steam download link to the official homepage
Added a Bluesky social link to the main menu, next to the existing Instagram link
Changed the name of the Default theme to Meadow
Fixed an issue with Mike and Meese losing their animations after using a Clock power-up
Fixed critters so they only count as missed when their entire body crosses the right side of the screen, instead of only the first half of their body
Fixed an issue with pause menu buttons not automatically re-selecting when controller input is received