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Steam News17 November 20232y ago

TFM Weekly Update 📜 #FeatureFriday-17/11/23

Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː As another week wraps up, we're excited to share with you the significant strides we've made towards the upcoming major up

Full notes

Full TFM: The First Men update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions0 changes0 removals
  • Gameplay
  • UI and audio
addedThis week, we've honed in on enhancing various elements, from world drops to the integration of new resources and exciting gameplay elements. Let’s take a closer look at the developments:
fixedChangelogːhappyhfː [Content] Overhauled world drops with rebalanced rarities for items, traits, and path rewards. ːhappyheartː [Content] Reworked Scriptorium's default activity. ːhappyheartː [Content] Added new loot for Memoria's Driftvale Spider cave: Broodling pet. ːhappyhfː [Content] New resource introduced: Fungi, with related farming professions and activities. ːhappyhfː [Content] Added a range of new food items for Cooks including Plainshroom Soup, Shroom Porridge, Brie, Gouda, Honey Cake, and Pot of Honey. ːhappyhfː [Content] Introduced new gem: Sapphire. ːhappyhfː [Content] New outfits and visual effects added for items like Coonskin Cap and Ancestral Call consumable. ːhappyhfː [Content] Implemented Transmuter's Exclusive items, like Transmuted Mudearth Road, enhancing its gameplay elements. ːhappyheartː [Content] Reworked food buffs to incorporate new effects based on food type. ːhappyheartː [Content] Added new icons and sound effects for items, traits, and map objects to enhance the game's aesthetics. ːhappyhfː [Balance] Construction cost changes and path reward cost adjustments implemented. ːhappyheartː [Balance] Auto-Attacks of adventurers no longer reduce energy. ːhappyhfː [Balance] Transmuter's XP rate is now exponential, with adjustments to item calculations and magic dust exchange rates. ːhappyhfː [Balance] Adjustments made to Bee Hive progression intervals and Thorn aura ticks. ːhappyhfː [Balance] Adjustments to the Gatherer's gathering speeds and balancing of Transmutation costs and limits. ːhappyhfː [Balance] Updated Guardsmith's starter path choices with new costs and redefined the costs for smith ladle craftables. ːhappyhfː [Balance] Overhauled farming professions, resources, and activities to align with the new "Fungi" resource. ːhappyhfː [Balance] Increased job time for Gatherer's Fungi collecting activity. ːhappyhfː [UI/UX] Implemented aura effect areas visibility when selecting map objects or candidates, and refined skill cast indicators for auras. ːhappyhfː [UI/UX] Transmutation panel updated with wider interface, item height fix, and key input functionalities. ːhappyhfː [UI/UX] Overhauled user interfaces of character and map object detail panels to display recent changes and additions. ːhappyheartː [UI/UX] Updated the Build panel interface in line with content changes. ːhappyheartː [UI/UX] Added new icons and effect descriptions for various items. ːhappyhfː [Fix] Addressed various issues including rounding errors in the Transmutation panel, bugs in displaying items, and calculation issues in the Transmutation process. ːhappyheartː [Fix] Fixed bugs affecting rewarded objects, construction portraits, and trait inheritance. ːhappyheartː [Fix] Resolved issues with auto-attacks of adventurers and "Legacy" path for Elders. ːhappyheartː [Fix] Corrected display and calculation errors for trait level-up rewards and construction portraits. ːhappyheartː [Fix] Fixed bugs preventing loading of rewarded objects and reconstruction of stocked map objects.
addedChangelogWhile the list above captures the essence of our recent endeavors, it's just a glimpse of what we've been up to. As mentioned last week, we're thrilled to say that we've completed the targeted features for the next major update, but before we roll it out officially, we plan to start public testing with our incredible community. We're still adding some final touches, ironing out obvious bugs, and optimizing to ensure everything runs smoothly. ːFistpumpː
addedChangelogAs we gear up for the public testing phase, we invite you to stay tuned for more updates and join us in shaping the future of TFM. Your input is invaluable, and together, we'll elevate TFM to new heights of gaming experience. ːreexcitedː

TFM: The First Men changes

addedThis week, we've honed in on enhancing various elements, from world drops to the integration of new resources and exciting gameplay elements. Let’s take a closer look at the developments:
fixedːhappyhfː [Content] Overhauled world drops with rebalanced rarities for items, traits, and path rewards. ːhappyheartː [Content] Reworked Scriptorium's default activity. ːhappyheartː [Content] Added new loot for Memoria's Driftvale Spider cave: Broodling pet. ːhappyhfː [Content] New resource introduced: Fungi, with related farming professions and activities. ːhappyhfː [Content] Added a range of new food items for Cooks including Plainshroom Soup, Shroom Porridge, Brie, Gouda, Honey Cake, and Pot of Honey. ːhappyhfː [Content] Introduced new gem: Sapphire. ːhappyhfː [Content] New outfits and visual effects added for items like Coonskin Cap and Ancestral Call consumable. ːhappyhfː [Content] Implemented Transmuter's Exclusive items, like Transmuted Mudearth Road, enhancing its gameplay elements. ːhappyheartː [Content] Reworked food buffs to incorporate new effects based on food type. ːhappyheartː [Content] Added new icons and sound effects for items, traits, and map objects to enhance the game's aesthetics. ːhappyhfː [Balance] Construction cost changes and path reward cost adjustments implemented. ːhappyheartː [Balance] Auto-Attacks of adventurers no longer reduce energy. ːhappyhfː [Balance] Transmuter's XP rate is now exponential, with adjustments to item calculations and magic dust exchange rates. ːhappyhfː [Balance] Adjustments made to Bee Hive progression intervals and Thorn aura ticks. ːhappyhfː [Balance] Adjustments to the Gatherer's gathering speeds and balancing of Transmutation costs and limits. ːhappyhfː [Balance] Updated Guardsmith's starter path choices with new costs and redefined the costs for smith ladle craftables. ːhappyhfː [Balance] Overhauled farming professions, resources, and activities to align with the new "Fungi" resource. ːhappyhfː [Balance] Increased job time for Gatherer's Fungi collecting activity. ːhappyhfː [UI/UX] Implemented aura effect areas visibility when selecting map objects or candidates, and refined skill cast indicators for auras. ːhappyhfː [UI/UX] Transmutation panel updated with wider interface, item height fix, and key input functionalities. ːhappyhfː [UI/UX] Overhauled user interfaces of character and map object detail panels to display recent changes and additions. ːhappyheartː [UI/UX] Updated the Build panel interface in line with content changes. ːhappyheartː [UI/UX] Added new icons and effect descriptions for various items. ːhappyhfː [Fix] Addressed various issues including rounding errors in the Transmutation panel, bugs in displaying items, and calculation issues in the Transmutation process. ːhappyheartː [Fix] Fixed bugs affecting rewarded objects, construction portraits, and trait inheritance. ːhappyheartː [Fix] Resolved issues with auto-attacks of adventurers and "Legacy" path for Elders. ːhappyheartː [Fix] Corrected display and calculation errors for trait level-up rewards and construction portraits. ːhappyheartː [Fix] Fixed bugs preventing loading of rewarded objects and reconstruction of stocked map objects.
addedWhile the list above captures the essence of our recent endeavors, it's just a glimpse of what we've been up to. As mentioned last week, we're thrilled to say that we've completed the targeted features for the next major update, but before we roll it out officially, we plan to start public testing with our incredible community. We're still adding some final touches, ironing out obvious bugs, and optimizing to ensure everything runs smoothly. ːFistpumpː
addedAs we gear up for the public testing phase, we invite you to stay tuned for more updates and join us in shaping the future of TFM. Your input is invaluable, and together, we'll elevate TFM to new heights of gaming experience. ːreexcitedː

Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː

As another week wraps up, we're excited to share with you the significant strides we've made towards the upcoming major update for TFM: The First Men. Our team has been tirelessly fine-tuning every aspect of the game, driven by your invaluable feedback and our unwavering commitment to excellence. ːkrheroesː

This week, we've honed in on enhancing various elements, from world drops to the integration of new resources and exciting gameplay elements. Let’s take a closer look at the developments:

Changelog

Total number of additions implemented this week: 28 ːhappyhfː Changes made in response to community input and assistance are 39% and marked with ːhappyheartː (These changes are not live on Steam yet and will be available in a future release)

ːhappyhfː [Content] Overhauled world drops with rebalanced rarities for items, traits, and path rewards. ːhappyheartː [Content] Reworked Scriptorium's default activity. ːhappyheartː [Content] Added new loot for Memoria's Driftvale Spider cave: Broodling pet. ːhappyhfː [Content] New resource introduced: Fungi, with related farming professions and activities. ːhappyhfː [Content] Added a range of new food items for Cooks including Plainshroom Soup, Shroom Porridge, Brie, Gouda, Honey Cake, and Pot of Honey. ːhappyhfː [Content] Introduced new gem: Sapphire. ːhappyhfː [Content] New outfits and visual effects added for items like Coonskin Cap and Ancestral Call consumable. ːhappyhfː [Content] Implemented Transmuter's Exclusive items, like Transmuted Mudearth Road, enhancing its gameplay elements. ːhappyheartː [Content] Reworked food buffs to incorporate new effects based on food type. ːhappyheartː [Content] Added new icons and sound effects for items, traits, and map objects to enhance the game's aesthetics. ːhappyhfː [Balance] Construction cost changes and path reward cost adjustments implemented. ːhappyheartː [Balance] Auto-Attacks of adventurers no longer reduce energy. ːhappyhfː [Balance] Transmuter's XP rate is now exponential, with adjustments to item calculations and magic dust exchange rates. ːhappyhfː [Balance] Adjustments made to Bee Hive progression intervals and Thorn aura ticks. ːhappyhfː [Balance] Adjustments to the Gatherer's gathering speeds and balancing of Transmutation costs and limits. ːhappyhfː [Balance] Updated Guardsmith's starter path choices with new costs and redefined the costs for smith ladle craftables. ːhappyhfː [Balance] Overhauled farming professions, resources, and activities to align with the new "Fungi" resource. ːhappyhfː [Balance] Increased job time for Gatherer's Fungi collecting activity. ːhappyhfː [UI/UX] Implemented aura effect areas visibility when selecting map objects or candidates, and refined skill cast indicators for auras. ːhappyhfː [UI/UX] Transmutation panel updated with wider interface, item height fix, and key input functionalities. ːhappyhfː [UI/UX] Overhauled user interfaces of character and map object detail panels to display recent changes and additions. ːhappyheartː [UI/UX] Updated the Build panel interface in line with content changes. ːhappyheartː [UI/UX] Added new icons and effect descriptions for various items. ːhappyhfː [Fix] Addressed various issues including rounding errors in the Transmutation panel, bugs in displaying items, and calculation issues in the Transmutation process. ːhappyheartː [Fix] Fixed bugs affecting rewarded objects, construction portraits, and trait inheritance. ːhappyheartː [Fix] Resolved issues with auto-attacks of adventurers and "Legacy" path for Elders. ːhappyheartː [Fix] Corrected display and calculation errors for trait level-up rewards and construction portraits. ːhappyheartː [Fix] Fixed bugs preventing loading of rewarded objects and reconstruction of stocked map objects.

https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658

While the list above captures the essence of our recent endeavors, it's just a glimpse of what we've been up to. As mentioned last week, we're thrilled to say that we've completed the targeted features for the next major update, but before we roll it out officially, we plan to start public testing with our incredible community. We're still adding some final touches, ironing out obvious bugs, and optimizing to ensure everything runs smoothly. ːFistpumpː

We're eager to hear your thoughts on these changes, especially since they significantly evolve the game from our last major update. Your feedback has been the guiding light in our journey so far, and we're eager to continue this collaborative path. ːkrlvlupː

As we gear up for the public testing phase, we invite you to stay tuned for more updates and join us in shaping the future of TFM. Your input is invaluable, and together, we'll elevate TFM to new heights of gaming experience. ːreexcitedː

Thank you for being an integral part of our journey. We look forward to unveiling the full extent of our hard work and witnessing your reactions to the enhanced world of TFM. ːSmallRedHeartː

Have a fantastic weekend, and as always, we'll see you next Friday for more exciting updates! ːgearthumbsupː

Source

Steam News / 17 November 2023

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