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Steam News1 July 20261mo ago

Demo Update #1

After Next Fest Thanks to everyone who played our demo and gave us feedback during Steam Next Fest! Getting real player data on the new direction for the brand new Campaign Mode was huge for us!

In this update5

Full notes

Full TFC2: Collapse of The Bronze Age update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions6 changes3 removals
  • Gameplay
  • UI and audio
  • Balance
  • Store
addedAfter Next FestGetting real player data on the new direction for the brand new Campaign Mode was huge for us!
changedAfter Next FestThe biggest complaints? Too much dialogue breaking up the action, and UI elements being too small on certain resolutions. Both are now on our radar, and we've already started streamlining dialogue pacing in the early missions to keep things flowing better.
removedGeneral ImprovementsRemoved some minor dialogue sequences that interrupted gameplay too much
removedGeneral ImprovementsDialogue sequences no longer reset waypoints (and the same is the case with advice panels)
changedGeneral ImprovementsShowing unit stats in unit production tooltip (relevancy for mission 3: Altar of Heroes when reviving fallen heroes)
addedGeneral ImprovementsAdded ghost fill to unit heal when picking up food crate

TFC2: Collapse of The Bronze Age changes

addedGetting real player data on the new direction for the brand new Campaign Mode was huge for us!
changedThe biggest complaints? Too much dialogue breaking up the action, and UI elements being too small on certain resolutions. Both are now on our radar, and we've already started streamlining dialogue pacing in the early missions to keep things flowing better.
removedRemoved some minor dialogue sequences that interrupted gameplay too much
removedDialogue sequences no longer reset waypoints (and the same is the case with advice panels)
changedShowing unit stats in unit production tooltip (relevancy for mission 3: Altar of Heroes when reviving fallen heroes)

After Next Fest

Thanks to everyone who played our demo and gave us feedback during Steam Next Fest!

Getting real player data on the new direction for the brand new Campaign Mode was huge for us!

The verdict is in: you're enjoying the story so far, and you want more of it. Awesome!

The biggest complaints? Too much dialogue breaking up the action, and UI elements being too small on certain resolutions. Both are now on our radar, and we've already started streamlining dialogue pacing in the early missions to keep things flowing better.

Good news: the demo isn't going anywhere post-Next Fest, so if you haven't tried it yet (or want another go), it's still open.

And speaking of changes, we've also got our first demo update live today! Full changelog below.

Change Log Demo Update #1

General Improvements

  • Streamlined dialogue sequences

  • Removed some minor dialogue sequences that interrupted gameplay too much

  • Dialogue sequences no longer reset waypoints (and the same is the case with advice panels)

  • Hero silouhettes in loading screen changes from mission to mission (so includes Demir and Defne when loading mission 3)

  • Showing unit stats in unit production tooltip (relevancy for mission 3: Altar of Heroes when reviving fallen heroes)

  • Added ghost fill to unit heal when picking up food crate

  • Reduced duration of heart animation that triggers when picking up food crate

  • Added shadows to technology buttons in technology tree

  • Hero icons on minimap show more precise locations

  • Added move to location symbol animation on minimap that triggers when using it to move units

  • Rally point command button shows while building is in construction

  • Dropped off resources animation spawn at unit position

  • Dropped off resources animation shows amount of resources dropped off

  • Disabled old pause screen (that had wrong UI)

  • Hero Panel is hidden when controlling 0 heroes

Mission 3

  • Improved the timing of dialogue and music for the bandit encounter

Bug Fixes

  • Fixed hunting bug leading villager to kill two animals before moving to skin animal meat

Source

Steam News / 1 July 2026

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