In this update5
Full notes
Full TFC2: Collapse of The Bronze Age update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Store
TFC2: Collapse of The Bronze Age changes
After Next Fest
Thanks to everyone who played our demo and gave us feedback during Steam Next Fest!
Getting real player data on the new direction for the brand new Campaign Mode was huge for us!
The verdict is in: you're enjoying the story so far, and you want more of it. Awesome!
The biggest complaints? Too much dialogue breaking up the action, and UI elements being too small on certain resolutions. Both are now on our radar, and we've already started streamlining dialogue pacing in the early missions to keep things flowing better.
Good news: the demo isn't going anywhere post-Next Fest, so if you haven't tried it yet (or want another go), it's still open.
And speaking of changes, we've also got our first demo update live today! Full changelog below.
Change Log Demo Update #1
General Improvements
Streamlined dialogue sequences
Removed some minor dialogue sequences that interrupted gameplay too much
Dialogue sequences no longer reset waypoints (and the same is the case with advice panels)
Hero silouhettes in loading screen changes from mission to mission (so includes Demir and Defne when loading mission 3)
Showing unit stats in unit production tooltip (relevancy for mission 3: Altar of Heroes when reviving fallen heroes)
Added ghost fill to unit heal when picking up food crate
Reduced duration of heart animation that triggers when picking up food crate
Added shadows to technology buttons in technology tree
Hero icons on minimap show more precise locations
Added move to location symbol animation on minimap that triggers when using it to move units
Rally point command button shows while building is in construction
Dropped off resources animation spawn at unit position
Dropped off resources animation shows amount of resources dropped off
Disabled old pause screen (that had wrong UI)
Hero Panel is hidden when controlling 0 heroes
Mission 3
Improved the timing of dialogue and music for the bandit encounter
Bug Fixes
Fixed hunting bug leading villager to kill two animals before moving to skin animal meat
Source
Changelog.gg summarizes and formats this update. How we read updates.
