Full notes
Full TEXNOPLAZM update
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Repeated intro
Hey everyone, Mothership here with big news for TEXNOPLAZM!
What changed
- Gameplay
- Maps
- UI and audio
TEXNOPLAZM changes
Episode 2 arrives on June 25!
Here's a brief summary of new content and improvements:
Episode 2 introduces 7 new maps across Chapters 4–6, featuring larger, longer levels and more refined level design.
Combat expands significantly with 9 new enemies (13 including variants), including new archetypes that deepen encounter variety and strategy
Improved enemy AI and combat rebalancing for a more fluid gameplay loop
New shield pickups obtained in the game world and from enemy shields
Players will get their hands on two melee weapons (wrench and sword) and a new firearm, the Bubblegun.
This update brings some novelty for Active and Passive upgrades
One new Active upgrade and two new Passive upgrades entroduced in Chapters 4-6
A new Active Upgrade, is now retroactively granted on the first level to ensure all players engage with the full combat loop. Returning players will find this automatically equipped if they haven't unlocked any special attack during Episode 1—if they did, this new Special Attack is available in the Upgrade tab of the Level Selection
The update also adds interactive elements like exploding barrels and keycards, with keycards retroactively integrated into Episode 1.
Beyond content, this release delivers major improvements to gameplay and presentation, including updated 3D models, UI refinements, improved particle and sound effects, and countless bug fixes.
Steam post image Steam post image I’ll be posting updates as development progresses. In the meantime please consider leaving a positive review: the game is currently enjoying a 98% Positive score on Steam, so if you're reading this and enjoyed the game do your part! Enjoy! -ML ::: Stay in touch! Twitter 1 / Twitter 2 / Bluesky / Discord::: Support my work Patreon Ko-Fi
Source
Changelog.gg summarizes and formats this update. How we read updates.
