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Steam News14 July 20196y ago

Overdue update!

Hi All! - Hope you're enjoying TetraLogical! Just a quick update to say that whilst I've been slowly (very slowly! :( ) implementing this new pieces logic, I've also been adding other requested features...

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Full TetraLogical update

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • UI and audio
addedHi All! - Hope you're enjoying TetraLogical! Just a quick update to say that whilst I've been slowly (very slowly! :( ) implementing this new pieces logic, I've also been adding other requested features... So, once I get this trickier update out with better end game puzzle mode pieces help, you will shortly afterwards have:-
changed2) USER CREATED LEVEL DELETION:-User level deletion, via a simple button on the LEVEL EDITOR screen. Simply navigate to a level that you don't want any more, then once on-screen, click the DELETE / TRASH button (this will of course only show for USER CREATED levels!). You'll then get a chance to cancel, and clicking YES will completely delete that level. ONLINE MULTIPLAYER is of course also on the cards still, I just have to get the basics out of the way first, and once I DO get this in, you can be sure to find me looking for some competition! - I've no doubt that some of you more experienced TetraLogical players will soundly beat me at my own game, so to speak! ;) Anyway, that was it everyone! - I just needed to touch base and give you all an update, to let you know that an update is imminent, although it's taken longer than I'd hoped due to the complexity of changing the pieces allocation logic, and because of day job weekend IT projects I had to help with... :(

TetraLogical changes

addedHi All! - Hope you're enjoying TetraLogical! Just a quick update to say that whilst I've been slowly (very slowly! :( ) implementing this new pieces logic, I've also been adding other requested features... So, once I get this trickier update out with better end game puzzle mode pieces help, you will shortly afterwards have:-
changedUser level deletion, via a simple button on the LEVEL EDITOR screen. Simply navigate to a level that you don't want any more, then once on-screen, click the DELETE / TRASH button (this will of course only show for USER CREATED levels!). You'll then get a chance to cancel, and clicking YES will completely delete that level. ONLINE MULTIPLAYER is of course also on the cards still, I just have to get the basics out of the way first, and once I DO get this in, you can be sure to find me looking for some competition! - I've no doubt that some of you more experienced TetraLogical players will soundly beat me at my own game, so to speak! ;) Anyway, that was it everyone! - I just needed to touch base and give you all an update, to let you know that an update is imminent, although it's taken longer than I'd hoped due to the complexity of changing the pieces allocation logic, and because of day job weekend IT projects I had to help with... :(

Hi All! - Hope you're enjoying TetraLogical! Just a quick update to say that whilst I've been slowly (very slowly! :( ) implementing this new pieces logic, I've also been adding other requested features... So, once I get this trickier update out with better end game puzzle mode pieces help, you will shortly afterwards have:-

1) PER LEVEL SAVE STATES / SNAPSHOTS!:-

Simply, on EVERY level, if you exit your game, it will SAVE (or update) your progress on that level - effectively letting you tackle ANY level when you have a few minutes to chip away at it! - Like some of the larger challenges! Note:- The save game format and SAVING logic is pretty much sorted, I just need to restore saved games and set up the game to continue from it, which I'm currently working on. Using this, you will be able to resume ANY game type, for ANY level, at any point! (Solo, Vs, Standard, Blitz, Puzzle, etc!). Of course, continuing a BLITZ mode game will mean that it's difficult to immediately jump back in and get your head around where you left it, so the game will give you a couple of seconds' pause before restarting the BLITZ countdown timer!

2) USER CREATED LEVEL DELETION:-

User level deletion, via a simple button on the LEVEL EDITOR screen. Simply navigate to a level that you don't want any more, then once on-screen, click the DELETE / TRASH button (this will of course only show for USER CREATED levels!). You'll then get a chance to cancel, and clicking YES will completely delete that level. ONLINE MULTIPLAYER is of course also on the cards still, I just have to get the basics out of the way first, and once I DO get this in, you can be sure to find me looking for some competition! - I've no doubt that some of you more experienced TetraLogical players will soundly beat me at my own game, so to speak! ;) Anyway, that was it everyone! - I just needed to touch base and give you all an update, to let you know that an update is imminent, although it's taken longer than I'd hoped due to the complexity of changing the pieces allocation logic, and because of day job weekend IT projects I had to help with... :(

Source

Steam News / 14 July 2019

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