Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː We know you've been eagerly awaiting the playtest build, and though it's not in its final form, your enthusiasm to experie
Full notes
Full TFM: The First Men update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions3 changes0 removals
Compatibility
Balance
UI and audio
Gameplay
changedYes, you heard it right – the Public Test branch on Steam's Beta Properties is now ready for everyone who wants to dive in! ːreexcitedː
addedThis is your chance to be an integral part of TFM's development process. While the build isn't as polished as we hoped, it's a unique opportunity for you to explore the new changes, provide your invaluable feedback, and help us fine-tune the game for the upcoming major update. ːFistpumpː
changedChangelogTotal number of additions implemented this week: 21 ːhappyhfː Changes made in response to community input and assistance are 52% and marked with ːhappyheartː (These changes are only live at the Steam Public Test Beta Branch)
fixedChangelogːhappyhfː [Feature] Introduced skill slots for characters, enabling player-selected skills for combat use. ːhappyhfː [Content] New aura doodad: Bonfire. ːhappyheartː [Content] Added new armor rewards for Guardsmiths. ːhappyheartː [Content] Enhanced image quality for Broga and Orc houses. ːhappyheartː [Content] Improved Stonehenge assets for better visuals. ːhappyheartː [Content] Refined sleeping effects for better visual presentation. ːhappyheartː [Content] Updated giant spider sprites for a more realistic look. ːhappyhfː [Content] Added Seeds as a cost component for Duck. ːhappyheartː [Content] Introduced 35 new path reward items for Edgesmith. ːhappyhfː [Balance] Overhauled Block Chance calculation for all armor pieces. ːhappyheartː [Balance] Adjusted Adventurers' training XP gain, now faster at level 0. ːhappyheartː [Balance] Nerfed Coop activity and efficiency. ːhappyhfː [Balance] Creeping Oak has been redefined as a unique disease. ːhappyhfː [UI/UX] Combat rating formula updated, now factoring in Survivability and Skillset values from stats, traits, and skills. ːhappyheartː [UI/UX] Giant trees now feature gradient transparency for improved background visibility. ːhappyheartː [UI/UX] Gathering Root updated with a new animator and active particle effects. ːhappyhfː [UI/UX] Fixed Path Codex issues and updated it with recent additions. ːhappyheartː [UI/UX] Enhanced visibility overhaul for all constructions and base character vision. ːhappyhfː [Fix] Corrected various problems affecting project file locations. ːhappyhfː [Internal] Conducted a significant PathDB Clean-up, removing over 1000 unused definitions. ːhappyhfː [Internal] Preparation for public playtest build with fixes and removal of outdated elements.
changedChangeloghttps://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 Your feedback, whether it's through the Steam Community Hub or TFM's Discord Community , has been incredibly insightful and constructive. It's crucial for us to incorporate your thoughts and suggestions to enhance TFM's gameplay experience. ːkrlvlupː
addedChangelogSo, what are you waiting for? Jump into the Playtest Build, explore the new features, and let us know what you think. Every piece of feedback counts in making TFM better, more engaging, and more enjoyable for everyone. ːkrstarː
TFM: The First Men changes
changedYes, you heard it right – the Public Test branch on Steam's Beta Properties is now ready for everyone who wants to dive in! ːreexcitedː
addedThis is your chance to be an integral part of TFM's development process. While the build isn't as polished as we hoped, it's a unique opportunity for you to explore the new changes, provide your invaluable feedback, and help us fine-tune the game for the upcoming major update. ːFistpumpː
changedTotal number of additions implemented this week: 21 ːhappyhfː Changes made in response to community input and assistance are 52% and marked with ːhappyheartː (These changes are only live at the Steam Public Test Beta Branch)
fixedːhappyhfː [Feature] Introduced skill slots for characters, enabling player-selected skills for combat use. ːhappyhfː [Content] New aura doodad: Bonfire. ːhappyheartː [Content] Added new armor rewards for Guardsmiths. ːhappyheartː [Content] Enhanced image quality for Broga and Orc houses. ːhappyheartː [Content] Improved Stonehenge assets for better visuals. ːhappyheartː [Content] Refined sleeping effects for better visual presentation. ːhappyheartː [Content] Updated giant spider sprites for a more realistic look. ːhappyhfː [Content] Added Seeds as a cost component for Duck. ːhappyheartː [Content] Introduced 35 new path reward items for Edgesmith. ːhappyhfː [Balance] Overhauled Block Chance calculation for all armor pieces. ːhappyheartː [Balance] Adjusted Adventurers' training XP gain, now faster at level 0. ːhappyheartː [Balance] Nerfed Coop activity and efficiency. ːhappyhfː [Balance] Creeping Oak has been redefined as a unique disease. ːhappyhfː [UI/UX] Combat rating formula updated, now factoring in Survivability and Skillset values from stats, traits, and skills. ːhappyheartː [UI/UX] Giant trees now feature gradient transparency for improved background visibility. ːhappyheartː [UI/UX] Gathering Root updated with a new animator and active particle effects. ːhappyhfː [UI/UX] Fixed Path Codex issues and updated it with recent additions. ːhappyheartː [UI/UX] Enhanced visibility overhaul for all constructions and base character vision. ːhappyhfː [Fix] Corrected various problems affecting project file locations. ːhappyhfː [Internal] Conducted a significant PathDB Clean-up, removing over 1000 unused definitions. ːhappyhfː [Internal] Preparation for public playtest build with fixes and removal of outdated elements.
