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Steam News10 November 20232y ago

TFM Weekly Update 📜 #FeatureFriday-10/11/23

Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː This week marks a significant milestone for TFM as we finalize the targeted features for our next major update.

Full notes

Full TFM: The First Men update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes0 removals
  • Gameplay
  • Performance
  • Balance
addedAs we prepare to roll out the major update, our plan is to conduct public testing with our dedicated community. This is an exciting opportunity for you to get a first-hand experience with the new features and provide valuable feedback . Your insights have always been instrumental in shaping TFM, and we eagerly anticipate your thoughts on these latest changes. ːkrheroesː
changedIn the meantime, our team is working diligently to polish the update, conduct internal runs to catch obvious bugs and optimize performance. We're committed to ensuring that the upcoming release meets our high standards and delivers an enhanced gameplay experience. ːkrstarː
fixedChangelogːhappyhfː [Feature] Implemented Aura system, adding a layer of strategic depth by allowing characters and objects to emanate unique effects that influence those around them. These Auras can provide various buffs, and debuffs, or modify their surroundings meaningfully, affecting gameplay and character interactions. You must tactically consider the placement and combination of these Auras to maximize their benefits or mitigate adverse effects, adding richness and complexity to TFM’s strategic elements. ːhappyheartː [Feature] New tooltip system with a simpler information display and an Inspect toggle for detailed data. ːhappyhfː [Content] New Profession: Beekeeper, with unique activities and craftables. ːhappyheartː [Content] Overhauled UI for map object detail panels. ːhappyhfː [Content] Pantry & Warehouse decision tree enhancements. ːhappyhfː [Content] New icons and Memoria claim adjustments. ːhappyhfː [Content] Added more control for Pantry & Warehouse in decision trees. ːhappyhfː [Content] Enabled several items' effect descriptions. ːhappyhfː [Content] Transmutation item category base price changes. ːhappyheartː [Content] Overhauled all craftable mace stats & skills; two-handed maces now deal cleave damage. ːhappyhfː [Content] New activities for beekeepers: Extracting pollen, tending hives, collecting honey and beeswax. ːhappyhfː [Content] New craftables for Tailor: Beekeeper's Mask and Robe. ːhappyhfː [Content] New food items: Honey Cake and Pot of Honey. ːhappyhfː [Content] New aura doodad: Tribal Road Light for Digger, replenishing Stamina. ːhappyheartː [Content] Shieldwright renamed to Guardsmith. ːhappyhfː [Content] Wartinker, Jewelcrafter, Toymaker, and Tinker constructions are now unlocked as path rewards. ːhappyhfː [Balance] Transmuter's XP rate adjusted to exponential growth. ːhappyheartː [Balance] Reduced Gatherer's gathering speeds slightly. ːhappyheartː [Balance] Cost adjustments for several path rewards. ːhappyhfː [Balance] Adjusted reroll price increment after each attempt. ːhappyhfː [Balance] Updated combat rating tooltip with relevant character stats. ːhappyheartː [Balance] Settler Graves now attract settlers to mourn. ːhappyhfː [UI/UX] Combat Rating Tooltip now shows all related stats affecting the rating. ːhappyhfː [UI/UX] Implemented CombatRatingThreshold prerequisite. ːhappyheartː [UI/UX] Improved construction portraits. ːhappyheartː [UI/UX] Added tag search for stockpile panel searches. ːhappyhfː [UI/UX] Refined effect outputs to target characters. ːhappyheartː [UI/UX] Enhanced resolution of shadow sprites and updated assets. ːhappyhfː [UI/UX] Internal decision overhaul for item-drop prioritizations. ːhappyhfː [Fix] Addressed load game issue and transmutation panel display problems. ːhappyhfː [Fix] Fixed calculation issues for ApplyTraitFromCategory trait count and duplicate inheritable traits. ːhappyhfː [Fix] Corrected localization texts for CombatRatingThreshold prerequisite. ːhappyhfː [Fix] Resolved issues with construction category cleansing and effect output targeting. ːhappyhfː [Internal] Refactored skill effect output area address types. ːhappyhfː [Internal] Decision & Activity overhaul for existing constructions. ːhappyhfː [Internal] Iterated on Auras with Cook's Utensil Cupboard for XP rate boost.
changedChangelogStay tuned for more information on how you can participate in the public testing. Your involvement is crucial in fine-tuning the game and ensuring that TFM continues to grow and thrive. ːkrlvlupː
addedChangelogAs always, thank you for your unwavering support and enthusiasm. We can't wait to embark on this new chapter together and explore the enhanced world of TFM! ːSmallRedHeartː

