Earlier in the month we announced that we've working on a new game mode for That's Nuts. The big day has arrived and the Scavenger Mode update is now available!
Full notes
Full That's Nuts! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
4 fixes7 additions5 changes0 removals
Gameplay
Store
Balance
UI and audio
Fixes
Performance
addedEarlier in the month we announced that we've working on a new game mode for That's Nuts. The big day has arrived and the Scavenger Mode update is now available!
addedThe update introduces several new mechanics that build on top of the original That's Nuts game, which we're now calling Endless Mode. When selecting Play from the main menu, you'll be able to choose which game mode you want to play.
changedThe main features of Scavenger mode are the introduction of a Coin power-up and the ability to spend coins at a shop to improve your run. Coins spawn randomly during game play and can be collected by hitting them with a nut, just like other power-ups. An upgrade shop will appear every 90 seconds, with three upgrades for sale chosen at random. Upgrades have three rarities -- common, uncommon and rare -- which affect how likely they are to appear in the shop. If you have extra coins you can re-roll the cards in the shop to see a different set of upgrades.
addedThe shop is operated by a shifty raccoon named Scooter , who's happy to sell you whatever junk he's found around the neighborhood. At the start of a new game Scooter will let you choose one free starting upgrade. The starting upgrade pool can't be re-rolled, but it will always consist of uncommon and rare upgrades.
changedUpgrades have a wide range of affects. Some of them will improve the duration, size, or behavior of obstacles, and others will let you fire your slingshot faster. All of them will help you defend Hank's park for longer and reach higher scores. The in-game Nut-o-Pedia has a list of all of the possible upgrades and their typical cost.
addedScores and stats for the new game mode are tracked separately. This also applies to the global leader boards, and the platform-specific leader boards on Steam, Android and iOS.
That's Nuts! changes
addedEarlier in the month we announced that we've working on a new game mode for That's Nuts. The big day has arrived and the Scavenger Mode update is now available!
addedThe update introduces several new mechanics that build on top of the original That's Nuts game, which we're now calling Endless Mode. When selecting Play from the main menu, you'll be able to choose which game mode you want to play.
changedThe main features of Scavenger mode are the introduction of a Coin power-up and the ability to spend coins at a shop to improve your run. Coins spawn randomly during game play and can be collected by hitting them with a nut, just like other power-ups. An upgrade shop will appear every 90 seconds, with three upgrades for sale chosen at random. Upgrades have three rarities -- common, uncommon and rare -- which affect how likely they are to appear in the shop. If you have extra coins you can re-roll the cards in the shop to see a different set of upgrades.
addedThe shop is operated by a shifty raccoon named Scooter , who's happy to sell you whatever junk he's found around the neighborhood. At the start of a new game Scooter will let you choose one free starting upgrade. The starting upgrade pool can't be re-rolled, but it will always consist of uncommon and rare upgrades.
changedUpgrades have a wide range of affects. Some of them will improve the duration, size, or behavior of obstacles, and others will let you fire your slingshot faster. All of them will help you defend Hank's park for longer and reach higher scores. The in-game Nut-o-Pedia has a list of all of the possible upgrades and their typical cost.
Earlier in the month we announced that we've working on a new game mode for That's Nuts. The big day has arrived and the Scavenger Mode update is now available!
The update introduces several new mechanics that build on top of the original That's Nuts game, which we're now calling Endless Mode. When selecting Play from the main menu, you'll be able to choose which game mode you want to play.
The main features of Scavenger mode are the introduction of a Coin power-up and the ability to spend coins at a shop to improve your run. Coins spawn randomly during game play and can be collected by hitting them with a nut, just like other power-ups. An upgrade shop will appear every 90 seconds, with three upgrades for sale chosen at random. Upgrades have three rarities -- common, uncommon and rare -- which affect how likely they are to appear in the shop. If you have extra coins you can re-roll the cards in the shop to see a different set of upgrades.
The shop is operated by a shifty raccoon named Scooter, who's happy to sell you whatever junk he's found around the neighborhood. At the start of a new game Scooter will let you choose one free starting upgrade. The starting upgrade pool can't be re-rolled, but it will always consist of uncommon and rare upgrades.
Upgrades have a wide range of affects. Some of them will improve the duration, size, or behavior of obstacles, and others will let you fire your slingshot faster. All of them will help you defend Hank's park for longer and reach higher scores. The in-game Nut-o-Pedia has a list of all of the possible upgrades and their typical cost.
Scores and stats for the new game mode are tracked separately. This also applies to the global leader boards, and the platform-specific leader boards on Steam, Android and iOS.
We hope you enjoy playing Scavenger Mode! The full release notes for the update can be found below:
Added Scavenger Mode
Added a game mode selection screen when selecting Play from the main menu
Changed the Timestop power-up so it also pauses active obstacle effects, i.e. walls or puddles
Changed the look of the Achievement page to make it more closely match the rest of the UI
Changed the personal stats and leaderboards so they have menus for switching between game modes
Fixed slingshot max distance so it can hit the far right edge of the screen
Fixed slingshot guide rendering so it always stops at the ground level
Fixed an issue with the life display not updating properly when restarting a game with more than 3 lives
Fixed an issue with the slingshot's next nut display not upgrading correctly when restarting a game
We'd also like to give a special thanks to our testers Kidult, Sha_pipi, and Toastyoven for the time they spent trying the new game mode!