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Steam News15 December 20232y ago

TFM Weekly Update 📜 #FeatureFriday-15/12/23

Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː Another week, another set of thrilling updates in TFM!

Full notes

Full TFM: The First Men update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • Gameplay
  • Compatibility
  • UI and audio
addedAnother week, another set of thrilling updates in TFM! We've updated the public playtest build , and eagerly inviting all of you to join in. Your participation is crucial in shaping the future of TFM and helping us refine these new features. ːkrheroesː
addedThis week, we've been busy enhancing various aspects of the game, from introducing new items and artifacts to overhauling existing features for a more immersive gameplay experience.
changedChangelogTotal number of additions implemented this week: 27 ːhappyhfː Changes made in response to community input and assistance are 52% and marked with ːhappyheartː (These changes are only live at the Steam Public Test Beta Branch)
fixedChangelogːhappyheartː [Content] Introduced 7 new Blacksmith items, including Chef's knives and rolling pins. ːhappyheartː [Content] Overhauled "Kheldum's Wrath" artifact into "Nightbane, The Devourer", a tier 3 legendary artifact with unique curses and empowerment abilities. ːhappyheartː [Content] Added new upgrade path options for Blacksmith tools with upgradable items in the Stockpile. ːhappyheartː [Content] Added "Beastslayer", a new two-handed axe specializing in damage against beasts. ːhappyhfː [Content] Added 10 New blessings with unique genetic and productivity traits. ːhappyhfː [Content] Added 3 new genetic traits: Survivor, Stout, Swift. ːhappyheartː [Content] Added 11 new uncommon food items with diverse and unique effects. ːhappyheartː [Content] New consumable added: Pouch of Tomato Seeds, providing instant Tomato Field rewards for Vegetable Farmers. ːhappyhfː [Content] Updated inheritable traits to show parental origin. ːhappyhfː [Content] Dynamic road rewards introduced. ːhappyhfː [Balance] Tier, rarity & damage power overhaul implemented for 19 weapons. ːhappyhfː [Balance] Overhauled Edgesmith weapons and armor with adjusted cost, damage power, and effects. ːhappyheartː [Balance] Made Lindaris wave balance changes. ːhappyheartː [Balance] Implemented rarity balances for random world drops. ːhappyheartː [UI/UX] Implemented new bond panel user interface enhancements. ːhappyhfː [UI/UX] Added new icons for traits and skills. ːhappyhfː [UI/UX] Bond and Breed actions now trigger notifications when available. ːhappyhfː [UI/UX] Several new map object icons for traits and skills. ːhappyhfː [UI/UX] Added detailed descriptions for Slayer, Preserver, and Protector feats. ːhappyhfː [UI/UX] Enhanced the user interface for the discovered main buildings, bond panel, and characters panel. ːhappyheartː [UI/UX] Improved visibility for map object destruction notifications, specific to player faction's map objects. ːhappyhfː [UI/UX] Adjusted skill cooldown storage to prevent duplication upon game load. ːhappyheartː [Fix] Resolved multiple bugs, including triggers at the end of activities, incorrect characters count on death, and loading issues with discovered main buildings labels. ːhappyheartː [Fix] Addressed issues in claim requirements and activity parameters. ːhappyheartː [Fix] Corrected the display of offspring count in the characters panel. ːhappyheartː [Fix] Fixed assign button visibility for non-player faction constructions. ːhappyhfː [Internal] Conducted a comprehensive clean-up of the Path Database, removing over a thousand unused definitions.
addedChangeloghttps://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 Join the playtest, dive into the new updates, and let us know your thoughts! Your insights are invaluable in our journey to continually improve TFM. ːkrlvlupː

TFM: The First Men changes

addedAnother week, another set of thrilling updates in TFM! We've updated the public playtest build , and eagerly inviting all of you to join in. Your participation is crucial in shaping the future of TFM and helping us refine these new features. ːkrheroesː
addedThis week, we've been busy enhancing various aspects of the game, from introducing new items and artifacts to overhauling existing features for a more immersive gameplay experience.
changedTotal number of additions implemented this week: 27 ːhappyhfː Changes made in response to community input and assistance are 52% and marked with ːhappyheartː (These changes are only live at the Steam Public Test Beta Branch)
fixedːhappyheartː [Content] Introduced 7 new Blacksmith items, including Chef's knives and rolling pins. ːhappyheartː [Content] Overhauled "Kheldum's Wrath" artifact into "Nightbane, The Devourer", a tier 3 legendary artifact with unique curses and empowerment abilities. ːhappyheartː [Content] Added new upgrade path options for Blacksmith tools with upgradable items in the Stockpile. ːhappyheartː [Content] Added "Beastslayer", a new two-handed axe specializing in damage against beasts. ːhappyhfː [Content] Added 10 New blessings with unique genetic and productivity traits. ːhappyhfː [Content] Added 3 new genetic traits: Survivor, Stout, Swift. ːhappyheartː [Content] Added 11 new uncommon food items with diverse and unique effects. ːhappyheartː [Content] New consumable added: Pouch of Tomato Seeds, providing instant Tomato Field rewards for Vegetable Farmers. ːhappyhfː [Content] Updated inheritable traits to show parental origin. ːhappyhfː [Content] Dynamic road rewards introduced. ːhappyhfː [Balance] Tier, rarity & damage power overhaul implemented for 19 weapons. ːhappyhfː [Balance] Overhauled Edgesmith weapons and armor with adjusted cost, damage power, and effects. ːhappyheartː [Balance] Made Lindaris wave balance changes. ːhappyheartː [Balance] Implemented rarity balances for random world drops. ːhappyheartː [UI/UX] Implemented new bond panel user interface enhancements. ːhappyhfː [UI/UX] Added new icons for traits and skills. ːhappyhfː [UI/UX] Bond and Breed actions now trigger notifications when available. ːhappyhfː [UI/UX] Several new map object icons for traits and skills. ːhappyhfː [UI/UX] Added detailed descriptions for Slayer, Preserver, and Protector feats. ːhappyhfː [UI/UX] Enhanced the user interface for the discovered main buildings, bond panel, and characters panel. ːhappyheartː [UI/UX] Improved visibility for map object destruction notifications, specific to player faction's map objects. ːhappyhfː [UI/UX] Adjusted skill cooldown storage to prevent duplication upon game load. ːhappyheartː [Fix] Resolved multiple bugs, including triggers at the end of activities, incorrect characters count on death, and loading issues with discovered main buildings labels. ːhappyheartː [Fix] Addressed issues in claim requirements and activity parameters. ːhappyheartː [Fix] Corrected the display of offspring count in the characters panel. ːhappyheartː [Fix] Fixed assign button visibility for non-player faction constructions. ːhappyhfː [Internal] Conducted a comprehensive clean-up of the Path Database, removing over a thousand unused definitions.
addedhttps://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 Join the playtest, dive into the new updates, and let us know your thoughts! Your insights are invaluable in our journey to continually improve TFM. ːkrlvlupː

Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː

Another week, another set of thrilling updates in TFM! We've updated the public playtest build, and eagerly inviting all of you to join in. Your participation is crucial in shaping the future of TFM and helping us refine these new features. ːkrheroesː

This week, we've been busy enhancing various aspects of the game, from introducing new items and artifacts to overhauling existing features for a more immersive gameplay experience.

Changelog

Total number of additions implemented this week: 27 ːhappyhfː Changes made in response to community input and assistance are 52% and marked with ːhappyheartː (These changes are only live at the Steam Public Test Beta Branch)

ːhappyheartː [Content] Introduced 7 new Blacksmith items, including Chef's knives and rolling pins. ːhappyheartː [Content] Overhauled "Kheldum's Wrath" artifact into "Nightbane, The Devourer", a tier 3 legendary artifact with unique curses and empowerment abilities. ːhappyheartː [Content] Added new upgrade path options for Blacksmith tools with upgradable items in the Stockpile. ːhappyheartː [Content] Added "Beastslayer", a new two-handed axe specializing in damage against beasts. ːhappyhfː [Content] Added 10 New blessings with unique genetic and productivity traits. ːhappyhfː [Content] Added 3 new genetic traits: Survivor, Stout, Swift. ːhappyheartː [Content] Added 11 new uncommon food items with diverse and unique effects. ːhappyheartː [Content] New consumable added: Pouch of Tomato Seeds, providing instant Tomato Field rewards for Vegetable Farmers. ːhappyhfː [Content] Updated inheritable traits to show parental origin. ːhappyhfː [Content] Dynamic road rewards introduced. ːhappyhfː [Balance] Tier, rarity & damage power overhaul implemented for 19 weapons. ːhappyhfː [Balance] Overhauled Edgesmith weapons and armor with adjusted cost, damage power, and effects. ːhappyheartː [Balance] Made Lindaris wave balance changes. ːhappyheartː [Balance] Implemented rarity balances for random world drops. ːhappyheartː [UI/UX] Implemented new bond panel user interface enhancements. ːhappyhfː [UI/UX] Added new icons for traits and skills. ːhappyhfː [UI/UX] Bond and Breed actions now trigger notifications when available. ːhappyhfː [UI/UX] Several new map object icons for traits and skills. ːhappyhfː [UI/UX] Added detailed descriptions for Slayer, Preserver, and Protector feats. ːhappyhfː [UI/UX] Enhanced the user interface for the discovered main buildings, bond panel, and characters panel. ːhappyheartː [UI/UX] Improved visibility for map object destruction notifications, specific to player faction's map objects. ːhappyhfː [UI/UX] Adjusted skill cooldown storage to prevent duplication upon game load. ːhappyheartː [Fix] Resolved multiple bugs, including triggers at the end of activities, incorrect characters count on death, and loading issues with discovered main buildings labels. ːhappyheartː [Fix] Addressed issues in claim requirements and activity parameters. ːhappyheartː [Fix] Corrected the display of offspring count in the characters panel. ːhappyheartː [Fix] Fixed assign button visibility for non-player faction constructions. ːhappyhfː [Internal] Conducted a comprehensive clean-up of the Path Database, removing over a thousand unused definitions.

https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 Join the playtest, dive into the new updates, and let us know your thoughts! Your insights are invaluable in our journey to continually improve TFM. ːkrlvlupː

Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː

Source

Steam News / 15 December 2023

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