Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː We're bursting with anticipation to share what we've been up to since our last update.
Full notes
Full TFM: The First Men update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition2 changes0 removals
Balance
UI and audio
Gameplay
addedOur aim has always been to immerse you in a world where every action feels impactful, and where every choice matters. We believe we're inching closer to that dream with the upcoming major update. There's a lot in the pipeline: New professions, a myriad of balance tweaks, revamped gameplay mechanics, and so much more! ːreexcitedː
fixedChangelogːhappyhfː [Feature] Introducing the Transmute profession path: Use Magic Dust to convert items in your stockpile. ːhappyhfː [Content] New tags and related features have been rolled out. ːhappyheartː [Content] Cooks at Pit Ovens now harvest Seeds from Wildwheat, replacing the collection of Plainshrooms. ːhappyhfː [Content] Brought back three constructions as path box rewards: Coop, Miner's Furnace, and Gatherer's Hut. ːhappyheartː [Content] Blacksmiths get a variety of new cook weapon slot tools. ːhappyhfː [Content] Massive addition of icons and sound effects catered for new items, traits, and map elements. ːhappyheartː [Content] Overhaul of genetic traits, streamlining for clarity. ːhappyhfː [Content] New addition for Hunters: The Meat Hauler dog reward, designed for transporting critter meat based on specific parameters. ːhappyhfː [Balance] Complete overhaul of item, trait, and path reward rarities for a more refined experience. ːhappyheartː [Balance] Revamped construction costs: Removed 'Construction Material' and its production across activities and spawners. ːhappyhfː [Balance] Removed all stat prerequisites from path item crafting. ːhappyheartː [Balance] The Coop now generates Feathers, while its animals, like Chickens, continue their regular product outputs. ːhappyhfː [Balance] Farming evolution: Old millers transition to farmers, now sowing, reaping, and directly using Mills for resource processing. ːhappyheartː [Balance] Adjusted the Dryad size from 1.5 to 1.2. ːhappyhfː [Balance] Comprehensive cost adjustments across numerous paths. ːhappyheartː [Balance] Hunter trap outputs tweaked: Traps now yield specific critter meat instead of generic Game. ːhappyheartː [UI/UX] Tavern Hub accessibility modified: Now unlocked through Cooks or Alchemists. ːhappyhfː [UI/UX] Party panel refactoring: It's now positioned on the bottom left, prepping for the upcoming skill slots feature. ːhappyheartː [Fix] Resolved accessibility issues with the Smith's Workbench.
changedChangelogThe above is just a snippet of all the magic we've been weaving. Remember, every change, every tweak, has been fueled by your feedback, your experiences, and your stories. And while we're tirelessly churning behind the scenes for this major update, we're equally eager to hear your thoughts once it rolls out. ːreimpressedː
changedChangelogStay tuned, adventurers, because we're confident that the upcoming update will be a game-changer! Your patience, support, and feedback have been our guiding light. We hope you're as excited as we are! ːreexcitedː
TFM: The First Men changes
addedOur aim has always been to immerse you in a world where every action feels impactful, and where every choice matters. We believe we're inching closer to that dream with the upcoming major update. There's a lot in the pipeline: New professions, a myriad of balance tweaks, revamped gameplay mechanics, and so much more! ːreexcitedː
fixedːhappyhfː [Feature] Introducing the Transmute profession path: Use Magic Dust to convert items in your stockpile. ːhappyhfː [Content] New tags and related features have been rolled out. ːhappyheartː [Content] Cooks at Pit Ovens now harvest Seeds from Wildwheat, replacing the collection of Plainshrooms. ːhappyhfː [Content] Brought back three constructions as path box rewards: Coop, Miner's Furnace, and Gatherer's Hut. ːhappyheartː [Content] Blacksmiths get a variety of new cook weapon slot tools. ːhappyhfː [Content] Massive addition of icons and sound effects catered for new items, traits, and map elements. ːhappyheartː [Content] Overhaul of genetic traits, streamlining for clarity. ːhappyhfː [Content] New addition for Hunters: The Meat Hauler dog reward, designed for transporting critter meat based on specific parameters. ːhappyhfː [Balance] Complete overhaul of item, trait, and path reward rarities for a more refined experience. ːhappyheartː [Balance] Revamped construction costs: Removed 'Construction Material' and its production across activities and spawners. ːhappyhfː [Balance] Removed all stat prerequisites from path item crafting. ːhappyheartː [Balance] The Coop now generates Feathers, while its animals, like Chickens, continue their regular product outputs. ːhappyhfː [Balance] Farming evolution: Old millers transition to farmers, now sowing, reaping, and directly using Mills for resource processing. ːhappyheartː [Balance] Adjusted the Dryad size from 1.5 to 1.2. ːhappyhfː [Balance] Comprehensive cost adjustments across numerous paths. ːhappyheartː [Balance] Hunter trap outputs tweaked: Traps now yield specific critter meat instead of generic Game. ːhappyheartː [UI/UX] Tavern Hub accessibility modified: Now unlocked through Cooks or Alchemists. ːhappyhfː [UI/UX] Party panel refactoring: It's now positioned on the bottom left, prepping for the upcoming skill slots feature. ːhappyheartː [Fix] Resolved accessibility issues with the Smith's Workbench.