TFM: The First Men changes

addedAs we prepare to roll out the major update, our plan is to conduct public testing with our dedicated community. This is an exciting opportunity for you to get a first-hand experience with the new features and provide valuable feedback . Your insights have always been instrumental in shaping TFM, and we eagerly anticipate your thoughts on these latest changes. ːkrheroesː
changedIn the meantime, our team is working diligently to polish the update, conduct internal runs to catch obvious bugs and optimize performance. We're committed to ensuring that the upcoming release meets our high standards and delivers an enhanced gameplay experience. ːkrstarː
fixedːhappyhfː [Feature] Implemented Aura system, adding a layer of strategic depth by allowing characters and objects to emanate unique effects that influence those around them. These Auras can provide various buffs, and debuffs, or modify their surroundings meaningfully, affecting gameplay and character interactions. You must tactically consider the placement and combination of these Auras to maximize their benefits or mitigate adverse effects, adding richness and complexity to TFM’s strategic elements. ːhappyheartː [Feature] New tooltip system with a simpler information display and an Inspect toggle for detailed data. ːhappyhfː [Content] New Profession: Beekeeper, with unique activities and craftables. ːhappyheartː [Content] Overhauled UI for map object detail panels. ːhappyhfː [Content] Pantry & Warehouse decision tree enhancements. ːhappyhfː [Content] New icons and Memoria claim adjustments. ːhappyhfː [Content] Added more control for Pantry & Warehouse in decision trees. ːhappyhfː [Content] Enabled several items' effect descriptions. ːhappyhfː [Content] Transmutation item category base price changes. ːhappyheartː [Content] Overhauled all craftable mace stats & skills; two-handed maces now deal cleave damage. ːhappyhfː [Content] New activities for beekeepers: Extracting pollen, tending hives, collecting honey and beeswax. ːhappyhfː [Content] New craftables for Tailor: Beekeeper's Mask and Robe. ːhappyhfː [Content] New food items: Honey Cake and Pot of Honey. ːhappyhfː [Content] New aura doodad: Tribal Road Light for Digger, replenishing Stamina. ːhappyheartː [Content] Shieldwright renamed to Guardsmith. ːhappyhfː [Content] Wartinker, Jewelcrafter, Toymaker, and Tinker constructions are now unlocked as path rewards. ːhappyhfː [Balance] Transmuter's XP rate adjusted to exponential growth. ːhappyheartː [Balance] Reduced Gatherer's gathering speeds slightly. ːhappyheartː [Balance] Cost adjustments for several path rewards. ːhappyhfː [Balance] Adjusted reroll price increment after each attempt. ːhappyhfː [Balance] Updated combat rating tooltip with relevant character stats. ːhappyheartː [Balance] Settler Graves now attract settlers to mourn. ːhappyhfː [UI/UX] Combat Rating Tooltip now shows all related stats affecting the rating. ːhappyhfː [UI/UX] Implemented CombatRatingThreshold prerequisite. ːhappyheartː [UI/UX] Improved construction portraits. ːhappyheartː [UI/UX] Added tag search for stockpile panel searches. ːhappyhfː [UI/UX] Refined effect outputs to target characters. ːhappyheartː [UI/UX] Enhanced resolution of shadow sprites and updated assets. ːhappyhfː [UI/UX] Internal decision overhaul for item-drop prioritizations. ːhappyhfː [Fix] Addressed load game issue and transmutation panel display problems. ːhappyhfː [Fix] Fixed calculation issues for ApplyTraitFromCategory trait count and duplicate inheritable traits. ːhappyhfː [Fix] Corrected localization texts for CombatRatingThreshold prerequisite. ːhappyhfː [Fix] Resolved issues with construction category cleansing and effect output targeting. ːhappyhfː [Internal] Refactored skill effect output area address types. ːhappyhfː [Internal] Decision & Activity overhaul for existing constructions. ːhappyhfː [Internal] Iterated on Auras with Cook's Utensil Cupboard for XP rate boost.
changedStay tuned for more information on how you can participate in the public testing. Your involvement is crucial in fine-tuning the game and ensuring that TFM continues to grow and thrive. ːkrlvlupː
addedAs always, thank you for your unwavering support and enthusiasm. We can't wait to embark on this new chapter together and explore the enhanced world of TFM! ːSmallRedHeartː

Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː

This week marks a significant milestone for TFM as we finalize the targeted features for our next major update. It's been a journey of passion, innovation, and community-driven development, and we're thrilled to share the latest advancements with you! ːreexcitedː

As we prepare to roll out the major update, our plan is to conduct public testing with our dedicated community. This is an exciting opportunity for you to get a first-hand experience with the new features and provide valuable feedback. Your insights have always been instrumental in shaping TFM, and we eagerly anticipate your thoughts on these latest changes. ːkrheroesː

