It’s another exhilarating #FeatureFriday, and we’re thrilled to bring you the latest developments from the world of TFM.
Full notes
Full TFM: The First Men update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions3 changes0 removals
Gameplay
Compatibility
UI and audio
changedMoreover, we have updated the public playtest build , and we warmly invite you to join this crucial phase of development. Your participation and feedback are invaluable in shaping TFM into the best experience possible! ːSmallRedHeartː
changedChangelogTotal number of additions implemented this week: 32 ːhappyhfː Changes made in response to community input and assistance are 69% and marked with ːhappyheartː (These changes are only live at the Steam Public Test Beta Branch)
fixedChangelogːhappyhfː [Content] Updated Arachnia, Ergenekon, and Lindaris maps with recent changes. ːhappyheartː [Content] Defeated enemies now reward party characters with experience and Divine Favor. ːhappyheartː [Content] 20 new genetic traits added. ːhappyheartː [Content] Overhauled "pouch" item skills. ːhappyhfː [Content] Added tags to all relevant professions. ːhappyhfː [Balance] DamagePower refactor for skill effect outputs. ːhappyhfː [Balance] SkillSetValue calculation updated for non-player faction characters. ːhappyhfː [Balance] CombatRatingThreshold prerequisite refactored into CombatRatingRange. ːhappyhfː [Balance] Implemented CombatStartingRating value for characters, included in save/load flow. ːhappyhfː [Balance] OwnerKillsSomeoneWithSkill, CombatEnemyDies, and CombatAllyDies trait triggers added. ːhappyhfː [Balance] CombatStartingRatingRange and CombatRatingRange prerequisites implemented. ːhappyhfː [Balance] Implemented TriggeringCharacterCombatRatingRange and TriggeringCharacterCombatStartingRatingRange prerequisites. ːhappyheartː [UI/UX] Settlement count indicator added to doodad and construction path rewards. ːhappyheartː [UI/UX] Implemented path codex panel connection with trait level-up rewards. ːhappyheartː [UI/UX] Trackable items in the resource stockpile are now visible on the main screen. ːhappyheartː [UI/UX] Party characters' names are highlighted in yellow in the World. ːhappyheartː [UI/UX] Detailed tooltips are always visible option added; builder mode always shows details. ːhappyheartː [UI/UX] Fixed skill slot alignment on the character detail panel. ːhappyheartː [UI/UX] Adjusted UI and added missing UI.json entries for new prerequisites and trait triggers. ːhappyheartː [UI/UX] Activity category added to map object activity tooltips. ːhappyheartː [UI/UX] Fixed overlapping of claimed and owned main constructions on map chart view. ːhappyheartː [UI/UX] Improved asset shadows and quality. ːhappyheartː [UI/UX] Doodad detail panels no longer show the assign button. ːhappyheartː [UI/UX] Prevented same skill placement in multiple skill slots. ːhappyheartː [Fix] Many fixes related to tooltips. ːhappyheartː [Fix] Fixed path codex prerequisites and costs display issue. ːhappyheartː [Fix] Fixed incorrect settlement instance counts for path rewards. ːhappyheartː [Fix] Fixed father character issue on spawn character effect output for non-player characters. ːhappyheartː [Fix] Skill selection controls for new skill slots fixed. ːhappyhfː [Fix] Resolved issue with KillCharacterGroup faction claim requirement type check. ːhappyheartː [Fix] Fixed inspire cost sometimes displaying float numbers. ːhappyheartː [Fix] Gatherer's Hut's missing prerequisite fixed.
changedChangelogStay tuned for more updates, and let's continue this incredible journey together. ːFistpumpː
TFM: The First Men changes
changedMoreover, we have updated the public playtest build , and we warmly invite you to join this crucial phase of development. Your participation and feedback are invaluable in shaping TFM into the best experience possible! ːSmallRedHeartː
changedTotal number of additions implemented this week: 32 ːhappyhfː Changes made in response to community input and assistance are 69% and marked with ːhappyheartː (These changes are only live at the Steam Public Test Beta Branch)
fixedːhappyhfː [Content] Updated Arachnia, Ergenekon, and Lindaris maps with recent changes. ːhappyheartː [Content] Defeated enemies now reward party characters with experience and Divine Favor. ːhappyheartː [Content] 20 new genetic traits added. ːhappyheartː [Content] Overhauled "pouch" item skills. ːhappyhfː [Content] Added tags to all relevant professions. ːhappyhfː [Balance] DamagePower refactor for skill effect outputs. ːhappyhfː [Balance] SkillSetValue calculation updated for non-player faction characters. ːhappyhfː [Balance] CombatRatingThreshold prerequisite refactored into CombatRatingRange. ːhappyhfː [Balance] Implemented CombatStartingRating value for characters, included in save/load flow. ːhappyhfː [Balance] OwnerKillsSomeoneWithSkill, CombatEnemyDies, and CombatAllyDies trait triggers added. ːhappyhfː [Balance] CombatStartingRatingRange and CombatRatingRange prerequisites implemented. ːhappyhfː [Balance] Implemented TriggeringCharacterCombatRatingRange and TriggeringCharacterCombatStartingRatingRange prerequisites. ːhappyheartː [UI/UX] Settlement count indicator added to doodad and construction path rewards. ːhappyheartː [UI/UX] Implemented path codex panel connection with trait level-up rewards. ːhappyheartː [UI/UX] Trackable items in the resource stockpile are now visible on the main screen. ːhappyheartː [UI/UX] Party characters' names are highlighted in yellow in the World. ːhappyheartː [UI/UX] Detailed tooltips are always visible option added; builder mode always shows details. ːhappyheartː [UI/UX] Fixed skill slot alignment on the character detail panel. ːhappyheartː [UI/UX] Adjusted UI and added missing UI.json entries for new prerequisites and trait triggers. ːhappyheartː [UI/UX] Activity category added to map object activity tooltips. ːhappyheartː [UI/UX] Fixed overlapping of claimed and owned main constructions on map chart view. ːhappyheartː [UI/UX] Improved asset shadows and quality. ːhappyheartː [UI/UX] Doodad detail panels no longer show the assign button. ːhappyheartː [UI/UX] Prevented same skill placement in multiple skill slots. ːhappyheartː [Fix] Many fixes related to tooltips. ːhappyheartː [Fix] Fixed path codex prerequisites and costs display issue. ːhappyheartː [Fix] Fixed incorrect settlement instance counts for path rewards. ːhappyheartː [Fix] Fixed father character issue on spawn character effect output for non-player characters. ːhappyheartː [Fix] Skill selection controls for new skill slots fixed. ːhappyhfː [Fix] Resolved issue with KillCharacterGroup faction claim requirement type check. ːhappyheartː [Fix] Fixed inspire cost sometimes displaying float numbers. ːhappyheartː [Fix] Gatherer's Hut's missing prerequisite fixed.
changedStay tuned for more updates, and let's continue this incredible journey together. ːFistpumpː
It’s another exhilarating #FeatureFriday, and we’re thrilled to bring you the latest developments from the world of TFM. Our team has been tirelessly working on enhancing every aspect of the game, and we're excited to share these updates with you. ːkrheroesː
Moreover, we have updated the public playtest build, and we warmly invite you to join this crucial phase of development. Your participation and feedback are invaluable in shaping TFM into the best experience possible! ːSmallRedHeartː
Here's a sneak peek into what we've been up to:
Changelog
Total number of additions implemented this week: 32 ːhappyhfː Changes made in response to community input and assistance are 69% and marked with ːhappyheartː (These changes are only live at the Steam Public Test Beta Branch)
ːhappyhfː [Content] Updated Arachnia, Ergenekon, and Lindaris maps with recent changes. ːhappyheartː [Content] Defeated enemies now reward party characters with experience and Divine Favor. ːhappyheartː [Content] 20 new genetic traits added. ːhappyheartː [Content] Overhauled "pouch" item skills. ːhappyhfː [Content] Added tags to all relevant professions. ːhappyhfː [Balance] DamagePower refactor for skill effect outputs. ːhappyhfː [Balance] SkillSetValue calculation updated for non-player faction characters. ːhappyhfː [Balance] CombatRatingThreshold prerequisite refactored into CombatRatingRange. ːhappyhfː [Balance] Implemented CombatStartingRating value for characters, included in save/load flow. ːhappyhfː [Balance] OwnerKillsSomeoneWithSkill, CombatEnemyDies, and CombatAllyDies trait triggers added. ːhappyhfː [Balance] CombatStartingRatingRange and CombatRatingRange prerequisites implemented. ːhappyhfː [Balance] Implemented TriggeringCharacterCombatRatingRange and TriggeringCharacterCombatStartingRatingRange prerequisites. ːhappyheartː [UI/UX] Settlement count indicator added to doodad and construction path rewards. ːhappyheartː [UI/UX] Implemented path codex panel connection with trait level-up rewards. ːhappyheartː [UI/UX] Trackable items in the resource stockpile are now visible on the main screen. ːhappyheartː [UI/UX] Party characters' names are highlighted in yellow in the World. ːhappyheartː [UI/UX] Detailed tooltips are always visible option added; builder mode always shows details. ːhappyheartː [UI/UX] Fixed skill slot alignment on the character detail panel. ːhappyheartː [UI/UX] Adjusted UI and added missing UI.json entries for new prerequisites and trait triggers. ːhappyheartː [UI/UX] Activity category added to map object activity tooltips. ːhappyheartː [UI/UX] Fixed overlapping of claimed and owned main constructions on map chart view. ːhappyheartː [UI/UX] Improved asset shadows and quality. ːhappyheartː [UI/UX] Doodad detail panels no longer show the assign button. ːhappyheartː [UI/UX] Prevented same skill placement in multiple skill slots. ːhappyheartː [Fix] Many fixes related to tooltips. ːhappyheartː [Fix] Fixed path codex prerequisites and costs display issue. ːhappyheartː [Fix] Fixed incorrect settlement instance counts for path rewards. ːhappyheartː [Fix] Fixed father character issue on spawn character effect output for non-player characters. ːhappyheartː [Fix] Skill selection controls for new skill slots fixed. ːhappyhfː [Fix] Resolved issue with KillCharacterGroup faction claim requirement type check. ːhappyheartː [Fix] Fixed inspire cost sometimes displaying float numbers. ːhappyheartː [Fix] Gatherer's Hut's missing prerequisite fixed.
Join us in this exciting phase, share your experiences, and help shape the future of TFM. Together, we can make TFM not just a game, but a world that lives and breathes with your adventures. ːkrlvlupː
Thank you for being an integral part of our community. Your enthusiasm and involvement make all the difference. ːkrstarː
Stay tuned for more updates, and let's continue this incredible journey together. ːFistpumpː
Have a fantastic weekend, and see you all next Friday! ːgearthumbsupː