changedThe above is just a snippet of all the magic we've been weaving. Remember, every change, every tweak, has been fueled by your feedback, your experiences, and your stories. And while we're tirelessly churning behind the scenes for this major update, we're equally eager to hear your thoughts once it rolls out. ːreimpressedː
changedStay tuned, adventurers, because we're confident that the upcoming update will be a game-changer! Your patience, support, and feedback have been our guiding light. We hope you're as excited as we are! ːreexcitedː
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
We're bursting with anticipation to share what we've been up to since our last update. Our team, driven by your invaluable feedback, has delved deep into refining and enhancing the core experience of TFM. Every hour, every day, has been about perfection. We've been cooking – not just in the in-game Pit Ovens – but whipping up a storm of changes with an unmatched passion. ːkrheroesː
Our aim has always been to immerse you in a world where every action feels impactful, and where every choice matters. We believe we're inching closer to that dream with the upcoming major update. There's a lot in the pipeline: New professions, a myriad of balance tweaks, revamped gameplay mechanics, and so much more! ːreexcitedː
Changelog
Total number of additions implemented this week: 19 ːhappyhfː Changes made in response to community input and assistance are 47% and marked with ːhappyheartː (These changes are not live on Steam yet and will be available in a future release)
ːhappyhfː [Feature] Introducing the Transmute profession path: Use Magic Dust to convert items in your stockpile. ːhappyhfː [Content] New tags and related features have been rolled out. ːhappyheartː [Content] Cooks at Pit Ovens now harvest Seeds from Wildwheat, replacing the collection of Plainshrooms. ːhappyhfː [Content] Brought back three constructions as path box rewards: Coop, Miner's Furnace, and Gatherer's Hut. ːhappyheartː [Content] Blacksmiths get a variety of new cook weapon slot tools. ːhappyhfː [Content] Massive addition of icons and sound effects catered for new items, traits, and map elements. ːhappyheartː [Content] Overhaul of genetic traits, streamlining for clarity. ːhappyhfː [Content] New addition for Hunters: The Meat Hauler dog reward, designed for transporting critter meat based on specific parameters. ːhappyhfː [Balance] Complete overhaul of item, trait, and path reward rarities for a more refined experience. ːhappyheartː [Balance] Revamped construction costs: Removed 'Construction Material' and its production across activities and spawners. ːhappyhfː [Balance] Removed all stat prerequisites from path item crafting. ːhappyheartː [Balance] The Coop now generates Feathers, while its animals, like Chickens, continue their regular product outputs. ːhappyhfː [Balance] Farming evolution: Old millers transition to farmers, now sowing, reaping, and directly using Mills for resource processing. ːhappyheartː [Balance] Adjusted the Dryad size from 1.5 to 1.2. ːhappyhfː [Balance] Comprehensive cost adjustments across numerous paths. ːhappyheartː [Balance] Hunter trap outputs tweaked: Traps now yield specific critter meat instead of generic Game. ːhappyheartː [UI/UX] Tavern Hub accessibility modified: Now unlocked through Cooks or Alchemists. ːhappyhfː [UI/UX] Party panel refactoring: It's now positioned on the bottom left, prepping for the upcoming skill slots feature. ːhappyheartː [Fix] Resolved accessibility issues with the Smith's Workbench.
The above is just a snippet of all the magic we've been weaving. Remember, every change, every tweak, has been fueled by your feedback, your experiences, and your stories. And while we're tirelessly churning behind the scenes for this major update, we're equally eager to hear your thoughts once it rolls out. ːreimpressedː
Stay tuned, adventurers, because we're confident that the upcoming update will be a game-changer! Your patience, support, and feedback have been our guiding light. We hope you're as excited as we are! ːreexcitedː
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː