In this update7
Full notes
Full TFC2: Collapse of The Bronze Age update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
TFC2: Collapse of The Bronze Age changes
Change Log Demo Update #2
General Improvements
Added new technology: Hunter Gatherers
When 12 or less owned units are selected the bottom controller UI will show a button for each unit to select and show their current health status
Increased font size for advice, mission objectives, notifications, tooltips, and more
Transparent parts of the minimap no longer blocks mouse raycast (e.g. changing mouse cursor when hovering resource)
Transparent parts of the resources panel no longer blocks mouse raycast (e.g. changing mouse cursor when hovering resource)
Updated selected controller portrait to better show building portraits
Always idling and resetting controllers whenever a dialogue fades in from black
Added underlay to technology button label
Selecting building from multiple buildings selected list plays selected building sound instead of generic UI click
Removed fog of war from world map (showing more of the world now)
Waves in the world map linger for longer
Elapsed time is frozen during active pause
Doubled the time dead bodies are shown before disappearing
Balance
Fruit Trees have 50 food
Mission 1
No longer idling all heroes after picking up all food crates dialogue is opened
Food crates objective shows food glyph also when 0 picked up
Mission 2
Can't build clay pit yet
Mission 3
Moving villagers to location when reaching Analli's childhood home ruins
Bug Fixes
Fixed that cinematic intro sequence could not be skipped until initial hold down to skip button message had faded out
Training unit no longer marks bottom tiles on map as explored
Fixed buttons with images not moving images the correct amount when pressing down to click button
Source
Changelog.gg summarizes and formats this update. How we read updates.
