Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː As we march into another thrilling week of development, we are happy to share the strides we've made towards the upcoming
Full notes
Full TFM: The First Men update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition1 change0 removals
Balance
Store
Gameplay
fixedChangelogːhappyheartː [Content] Implemented the Beastmaster role, complete with traits, tags, activities, parameter decisions, skills, paths, presets, and more. ːhappyhfː [Content] Removed the Training Dummy and introduced role-specific training dummies. ːhappyhfː [Content] New combat role constructions introduced for Slayers, Preservers, and Protectors. ːhappyhfː [Content] Introduced new tags and numerous adventurer feats to accommodate the chance overhaul. ːhappyhfː [Content] Revamped the Food path rewards, replacing over 50 old food items with 27 newly designed ones. ːhappyheartː [Content] Introduced 33 new basic craftable work apparels for all professions, now available as Tailor's path rewards. ːhappyheartː [Content] Added 32 new shirt icon variations to enrich character customization. ːhappyhfː [Content] Introduced new buffs, blessings, and diseases to add complexity and variety to gameplay. ːhappyheartː [Content] Revamped the Grazing decision with new parameters and animations, and added Grazing spots to Memora's wilderness. ːhappyheartː [Content] Implemented changes in critter behavior: Frenzied Critters now prioritize Adventurers over Settlers. ːhappyheartː [Content] Removed outfits for all professions, encouraging the use of the new basic craftable work apparels. ːhappyhfː [Content] Enhanced character spawning mechanisms for a more immersive gameplay experience. ːhappyheartː [Balance] Adjusted frenzied critter behavior: reduced damage but increased action speed. ːhappyhfː [Balance] Adjusted the Wildwheat doodad's tier to 0. ːhappyheartː [Balance] Doubled the Endurance recovery rate to keep your characters in action longer. ːhappyhfː [Balance] Construction cost balance changes to optimize gameplay progression. ːhappyheartː [Balance] Rebranded Movement Impairing as Slowing, and introduced a new Immobilizing effect. ːhappyheartː [Balance] Ensured that Memoria's Driftvale Foxes repopulate each moon if any are killed, provided Saturax is alive. ːhappyhfː [UI/UX] Added tooltips to all activities, providing detailed information. ːhappyhfː [UI/UX] Enhanced the user interface for the new transmutation feature for a smoother experience. ːhappyhfː [Fix] Addressed a load game issue. ːhappyhfː [Fix] Implemented a check to resolve a trait inheritance issue, preventing conflicts and ensuring accurate character development. ːhappyhfː [Fix] Resolved issues related to roaming activities and decisions. ːhappyheartː [Fix] Corrected an issue with nature’s foxes' fleeing behavior. ːhappyheartː [Fix] Fixed the timing for when characters receive the Endurance Recovery need, ensuring it triggers at the start of an activity.
addedChangelogStay tuned, because the best is yet to come. The anticipation is palpable, and we are just as eager as you are to dive into this new chapter together. Here's to the future of our game, a future filled with adventure, innovation, and countless memorable moments! ːkrheroesː
TFM: The First Men changes
fixedːhappyheartː [Content] Implemented the Beastmaster role, complete with traits, tags, activities, parameter decisions, skills, paths, presets, and more. ːhappyhfː [Content] Removed the Training Dummy and introduced role-specific training dummies. ːhappyhfː [Content] New combat role constructions introduced for Slayers, Preservers, and Protectors. ːhappyhfː [Content] Introduced new tags and numerous adventurer feats to accommodate the chance overhaul. ːhappyhfː [Content] Revamped the Food path rewards, replacing over 50 old food items with 27 newly designed ones. ːhappyheartː [Content] Introduced 33 new basic craftable work apparels for all professions, now available as Tailor's path rewards. ːhappyheartː [Content] Added 32 new shirt icon variations to enrich character customization. ːhappyhfː [Content] Introduced new buffs, blessings, and diseases to add complexity and variety to gameplay. ːhappyheartː [Content] Revamped the Grazing decision with new parameters and animations, and added Grazing spots to Memora's wilderness. ːhappyheartː [Content] Implemented changes in critter behavior: Frenzied Critters now prioritize Adventurers over Settlers. ːhappyheartː [Content] Removed outfits for all professions, encouraging the use of the new basic craftable work apparels. ːhappyhfː [Content] Enhanced character spawning mechanisms for a more immersive gameplay experience. ːhappyheartː [Balance] Adjusted frenzied critter behavior: reduced damage but increased action speed. ːhappyhfː [Balance] Adjusted the Wildwheat doodad's tier to 0. ːhappyheartː [Balance] Doubled the Endurance recovery rate to keep your characters in action longer. ːhappyhfː [Balance] Construction cost balance changes to optimize gameplay progression. ːhappyheartː [Balance] Rebranded Movement Impairing as Slowing, and introduced a new Immobilizing effect. ːhappyheartː [Balance] Ensured that Memoria's Driftvale Foxes repopulate each moon if any are killed, provided Saturax is alive. ːhappyhfː [UI/UX] Added tooltips to all activities, providing detailed information. ːhappyhfː [UI/UX] Enhanced the user interface for the new transmutation feature for a smoother experience. ːhappyhfː [Fix] Addressed a load game issue. ːhappyhfː [Fix] Implemented a check to resolve a trait inheritance issue, preventing conflicts and ensuring accurate character development. ːhappyhfː [Fix] Resolved issues related to roaming activities and decisions. ːhappyheartː [Fix] Corrected an issue with nature’s foxes' fleeing behavior. ːhappyheartː [Fix] Fixed the timing for when characters receive the Endurance Recovery need, ensuring it triggers at the start of an activity.
addedStay tuned, because the best is yet to come. The anticipation is palpable, and we are just as eager as you are to dive into this new chapter together. Here's to the future of our game, a future filled with adventure, innovation, and countless memorable moments! ːkrheroesː
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
As we march into another thrilling week of development, we are happy to share the strides we've made towards the upcoming major update! ːkrlvlupː
Delve into the changelog detailed below, and take note that this week, we have been diligently sculpting the settlement milestones, aspiring to forge a smooth and rewarding progression journey for each and every one of you. Additionally, we haven’t neglected the combat system; we are implementing enhancements to guarantee that every encounter is more engaging and tactical than ever before! ːreexcitedː
Changelog
Total number of additions implemented this week: 25 ːhappyhfː Changes made in response to community input and assistance are 48% and marked with ːhappyheartː (These changes are not live on Steam yet and will be available in a future release)
ːhappyheartː [Content] Implemented the Beastmaster role, complete with traits, tags, activities, parameter decisions, skills, paths, presets, and more. ːhappyhfː [Content] Removed the Training Dummy and introduced role-specific training dummies. ːhappyhfː [Content] New combat role constructions introduced for Slayers, Preservers, and Protectors. ːhappyhfː [Content] Introduced new tags and numerous adventurer feats to accommodate the chance overhaul. ːhappyhfː [Content] Revamped the Food path rewards, replacing over 50 old food items with 27 newly designed ones. ːhappyheartː [Content] Introduced 33 new basic craftable work apparels for all professions, now available as Tailor's path rewards. ːhappyheartː [Content] Added 32 new shirt icon variations to enrich character customization. ːhappyhfː [Content] Introduced new buffs, blessings, and diseases to add complexity and variety to gameplay. ːhappyheartː [Content] Revamped the Grazing decision with new parameters and animations, and added Grazing spots to Memora's wilderness. ːhappyheartː [Content] Implemented changes in critter behavior: Frenzied Critters now prioritize Adventurers over Settlers. ːhappyheartː [Content] Removed outfits for all professions, encouraging the use of the new basic craftable work apparels. ːhappyhfː [Content] Enhanced character spawning mechanisms for a more immersive gameplay experience. ːhappyheartː [Balance] Adjusted frenzied critter behavior: reduced damage but increased action speed. ːhappyhfː [Balance] Adjusted the Wildwheat doodad's tier to 0. ːhappyheartː [Balance] Doubled the Endurance recovery rate to keep your characters in action longer. ːhappyhfː [Balance] Construction cost balance changes to optimize gameplay progression. ːhappyheartː [Balance] Rebranded Movement Impairing as Slowing, and introduced a new Immobilizing effect. ːhappyheartː [Balance] Ensured that Memoria's Driftvale Foxes repopulate each moon if any are killed, provided Saturax is alive. ːhappyhfː [UI/UX] Added tooltips to all activities, providing detailed information. ːhappyhfː [UI/UX] Enhanced the user interface for the new transmutation feature for a smoother experience. ːhappyhfː [Fix] Addressed a load game issue. ːhappyhfː [Fix] Implemented a check to resolve a trait inheritance issue, preventing conflicts and ensuring accurate character development. ːhappyhfː [Fix] Resolved issues related to roaming activities and decisions. ːhappyheartː [Fix] Corrected an issue with nature’s foxes' fleeing behavior. ːhappyheartː [Fix] Fixed the timing for when characters receive the Endurance Recovery need, ensuring it triggers at the start of an activity.
We are pouring our hearts and souls into this update, taking every piece of feedback from our valuable community to heart. We are reinventing, refining, and polishing every aspect of the game to deliver an experience that will leave you in awe. The journey we've embarked on since the Early Access has been nothing short of remarkable, and we can't wait to unveil the fruits of our labor. ːFistpumpː
Stay tuned, because the best is yet to come. The anticipation is palpable, and we are just as eager as you are to dive into this new chapter together. Here's to the future of our game, a future filled with adventure, innovation, and countless memorable moments! ːkrheroesː
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː