A new version of That's Nuts! now available for download on all supported platforms. This update primarily consists of bug fixes and performance improvements.
Full notes
Full That's Nuts! update
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What changed
1 fix1 addition2 changes0 removals
Performance
Gameplay
addedA new version of That's Nuts! now available for download on all supported platforms. This update primarily consists of bug fixes and performance improvements.
fixedOn the performance side of things, we identified a number of places where the game was making small memory allocations during game play. These are fairly harmless on their own, but they can trigger garbage collection which may result in brief stutters, especially on mobile devices. We've cleaned up most of those, and fixed a few other resources leaks along the way.
changedThe collision logic used for nuts has also been improved, so that their shape is better accounted for. They treated as circular areas instead of points when resolve collisions with critters and power-ups.
changedFinally, the Pocket Watch upgrade in Scavenger mode also got a small buff, and stops time for one extra second per critter instead of only half a second:
That's Nuts! changes
addedA new version of That's Nuts! now available for download on all supported platforms. This update primarily consists of bug fixes and performance improvements.
fixedOn the performance side of things, we identified a number of places where the game was making small memory allocations during game play. These are fairly harmless on their own, but they can trigger garbage collection which may result in brief stutters, especially on mobile devices. We've cleaned up most of those, and fixed a few other resources leaks along the way.
changedThe collision logic used for nuts has also been improved, so that their shape is better accounted for. They treated as circular areas instead of points when resolve collisions with critters and power-ups.
changedFinally, the Pocket Watch upgrade in Scavenger mode also got a small buff, and stops time for one extra second per critter instead of only half a second:
A new version of That's Nuts! now available for download on all supported platforms. This update primarily consists of bug fixes and performance improvements.
On the performance side of things, we identified a number of places where the game was making small memory allocations during game play. These are fairly harmless on their own, but they can trigger garbage collection which may result in brief stutters, especially on mobile devices. We've cleaned up most of those, and fixed a few other resources leaks along the way.
The collision logic used for nuts has also been improved, so that their shape is better accounted for. They treated as circular areas instead of points when resolve collisions with critters and power-ups.
The time stop effect from the Clock power-up or various Scavenger mode upgrades now ticks down faster when there are no critters remaining on the field. The tick rate slowly accelerates as long as the field is empty.
Finally, the Pocket Watch upgrade in Scavenger mode also got a small buff, and stops time for one extra second per critter instead of only half a second: