In this update2
Full notes
Full TEXNOPLAZM update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Performance
TEXNOPLAZM changes
"Where did he go?"
Short answer
I was deep in development.
Now, the news you've been waiting for
TEXNOPLAZM joins Steam Next Fest with a freshly updated demo!
This new demo is a vertical slice —you’ll play through the latest version of the opening levels after the whole thing went through multiple rounds of internal rebalancing, and... you'll also get a peek at new mechanics and features from later in the game, so that you can get a compact but rich preview of the full experience.
"okay cool but when d-"
The game launches in Early Access later this summer!
A full announcement about the EA launch is coming soon, so stay tuned.
For now, here’s a quick rundown of the key changes in this new demo: (THIS UPDATE DELETES PREVIOUS SAVE FILES)
Global rebalance to attacks/weapons/enemies
Added a Flying Kick to the Player's punch moveset
Added Piledrive special move, unlockable at the Upgrade Station found in the demo
Added the Upgrade Stations, hidden places that grant powerups
Secrets found in maps now used to unlock Upgrade Stations
More video/performance options (toggles for Motion Blur, particle VFX, texture streaming)
Updated cutscenes, which can now be skipped
Innumerable bugfixes, tweaks and improvements
Have fun! And as per usual, be patient with bugs -ML ::: Stay in touch! Twitter 1 / Twitter 2 / Bluesky / Discord::: Support my work Patreon Ko-Fi:::
Source
Changelog.gg summarizes and formats this update. How we read updates.
