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Steam News15 July 20261mo ago

Demo Update #2

Change Log Demo Update #2 General Improvements Added new technology: Hunter Gatherers When 12 or less owned units are selected the bottom controller UI will show a button for each unit to select and show their current h

In this update7

Full notes

Full TFC2: Collapse of The Bronze Age update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions6 changes5 removals
  • Gameplay
  • UI and audio
  • Maps
  • Balance
addedGeneral ImprovementsAdded new technology: Hunter Gatherers
changedGeneral ImprovementsWhen 12 or less owned units are selected the bottom controller UI will show a button for each unit to select and show their current health status
changedGeneral ImprovementsIncreased font size for advice, mission objectives, notifications, tooltips, and more
removedGeneral ImprovementsTransparent parts of the minimap no longer blocks mouse raycast (e.g. changing mouse cursor when hovering resource)
removedGeneral ImprovementsTransparent parts of the resources panel no longer blocks mouse raycast (e.g. changing mouse cursor when hovering resource)
changedGeneral ImprovementsUpdated selected controller portrait to better show building portraits

TFC2: Collapse of The Bronze Age changes

addedAdded new technology: Hunter Gatherers
changedWhen 12 or less owned units are selected the bottom controller UI will show a button for each unit to select and show their current health status
changedIncreased font size for advice, mission objectives, notifications, tooltips, and more
removedTransparent parts of the minimap no longer blocks mouse raycast (e.g. changing mouse cursor when hovering resource)
removedTransparent parts of the resources panel no longer blocks mouse raycast (e.g. changing mouse cursor when hovering resource)

Change Log Demo Update #2

General Improvements

  • Added new technology: Hunter Gatherers

  • When 12 or less owned units are selected the bottom controller UI will show a button for each unit to select and show their current health status

  • Increased font size for advice, mission objectives, notifications, tooltips, and more

  • Transparent parts of the minimap no longer blocks mouse raycast (e.g. changing mouse cursor when hovering resource)

  • Transparent parts of the resources panel no longer blocks mouse raycast (e.g. changing mouse cursor when hovering resource)

  • Updated selected controller portrait to better show building portraits

  • Always idling and resetting controllers whenever a dialogue fades in from black

  • Added underlay to technology button label

  • Selecting building from multiple buildings selected list plays selected building sound instead of generic UI click

  • Removed fog of war from world map (showing more of the world now)

  • Waves in the world map linger for longer

  • Elapsed time is frozen during active pause

  • Doubled the time dead bodies are shown before disappearing

Balance

  • Fruit Trees have 50 food

Mission 1

  • No longer idling all heroes after picking up all food crates dialogue is opened

  • Food crates objective shows food glyph also when 0 picked up

Mission 2

  • Can't build clay pit yet

Mission 3

  • Moving villagers to location when reaching Analli's childhood home ruins

Bug Fixes

  • Fixed that cinematic intro sequence could not be skipped until initial hold down to skip button message had faded out

  • Training unit no longer marks bottom tiles on map as explored

  • Fixed buttons with images not moving images the correct amount when pressing down to click button

Source

Steam News / 15 July 2026

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