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Steam News22 December 20232y ago

TFM Weekly Update 📜 #FeatureFriday-22/12/23

Offsprings of the first men, once again, welcome back to another update! ːthetreeoflifeː Our team has been hard at work refining the gameplay experience, and we're eager for you to try out these new changes in our updat

Full notes

Full TFM: The First Men update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • Gameplay
  • Compatibility
  • UI and audio
addedOur team has been hard at work refining the gameplay experience, and we're eager for you to try out these new changes in our updated public playtest build. This week’s updates focus on enriching the in-game dynamics, from party management to new combat mechanics. We've listened to your feedback and are dedicated to continuously improving TFM, ensuring every play session is enjoyable and engaging. ːkrlvlupː
changedChangelogTotal number of additions implemented this week: 29 ːhappyhfː Changes made in response to community input and assistance are 52% and marked with ːhappyheartː (These changes are only live at the Steam Public Test Beta Branch)
fixedChangelogːhappyheartː [Feature] Party block in the main UI now shows skills for all party characters and displays endurance levels once again. ːhappyheartː [Feature] Implementation of character-based auras influencing nearby allies. ːhappyheartː [Content] Added a new need: Hygiene, and related doodads for bathing. ːhappyhfː [Content] Added Divine Favor rewards to Ergenekon's factions. ːhappyheartː [Content] Renamed and updated the rarity of the Pumpkinfield Scones consumable. ːhappyheartː [Content] New control mechanisms for thorn-cleansing and critter behaviors. ːhappyheartː [Content] New motherhood mechanics and related traits. ːhappyheartː [Content] Added random building resources in doodads for looting. ːhappyheartː [Balance] Characters can now reach a maximum skill level. ːhappyhfː [Balance] Adjustments to Ergenekon NPCs and Meadowbloom doodads. ːhappyhfː [Balance] Changed Bane debuff category from Magical to Curse. ːhappyhfː [Balance] Adjustments to Hauler dogs' endurance regeneration. ːhappyheartː [Balance] Settlers can now clear grassland thorns regardless of profession. ːhappyhfː [Balance] Overhaul of non-auto skill costs and cooldowns. ːhappyheartː [UI/UX] Updated shortcuts for party characters and their skills - use F1, F2, and F3 for characters and 1, 2, and 3 for skills. ːhappyheartː [UI/UX] Discovering a new faction now triggers a notification. ːhappyhfː [UI/UX] Adjusted UI to prevent showing undiscovered main construction tooltips on the map. ːhappyhfː [UI/UX] Added cost check for revealing trait level-up rewards. ːhappyheartː [UI/UX] Scroll speed improvements for various UI panels. ːhappyhfː [UI/UX] Updated Poison Cloud skill icons. ːhappyhfː [UI/UX] New outfit visuals for Cook Hats and Chef's Knives. ːhappyhfː [UI/UX] Updated eating decision trees and food item outfits. ːhappyheartː [Fix] Resolved various bugs with notifications and character skills. ːhappyheartː [Fix] Addressed an issue with game load affecting tracked items. ːhappyhfː [Fix] Corrected DestroyStockpileItem effect output to utilize stack count. ːhappyhfː [Fix] Fixed Eliminate Faction claim requirement check method. ːhappyhfː [Fix] Skill prerequisite checks added for NPC skill selection. ːhappyheartː [Fix] Improved bond and breed notifications. ːhappyhfː [Fix] Addressed issues with faction-discovered notifications and character spawn effects.
addedChangelogRemember, every contribution counts in making TFM the best it can be. So jump into the playtest, explore the new changes, and let us know what you think! Your enthusiasm and support are what drive us forward. Let's continue this incredible journey together. ːkrheroesː

TFM: The First Men changes

addedOur team has been hard at work refining the gameplay experience, and we're eager for you to try out these new changes in our updated public playtest build. This week’s updates focus on enriching the in-game dynamics, from party management to new combat mechanics. We've listened to your feedback and are dedicated to continuously improving TFM, ensuring every play session is enjoyable and engaging. ːkrlvlupː
changedTotal number of additions implemented this week: 29 ːhappyhfː Changes made in response to community input and assistance are 52% and marked with ːhappyheartː (These changes are only live at the Steam Public Test Beta Branch)
fixedːhappyheartː [Feature] Party block in the main UI now shows skills for all party characters and displays endurance levels once again. ːhappyheartː [Feature] Implementation of character-based auras influencing nearby allies. ːhappyheartː [Content] Added a new need: Hygiene, and related doodads for bathing. ːhappyhfː [Content] Added Divine Favor rewards to Ergenekon's factions. ːhappyheartː [Content] Renamed and updated the rarity of the Pumpkinfield Scones consumable. ːhappyheartː [Content] New control mechanisms for thorn-cleansing and critter behaviors. ːhappyheartː [Content] New motherhood mechanics and related traits. ːhappyheartː [Content] Added random building resources in doodads for looting. ːhappyheartː [Balance] Characters can now reach a maximum skill level. ːhappyhfː [Balance] Adjustments to Ergenekon NPCs and Meadowbloom doodads. ːhappyhfː [Balance] Changed Bane debuff category from Magical to Curse. ːhappyhfː [Balance] Adjustments to Hauler dogs' endurance regeneration. ːhappyheartː [Balance] Settlers can now clear grassland thorns regardless of profession. ːhappyhfː [Balance] Overhaul of non-auto skill costs and cooldowns. ːhappyheartː [UI/UX] Updated shortcuts for party characters and their skills - use F1, F2, and F3 for characters and 1, 2, and 3 for skills. ːhappyheartː [UI/UX] Discovering a new faction now triggers a notification. ːhappyhfː [UI/UX] Adjusted UI to prevent showing undiscovered main construction tooltips on the map. ːhappyhfː [UI/UX] Added cost check for revealing trait level-up rewards. ːhappyheartː [UI/UX] Scroll speed improvements for various UI panels. ːhappyhfː [UI/UX] Updated Poison Cloud skill icons. ːhappyhfː [UI/UX] New outfit visuals for Cook Hats and Chef's Knives. ːhappyhfː [UI/UX] Updated eating decision trees and food item outfits. ːhappyheartː [Fix] Resolved various bugs with notifications and character skills. ːhappyheartː [Fix] Addressed an issue with game load affecting tracked items. ːhappyhfː [Fix] Corrected DestroyStockpileItem effect output to utilize stack count. ːhappyhfː [Fix] Fixed Eliminate Faction claim requirement check method. ːhappyhfː [Fix] Skill prerequisite checks added for NPC skill selection. ːhappyheartː [Fix] Improved bond and breed notifications. ːhappyhfː [Fix] Addressed issues with faction-discovered notifications and character spawn effects.
addedRemember, every contribution counts in making TFM the best it can be. So jump into the playtest, explore the new changes, and let us know what you think! Your enthusiasm and support are what drive us forward. Let's continue this incredible journey together. ːkrheroesː

Offsprings of the first men, once again, welcome back to another update! ːthetreeoflifeː

Our team has been hard at work refining the gameplay experience, and we're eager for you to try out these new changes in our updated public playtest build. This week’s updates focus on enriching the in-game dynamics, from party management to new combat mechanics. We've listened to your feedback and are dedicated to continuously improving TFM, ensuring every play session is enjoyable and engaging. ːkrlvlupː

Changelog

Total number of additions implemented this week: 29 ːhappyhfː Changes made in response to community input and assistance are 52% and marked with ːhappyheartː (These changes are only live at the Steam Public Test Beta Branch)

ːhappyheartː [Feature] Party block in the main UI now shows skills for all party characters and displays endurance levels once again. ːhappyheartː [Feature] Implementation of character-based auras influencing nearby allies. ːhappyheartː [Content] Added a new need: Hygiene, and related doodads for bathing. ːhappyhfː [Content] Added Divine Favor rewards to Ergenekon's factions. ːhappyheartː [Content] Renamed and updated the rarity of the Pumpkinfield Scones consumable. ːhappyheartː [Content] New control mechanisms for thorn-cleansing and critter behaviors. ːhappyheartː [Content] New motherhood mechanics and related traits. ːhappyheartː [Content] Added random building resources in doodads for looting. ːhappyheartː [Balance] Characters can now reach a maximum skill level. ːhappyhfː [Balance] Adjustments to Ergenekon NPCs and Meadowbloom doodads. ːhappyhfː [Balance] Changed Bane debuff category from Magical to Curse. ːhappyhfː [Balance] Adjustments to Hauler dogs' endurance regeneration. ːhappyheartː [Balance] Settlers can now clear grassland thorns regardless of profession. ːhappyhfː [Balance] Overhaul of non-auto skill costs and cooldowns. ːhappyheartː [UI/UX] Updated shortcuts for party characters and their skills - use F1, F2, and F3 for characters and 1, 2, and 3 for skills. ːhappyheartː [UI/UX] Discovering a new faction now triggers a notification. ːhappyhfː [UI/UX] Adjusted UI to prevent showing undiscovered main construction tooltips on the map. ːhappyhfː [UI/UX] Added cost check for revealing trait level-up rewards. ːhappyheartː [UI/UX] Scroll speed improvements for various UI panels. ːhappyhfː [UI/UX] Updated Poison Cloud skill icons. ːhappyhfː [UI/UX] New outfit visuals for Cook Hats and Chef's Knives. ːhappyhfː [UI/UX] Updated eating decision trees and food item outfits. ːhappyheartː [Fix] Resolved various bugs with notifications and character skills. ːhappyheartː [Fix] Addressed an issue with game load affecting tracked items. ːhappyhfː [Fix] Corrected DestroyStockpileItem effect output to utilize stack count. ːhappyhfː [Fix] Fixed Eliminate Faction claim requirement check method. ːhappyhfː [Fix] Skill prerequisite checks added for NPC skill selection. ːhappyheartː [Fix] Improved bond and breed notifications. ːhappyhfː [Fix] Addressed issues with faction-discovered notifications and character spawn effects.

https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658

Remember, every contribution counts in making TFM the best it can be. So jump into the playtest, explore the new changes, and let us know what you think! Your enthusiasm and support are what drive us forward. Let's continue this incredible journey together. ːkrheroesː

Have a wonderful weekend, and see you all in the next update! ːgearthumbsupː

Source

Steam News / 22 December 2023

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