Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː This week, we've focused on refining gameplay mechanics, optimizing user interfaces, and introducing new elements to enric
Full notes
Full TFM: The First Men update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions3 changes0 removals
Gameplay
UI and audio
Compatibility
addedThis week, we've focused on refining gameplay mechanics, optimizing user interfaces, and introducing new elements to enrich your TFM experience. We've implemented significant updates in combat mechanics, resource management, and overall gameplay immersion. ːkrlvlupː
changedYou'll notice improved visuals and functionalities in the equipment and consumable panels, offering a more intuitive understanding of your character's capabilities and possessions. Also, keeping track of resources and managing your settlement just got easier with our updated UI features. Now you can effortlessly monitor your stockpile and plan your strategies accordingly. ːreexcitedː
changedChangelogTotal number of additions implemented this week: 29 ːhappyhfː Changes made in response to community input and assistance are 59% and marked with ːhappyheartː (These changes are only live at the Steam Public Test Beta Branch)
fixedChangelogːhappyheartː [Content] Introduced 17 new feats for all weapon tags, enhancing combat dynamics. ːhappyhfː [Content] Overhauled Lindaris' portal defender presets. ːhappyheartː [Content] Added 2 new constructions for Adventurers: Wooden and Stone Guardtowers. ːhappyheartː [Content] Introduced new items: The Butcher & Umbral Axe. ːhappyheartː [Content] Added new Adventurer feats including Final Stand, Second Wind, and more. ːhappyhfː [Content] Added descriptions to Preserver feats and updated stat threshold unlock method. ːhappyhfː [Content] Provided descriptions for Slayer and Adventurer feats. ːhappyheartː [Balance] Increased casting speed of all cleaving auto-attack skills. ːhappyheartː [UI/UX] Fixed overlapping issue with construction assignment labels. ːhappyheartː [UI/UX] Implemented game-saved notification for quick saves. ːhappyheartː [UI/UX] Refactored inspire button activation and improved its tooltip. ːhappyheartː [UI/UX] Equipment and Consumable panels updated to show equipped items and current professions for all characters. ːhappyheartː [UI/UX] Ensured the assign button no longer appears on faction main constructions. ːhappyheartː [UI/UX] Added tooltips to character panel construction portraits. ːhappyhfː [UI/UX] Added profession, bond & breed, and offspring icons to the faction character panel. ːhappyhfː [UI/UX] Included trait names in breed panel inheritable trait items. ːhappyhfː [UI/UX] Made reroll and inspire buttons un-interactable when requirements are not met. ːhappyhfː [UI/UX] Modified breed panel to consider only settlers in the faction. ːhappyhfː [UI/UX] Grouped bind and breed buttons in the Characters panel. ːhappyheartː [UI/UX] Main UI now shows the character and building counts of the settlement. ːhappyhfː [UI/UX] Characters panel now shows combat rating instead of damage power, block chance, and movement speed. ːhappyheartː [UI/UX] Breed panel updated to display character ages. ːhappyheartː [Fix] Corrected issue with duplicated main building labels upon game load. ːhappyheartː [Fix] Fixed auto-save interval issues and tracking resource UI errors when resources drop to zero. ːhappyhfː [Fix] Corrected faction settler count calculations. ːhappyhfː [Fix] Addressed faction tracking items deserialization issue. ːhappyheartː [Fix] Fixed game-breaking issues related to character births during saving. ːhappyheartː [Fix] Resolved characters spawning inside others and Lindaris' deer birth error. ːhappyhfː [Internal] Refactored CharacterCacheModel for entity-to-faction relations.
addedChangeloghttps://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 We've updated the public playtest build, and we invite all our community members to participate. Your feedback is invaluable in shaping TFM into a game that resonates with its players. By joining the playtest, you can help us fine-tune these new updates and ensure the best possible experience for everyone. ːkrheroesː
changedChangelogYour ongoing support and feedback have been the driving force behind our continuous improvements. As TFM evolves, we remain committed to delivering a game that not only meets but exceeds your expectations. Stay tuned for more updates, and thank you for being part of this incredible journey. ːSmallRedHeartː
TFM: The First Men changes
addedThis week, we've focused on refining gameplay mechanics, optimizing user interfaces, and introducing new elements to enrich your TFM experience. We've implemented significant updates in combat mechanics, resource management, and overall gameplay immersion. ːkrlvlupː
changedYou'll notice improved visuals and functionalities in the equipment and consumable panels, offering a more intuitive understanding of your character's capabilities and possessions. Also, keeping track of resources and managing your settlement just got easier with our updated UI features. Now you can effortlessly monitor your stockpile and plan your strategies accordingly. ːreexcitedː
changedTotal number of additions implemented this week: 29 ːhappyhfː Changes made in response to community input and assistance are 59% and marked with ːhappyheartː (These changes are only live at the Steam Public Test Beta Branch)
fixedːhappyheartː [Content] Introduced 17 new feats for all weapon tags, enhancing combat dynamics. ːhappyhfː [Content] Overhauled Lindaris' portal defender presets. ːhappyheartː [Content] Added 2 new constructions for Adventurers: Wooden and Stone Guardtowers. ːhappyheartː [Content] Introduced new items: The Butcher & Umbral Axe. ːhappyheartː [Content] Added new Adventurer feats including Final Stand, Second Wind, and more. ːhappyhfː [Content] Added descriptions to Preserver feats and updated stat threshold unlock method. ːhappyhfː [Content] Provided descriptions for Slayer and Adventurer feats. ːhappyheartː [Balance] Increased casting speed of all cleaving auto-attack skills. ːhappyheartː [UI/UX] Fixed overlapping issue with construction assignment labels. ːhappyheartː [UI/UX] Implemented game-saved notification for quick saves. ːhappyheartː [UI/UX] Refactored inspire button activation and improved its tooltip. ːhappyheartː [UI/UX] Equipment and Consumable panels updated to show equipped items and current professions for all characters. ːhappyheartː [UI/UX] Ensured the assign button no longer appears on faction main constructions. ːhappyheartː [UI/UX] Added tooltips to character panel construction portraits. ːhappyhfː [UI/UX] Added profession, bond & breed, and offspring icons to the faction character panel. ːhappyhfː [UI/UX] Included trait names in breed panel inheritable trait items. ːhappyhfː [UI/UX] Made reroll and inspire buttons un-interactable when requirements are not met. ːhappyhfː [UI/UX] Modified breed panel to consider only settlers in the faction. ːhappyhfː [UI/UX] Grouped bind and breed buttons in the Characters panel. ːhappyheartː [UI/UX] Main UI now shows the character and building counts of the settlement. ːhappyhfː [UI/UX] Characters panel now shows combat rating instead of damage power, block chance, and movement speed. ːhappyheartː [UI/UX] Breed panel updated to display character ages. ːhappyheartː [Fix] Corrected issue with duplicated main building labels upon game load. ːhappyheartː [Fix] Fixed auto-save interval issues and tracking resource UI errors when resources drop to zero. ːhappyhfː [Fix] Corrected faction settler count calculations. ːhappyhfː [Fix] Addressed faction tracking items deserialization issue. ːhappyheartː [Fix] Fixed game-breaking issues related to character births during saving. ːhappyheartː [Fix] Resolved characters spawning inside others and Lindaris' deer birth error. ːhappyhfː [Internal] Refactored CharacterCacheModel for entity-to-faction relations.
