HomeGamesUpdatesPricingMethodology
Steam News11 December 20256mo ago

TEXNOPLAZM December 2025 update

Hey everyone, Mothership here with one last update for 2025. The development for Episode 2 is going strong, with different aspects at different stages of completion: The layouts of the new maps for Chapters 4 and 5 are

Full notes

Full TEXNOPLAZM update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, Mothership here with one last update for 2025.

What changed

0 fixes4 additions1 change0 removals
  • Maps
  • Gameplay
  • UI and audio
changedThe development for Episode 2 is going strong, with different aspects at different stages of completion:
addedThe layouts of the new maps for Chapters 4 and 5 are done ( Chapter 6 still pending) and the levels are going through their first combat test and art pass.
addedNew enemies and bosses are being worked on: their movesets are being tested and balanced against the player, but half of them don't have a 3d model ready yet, so I'll keep their showcase for a future update.
addedNew melee weapons and guns are in a similar situation, with primary and secondary attacks already completed, but I want to showcase them later on, when their VFX and SFX have reached the quality of other weapons already present in the game.
addedNew environmental interactions : expect explosive barrels (they can be punched towards enemies!), landmines and laser traps to make their debut in several maps for the Episode 2

TEXNOPLAZM changes

changedThe development for Episode 2 is going strong, with different aspects at different stages of completion:
addedThe layouts of the new maps for Chapters 4 and 5 are done ( Chapter 6 still pending) and the levels are going through their first combat test and art pass.
addedNew enemies and bosses are being worked on: their movesets are being tested and balanced against the player, but half of them don't have a 3d model ready yet, so I'll keep their showcase for a future update.
addedNew melee weapons and guns are in a similar situation, with primary and secondary attacks already completed, but I want to showcase them later on, when their VFX and SFX have reached the quality of other weapons already present in the game.
addedNew environmental interactions : expect explosive barrels (they can be punched towards enemies!), landmines and laser traps to make their debut in several maps for the Episode 2

The development for Episode 2 is going strong, with different aspects at different stages of completion:

  • The layouts of the new maps for Chapters 4 and 5 are done (Chapter 6 still pending) and the levels are going through their first combat test and art pass.

  • New enemies and bosses are being worked on: their movesets are being tested and balanced against the player, but half of them don't have a 3d model ready yet, so I'll keep their showcase for a future update.

  • New melee weapons and guns are in a similar situation, with primary and secondary attacks already completed, but I want to showcase them later on, when their VFX and SFX have reached the quality of other weapons already present in the game.

  • New environmental interactions: expect explosive barrels (they can be punched towards enemies!), landmines and laser traps to make their debut in several maps for the Episode 2

If all goes well (and my computer behaves) you can expect Episode 2 to launch in the first half of 2026. I’ll be posting updates as development progresses. In the meantime please consider leaving a positive review: the game is currently enjoying a 97% Positive score on Steam, so if you're reading this and enjoyed the game do your part! Enjoy! -ML ::: Stay in touch! Twitter 1 / Twitter 2 / Bluesky / Discord::: Support my work Patreon Ko-Fi::: I've dolled up a few corners of Episode 2 so I could show something with this update Steam post imageSteam post imageSteam post image

Source

Steam News / 11 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.