changedhttps://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 Your feedback, whether it's through the Steam Community Hub or TFM's Discord Community , has been incredibly insightful and constructive. It's crucial for us to incorporate your thoughts and suggestions to enhance TFM's gameplay experience. ːkrlvlupː
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
We know you've been eagerly awaiting the playtest build, and though it's not in its final form, your enthusiasm to experience and improve TFM has inspired us to release an early version for playtesting.
Yes, you heard it right – the Public Test branch on Steam's Beta Properties is now ready for everyone who wants to dive in! ːreexcitedː
This is your chance to be an integral part of TFM's development process. While the build isn't as polished as we hoped, it's a unique opportunity for you to explore the new changes, provide your invaluable feedback, and help us fine-tune the game for the upcoming major update. ːFistpumpː
Changelog
Total number of additions implemented this week: 21 ːhappyhfː Changes made in response to community input and assistance are 52% and marked with ːhappyheartː (These changes are only live at the Steam Public Test Beta Branch)
ːhappyhfː [Feature] Introduced skill slots for characters, enabling player-selected skills for combat use. ːhappyhfː [Content] New aura doodad: Bonfire. ːhappyheartː [Content] Added new armor rewards for Guardsmiths. ːhappyheartː [Content] Enhanced image quality for Broga and Orc houses. ːhappyheartː [Content] Improved Stonehenge assets for better visuals. ːhappyheartː [Content] Refined sleeping effects for better visual presentation. ːhappyheartː [Content] Updated giant spider sprites for a more realistic look. ːhappyhfː [Content] Added Seeds as a cost component for Duck. ːhappyheartː [Content] Introduced 35 new path reward items for Edgesmith. ːhappyhfː [Balance] Overhauled Block Chance calculation for all armor pieces. ːhappyheartː [Balance] Adjusted Adventurers' training XP gain, now faster at level 0. ːhappyheartː [Balance] Nerfed Coop activity and efficiency. ːhappyhfː [Balance] Creeping Oak has been redefined as a unique disease. ːhappyhfː [UI/UX] Combat rating formula updated, now factoring in Survivability and Skillset values from stats, traits, and skills. ːhappyheartː [UI/UX] Giant trees now feature gradient transparency for improved background visibility. ːhappyheartː [UI/UX] Gathering Root updated with a new animator and active particle effects. ːhappyhfː [UI/UX] Fixed Path Codex issues and updated it with recent additions. ːhappyheartː [UI/UX] Enhanced visibility overhaul for all constructions and base character vision. ːhappyhfː [Fix] Corrected various problems affecting project file locations. ːhappyhfː [Internal] Conducted a significant PathDB Clean-up, removing over 1000 unused definitions. ːhappyhfː [Internal] Preparation for public playtest build with fixes and removal of outdated elements.
So, what are you waiting for? Jump into the Playtest Build, explore the new features, and let us know what you think. Every piece of feedback counts in making TFM better, more engaging, and more enjoyable for everyone. ːkrstarː
We're all ears and can't wait to hear your thoughts on the new changes and improvements. Your participation in this playtest phase is not just valuable – it's essential. Together, let's make TFM a game that we all love even more! ːSmallRedHeartː
As always, have a wonderful weekend, and a huge THANK YOU for being such an amazing community. We're excited to see where this journey takes us, together! ːgearthumbsupː