HomeGamesUpdatesPricingMethodology
Steam News2 May 20262mo ago

TEXNOPLAZM - Episode 2 release date

Hey everyone, Mothership here with big news for TEXNOPLAZM! Episode 2 arrives on June 25!

Full notes

Full TEXNOPLAZM update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, Mothership here with big news for TEXNOPLAZM!

What changed

0 fixes6 additions1 change0 removals
  • Gameplay
  • Maps
  • UI and audio
addedEpisode 2 arrives on June 25!Here's a brief summary of new content and improvements:
addedEpisode 2 arrives on June 25!Episode 2 introduces 7 new maps across Chapters 4–6, featuring larger, longer levels and more refined level design.
addedEpisode 2 arrives on June 25!Combat expands significantly with 9 new enemies (13 including variants), including new archetypes that deepen encounter variety and strategy Improved enemy AI and combat rebalancing for a more fluid gameplay loop New shield pickups obtained in the game world and from enemy shields
addedEpisode 2 arrives on June 25!Players will get their hands on two melee weapons (wrench and sword) and a new firearm , the Bubblegun.
addedEpisode 2 arrives on June 25!This update brings some novelty for Active and Passive upgrades One new Active upgrade and two new Passive upgrades entroduced in Chapters 4-6 A new Active Upgrade , is now retroactively granted on the first level to ensure all players engage with the full combat loop. Returning players will find this automatically equipped if they haven't unlocked any special attack during Episode 1—if they did, this new Special Attack is available in the Upgrade tab of the Level Selection
addedEpisode 2 arrives on June 25!The update also adds interactive elements like exploding barrels and keycards, with keycards retroactively integrated into Episode 1.

TEXNOPLAZM changes

addedHere's a brief summary of new content and improvements:
addedEpisode 2 introduces 7 new maps across Chapters 4–6, featuring larger, longer levels and more refined level design.
addedCombat expands significantly with 9 new enemies (13 including variants), including new archetypes that deepen encounter variety and strategy Improved enemy AI and combat rebalancing for a more fluid gameplay loop New shield pickups obtained in the game world and from enemy shields
addedPlayers will get their hands on two melee weapons (wrench and sword) and a new firearm , the Bubblegun.
addedThis update brings some novelty for Active and Passive upgrades One new Active upgrade and two new Passive upgrades entroduced in Chapters 4-6 A new Active Upgrade , is now retroactively granted on the first level to ensure all players engage with the full combat loop. Returning players will find this automatically equipped if they haven't unlocked any special attack during Episode 1—if they did, this new Special Attack is available in the Upgrade tab of the Level Selection

Episode 2 arrives on June 25!

Here's a brief summary of new content and improvements:

  1. Episode 2 introduces 7 new maps across Chapters 4–6, featuring larger, longer levels and more refined level design.

  2. Combat expands significantly with 9 new enemies (13 including variants), including new archetypes that deepen encounter variety and strategy

    • Improved enemy AI and combat rebalancing for a more fluid gameplay loop

    • New shield pickups obtained in the game world and from enemy shields

  3. Players will get their hands on two melee weapons (wrench and sword) and a new firearm, the Bubblegun.

  4. This update brings some novelty for Active and Passive upgrades

    • One new Active upgrade and two new Passive upgrades entroduced in Chapters 4-6

    • A new Active Upgrade, is now retroactively granted on the first level to ensure all players engage with the full combat loop. Returning players will find this automatically equipped if they haven't unlocked any special attack during Episode 1—if they did, this new Special Attack is available in the Upgrade tab of the Level Selection

  5. The update also adds interactive elements like exploding barrels and keycards, with keycards retroactively integrated into Episode 1.

Beyond content, this release delivers major improvements to gameplay and presentation, including updated 3D models, UI refinements, improved particle and sound effects, and countless bug fixes.

Steam post image Steam post image I’ll be posting updates as development progresses. In the meantime please consider leaving a positive review: the game is currently enjoying a 98% Positive score on Steam, so if you're reading this and enjoyed the game do your part! Enjoy! -ML ::: Stay in touch! Twitter 1 / Twitter 2 / Bluesky / Discord::: Support my work Patreon Ko-Fi

Source

Steam News / 2 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.