addedhttps://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 We've updated the public playtest build, and we invite all our community members to participate. Your feedback is invaluable in shaping TFM into a game that resonates with its players. By joining the playtest, you can help us fine-tune these new updates and ensure the best possible experience for everyone. ːkrheroesː
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
This week, we've focused on refining gameplay mechanics, optimizing user interfaces, and introducing new elements to enrich your TFM experience. We've implemented significant updates in combat mechanics, resource management, and overall gameplay immersion. ːkrlvlupː
You'll notice improved visuals and functionalities in the equipment and consumable panels, offering a more intuitive understanding of your character's capabilities and possessions. Also, keeping track of resources and managing your settlement just got easier with our updated UI features. Now you can effortlessly monitor your stockpile and plan your strategies accordingly. ːreexcitedː
Changelog
Total number of additions implemented this week: 29 ːhappyhfː Changes made in response to community input and assistance are 59% and marked with ːhappyheartː (These changes are only live at the Steam Public Test Beta Branch)
ːhappyheartː [Content] Introduced 17 new feats for all weapon tags, enhancing combat dynamics. ːhappyhfː [Content] Overhauled Lindaris' portal defender presets. ːhappyheartː [Content] Added 2 new constructions for Adventurers: Wooden and Stone Guardtowers. ːhappyheartː [Content] Introduced new items: The Butcher & Umbral Axe. ːhappyheartː [Content] Added new Adventurer feats including Final Stand, Second Wind, and more. ːhappyhfː [Content] Added descriptions to Preserver feats and updated stat threshold unlock method. ːhappyhfː [Content] Provided descriptions for Slayer and Adventurer feats. ːhappyheartː [Balance] Increased casting speed of all cleaving auto-attack skills. ːhappyheartː [UI/UX] Fixed overlapping issue with construction assignment labels. ːhappyheartː [UI/UX] Implemented game-saved notification for quick saves. ːhappyheartː [UI/UX] Refactored inspire button activation and improved its tooltip. ːhappyheartː [UI/UX] Equipment and Consumable panels updated to show equipped items and current professions for all characters. ːhappyheartː [UI/UX] Ensured the assign button no longer appears on faction main constructions. ːhappyheartː [UI/UX] Added tooltips to character panel construction portraits. ːhappyhfː [UI/UX] Added profession, bond & breed, and offspring icons to the faction character panel. ːhappyhfː [UI/UX] Included trait names in breed panel inheritable trait items. ːhappyhfː [UI/UX] Made reroll and inspire buttons un-interactable when requirements are not met. ːhappyhfː [UI/UX] Modified breed panel to consider only settlers in the faction. ːhappyhfː [UI/UX] Grouped bind and breed buttons in the Characters panel. ːhappyheartː [UI/UX] Main UI now shows the character and building counts of the settlement. ːhappyhfː [UI/UX] Characters panel now shows combat rating instead of damage power, block chance, and movement speed. ːhappyheartː [UI/UX] Breed panel updated to display character ages. ːhappyheartː [Fix] Corrected issue with duplicated main building labels upon game load. ːhappyheartː [Fix] Fixed auto-save interval issues and tracking resource UI errors when resources drop to zero. ːhappyhfː [Fix] Corrected faction settler count calculations. ːhappyhfː [Fix] Addressed faction tracking items deserialization issue. ːhappyheartː [Fix] Fixed game-breaking issues related to character births during saving. ːhappyheartː [Fix] Resolved characters spawning inside others and Lindaris' deer birth error. ːhappyhfː [Internal] Refactored CharacterCacheModel for entity-to-faction relations.
https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 We've updated the public playtest build, and we invite all our community members to participate. Your feedback is invaluable in shaping TFM into a game that resonates with its players. By joining the playtest, you can help us fine-tune these new updates and ensure the best possible experience for everyone. ːkrheroesː
Your ongoing support and feedback have been the driving force behind our continuous improvements. As TFM evolves, we remain committed to delivering a game that not only meets but exceeds your expectations. Stay tuned for more updates, and thank you for being part of this incredible journey. ːSmallRedHeartː
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː