Mark your calendars: TEXNOPLAZM is coming to Early Access in 2025! The Early Access release (exact release window TBA) will contain the prologue featured in the public demo plus the first three action-packed chapters, e
Full notes
Full TEXNOPLAZM update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes5 additions1 change0 removals
Gameplay
Performance
addedMark your calendars: TEXNOPLAZM is coming to Early Access in 2025!The Early Access release (exact release window TBA) will contain the prologue featured in the public demo plus the first three action-packed chapters, each one divided into multiple levels, offering the same structure you experienced in the demo – but with even more surprises. The Early Access release will also entroduce brand-new systems that haven't been showcased in any public version yet, let's have a look at them.
addedWhat to expectNew abilities and upgraded movesets Unlock powerful active and passive upgrades at hidden terminals by uncovering every secret in select levels. You’ll have the freedom to toggle or switch upgrades anytime to suit your strategy. Active upgrades will count as special moves that can be activated once their meter is full, while passive upgrades will improve moves or interactions that are present in the core game loop.
addedWhat to expectGear Up for Combat Prepare to wield new melee weapons, guns, and more. Even better, the aforementioned upgrades will bring fresh ways to interact with your arsenal, opening even more stylish options at every encounter.
addedWhat to expectChallenging Enemies Face off against brand-new enemy types and bosses as you progress through the chapters, each one testing your skills in unique ways.
changedWhat to expectGeneral improvements Enemy AI, combat stats and global systems will undergo rebalancing to make the core game loop as fluid as possible. Improved performance and expanded game settings to allow players more freedom in tailoring the experience.
addedWhat to expectI'm excited to share more about TEXNOPLAZM in the coming months. Keep your eyes peeled for updates, and don’t forget to add the game to your wishlist! Every bit helps!
TEXNOPLAZM changes
addedThe Early Access release (exact release window TBA) will contain the prologue featured in the public demo plus the first three action-packed chapters, each one divided into multiple levels, offering the same structure you experienced in the demo – but with even more surprises. The Early Access release will also entroduce brand-new systems that haven't been showcased in any public version yet, let's have a look at them.
addedNew abilities and upgraded movesets Unlock powerful active and passive upgrades at hidden terminals by uncovering every secret in select levels. You’ll have the freedom to toggle or switch upgrades anytime to suit your strategy. Active upgrades will count as special moves that can be activated once their meter is full, while passive upgrades will improve moves or interactions that are present in the core game loop.
addedGear Up for Combat Prepare to wield new melee weapons, guns, and more. Even better, the aforementioned upgrades will bring fresh ways to interact with your arsenal, opening even more stylish options at every encounter.
addedChallenging Enemies Face off against brand-new enemy types and bosses as you progress through the chapters, each one testing your skills in unique ways.
changedGeneral improvements Enemy AI, combat stats and global systems will undergo rebalancing to make the core game loop as fluid as possible. Improved performance and expanded game settings to allow players more freedom in tailoring the experience.
Mark your calendars: TEXNOPLAZM is coming to Early Access in 2025!
The Early Access release (exact release window TBA) will contain the prologue featured in the public demo plus the first three action-packed chapters, each one divided into multiple levels, offering the same structure you experienced in the demo – but with even more surprises. The Early Access release will also entroduce brand-new systems that haven't been showcased in any public version yet, let's have a look at them.
What to expect
New abilities and upgraded movesets Unlock powerful active and passive upgrades at hidden terminals by uncovering every secret in select levels. You’ll have the freedom to toggle or switch upgrades anytime to suit your strategy. Active upgrades will count as special moves that can be activated once their meter is full, while passive upgrades will improve moves or interactions that are present in the core game loop.
Gear Up for Combat Prepare to wield new melee weapons, guns, and more. Even better, the aforementioned upgrades will bring fresh ways to interact with your arsenal, opening even more stylish options at every encounter.
Challenging Enemies Face off against brand-new enemy types and bosses as you progress through the chapters, each one testing your skills in unique ways.
General improvements Enemy AI, combat stats and global systems will undergo rebalancing to make the core game loop as fluid as possible. Improved performance and expanded game settings to allow players more freedom in tailoring the experience.
I'm excited to share more about TEXNOPLAZM in the coming months. Keep your eyes peeled for updates, and don’t forget to add the game to your wishlist! Every bit helps!