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Steam News30 July 202619d ago

Early Access launches August 18th

We'e thrilled to announce that TFC2 enters Early Access on August 18th, 2026. While the demo showcase the first 3 missions of the campaign mode, we want to give you an overview of what's in the Early Access build.

In this update3

Full notes

Full TFC2: Collapse of The Bronze Age update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
addedWhat's in the build at launchRefined gameplay - active pause, pathfinding and performance improvements, better looking fog of war, new UI, new and more varied environments, and a myriad of other small and large improvements over the first TFC based on everything we learned making that game
changedWhat's in the build at launchLocalization for Simplified Chinese, French, German, Italian, Polish, Brazilian Portuguese, Russian and Spanish
changedWhat's still coming during Early AccessA map editor
changedWhat's still coming during Early AccessOngoing changes and improvements
changedWhy Early AccessTFC2 is a big step up from the original TFC, with a bigger and more complex narrative-driven campaign. We totally stripped away how we developed content in the first game to be able to deliver what we aim to be an epic RTS adventure. We also hired a narrative designer, and developed a map editor and mission scripter from scratch. We have the full campaign mode planned out, but we want to make sure we're delivering it in the best way possible, and so we will use the Early Access period to help shape those remaining acts.
changedWhy Early AccessIn addition, it will allow us to shape a map editor with the community to be launched as part of 1.0.

TFC2: Collapse of The Bronze Age changes

addedRefined gameplay - active pause, pathfinding and performance improvements, better looking fog of war, new UI, new and more varied environments, and a myriad of other small and large improvements over the first TFC based on everything we learned making that game
changedLocalization for Simplified Chinese, French, German, Italian, Polish, Brazilian Portuguese, Russian and Spanish
changedA map editor
changedOngoing changes and improvements
changedTFC2 is a big step up from the original TFC, with a bigger and more complex narrative-driven campaign. We totally stripped away how we developed content in the first game to be able to deliver what we aim to be an epic RTS adventure. We also hired a narrative designer, and developed a map editor and mission scripter from scratch. We have the full campaign mode planned out, but we want to make sure we're delivering it in the best way possible, and so we will use the Early Access period to help shape those remaining acts.

We'e thrilled to announce that TFC2 enters Early Access on August 18th, 2026.

While the demo showcase the first 3 missions of the campaign mode, we want to give you an overview of what's in the Early Access build.

What's in the build at launch

  • 10 narrative-driven missions, covering Act 1 and Act 2 of the campaign

  • Skirmish and multiplayer, for anyone who just wants to fight it out rather than follow Mutti's story

  • Four fully playable factions, including the Hittites

  • Full save and load, so you can actually sit with the campaign instead of playing it in one sitting

  • Refined gameplay - active pause, pathfinding and performance improvements, better looking fog of war, new UI, new and more varied environments, and a myriad of other small and large improvements over the first TFC based on everything we learned making that game

  • Localization for Simplified Chinese, French, German, Italian, Polish, Brazilian Portuguese, Russian and Spanish

Our goal for this build was to get it to a level of polish that feels like a 1.0 release, not a rough draft. We're launching it as Early Access anyway, because we know that this is the type of game that benefits immensely from community feedback.

What's still coming during Early Access

  • Act 3 and Act 4 of the campaign

  • Multiplayer and skirmish extended to 6 players

  • A map editor

  • Ongoing changes and improvements

Why Early Access

TFC2 is a big step up from the original TFC, with a bigger and more complex narrative-driven campaign. We totally stripped away how we developed content in the first game to be able to deliver what we aim to be an epic RTS adventure. We also hired a narrative designer, and developed a map editor and mission scripter from scratch. We have the full campaign mode planned out, but we want to make sure we're delivering it in the best way possible, and so we will use the Early Access period to help shape those remaining acts.

In addition, it will allow us to shape a map editor with the community to be launched as part of 1.0.

If you played the demo during Next Fest, thank you! Your feedback has directly influence the Early Access release,

See you on the 18th!

Source

Steam News / 30 July 2026

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