In the meantime, our team is working diligently to polish the update, conduct internal runs to catch obvious bugs and optimize performance. We're committed to ensuring that the upcoming release meets our high standards and delivers an enhanced gameplay experience. ːkrstarː

Without further ado, let's delve into the details of this week's developments:

Changelog

Total number of additions implemented this week: 36 ːhappyhfː Changes made in response to community input and assistance are 28% and marked with ːhappyheartː (These changes are not live on Steam yet and will be available in a future release)

ːhappyhfː [Feature] Implemented Aura system, adding a layer of strategic depth by allowing characters and objects to emanate unique effects that influence those around them. These Auras can provide various buffs, and debuffs, or modify their surroundings meaningfully, affecting gameplay and character interactions. You must tactically consider the placement and combination of these Auras to maximize their benefits or mitigate adverse effects, adding richness and complexity to TFM’s strategic elements. ːhappyheartː [Feature] New tooltip system with a simpler information display and an Inspect toggle for detailed data. ːhappyhfː [Content] New Profession: Beekeeper, with unique activities and craftables. ːhappyheartː [Content] Overhauled UI for map object detail panels. ːhappyhfː [Content] Pantry & Warehouse decision tree enhancements. ːhappyhfː [Content] New icons and Memoria claim adjustments. ːhappyhfː [Content] Added more control for Pantry & Warehouse in decision trees. ːhappyhfː [Content] Enabled several items' effect descriptions. ːhappyhfː [Content] Transmutation item category base price changes. ːhappyheartː [Content] Overhauled all craftable mace stats & skills; two-handed maces now deal cleave damage. ːhappyhfː [Content] New activities for beekeepers: Extracting pollen, tending hives, collecting honey and beeswax. ːhappyhfː [Content] New craftables for Tailor: Beekeeper's Mask and Robe. ːhappyhfː [Content] New food items: Honey Cake and Pot of Honey. ːhappyhfː [Content] New aura doodad: Tribal Road Light for Digger, replenishing Stamina. ːhappyheartː [Content] Shieldwright renamed to Guardsmith. ːhappyhfː [Content] Wartinker, Jewelcrafter, Toymaker, and Tinker constructions are now unlocked as path rewards. ːhappyhfː [Balance] Transmuter's XP rate adjusted to exponential growth. ːhappyheartː [Balance] Reduced Gatherer's gathering speeds slightly. ːhappyheartː [Balance] Cost adjustments for several path rewards. ːhappyhfː [Balance] Adjusted reroll price increment after each attempt. ːhappyhfː [Balance] Updated combat rating tooltip with relevant character stats. ːhappyheartː [Balance] Settler Graves now attract settlers to mourn. ːhappyhfː [UI/UX] Combat Rating Tooltip now shows all related stats affecting the rating. ːhappyhfː [UI/UX] Implemented CombatRatingThreshold prerequisite. ːhappyheartː [UI/UX] Improved construction portraits. ːhappyheartː [UI/UX] Added tag search for stockpile panel searches. ːhappyhfː [UI/UX] Refined effect outputs to target characters. ːhappyheartː [UI/UX] Enhanced resolution of shadow sprites and updated assets. ːhappyhfː [UI/UX] Internal decision overhaul for item-drop prioritizations. ːhappyhfː [Fix] Addressed load game issue and transmutation panel display problems. ːhappyhfː [Fix] Fixed calculation issues for ApplyTraitFromCategory trait count and duplicate inheritable traits. ːhappyhfː [Fix] Corrected localization texts for CombatRatingThreshold prerequisite. ːhappyhfː [Fix] Resolved issues with construction category cleansing and effect output targeting. ːhappyhfː [Internal] Refactored skill effect output area address types. ːhappyhfː [Internal] Decision & Activity overhaul for existing constructions. ːhappyhfː [Internal] Iterated on Auras with Cook's Utensil Cupboard for XP rate boost.

https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658

Your support and feedback have been the driving force behind TFM's evolution. As we stand on the brink of releasing this major update, we can't help but feel excited about the future. The upcoming public testing phase is not just about ironing out the kinks; it's a celebration of our joint journey in creating a game that resonates with each one of you. ːFistpumpː

Stay tuned for more information on how you can participate in the public testing. Your involvement is crucial in fine-tuning the game and ensuring that TFM continues to grow and thrive. ːkrlvlupː

As always, thank you for your unwavering support and enthusiasm. We can't wait to embark on this new chapter together and explore the enhanced world of TFM! ːSmallRedHeartː

Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː

Source

Steam News / 10 November 2023

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