PUZZLE KINGS CHALLENGE - HOT New Feature Now LIVE!
HUGE new update to TetraLogical! LOTS of work done, including the following! The biggest by far, is the HOT new " PUZZLE KINGS CHALLENGE " mode!
In this update2
Full notes
Full TetraLogical update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix4 additions1 change0 removals
UI and audio
Events
addedThe biggest by far, is the HOT new " PUZZLE KINGS CHALLENGE " mode!You'll notice a new " PUZZLE KINGS CHALLENGE " button on the left of the screen, and this will be enabled and select-able once the entire GLOBAL and FRIENDS Leaderboards for ALL levels, from Steam have been synchronised (just takes a couple of seconds generally!).
addedThe biggest by far, is the HOT new " PUZZLE KINGS CHALLENGE " mode!The new CHALLENGES INFO panel beneath this new button will show any CROWNS LOST, HELD , or WON / GAINED , once synchronised! (These will be counted and tallied up for the current session, UNLESS you switch from FRIENDS to GLOBAL at any point, as this simply resets the WON / LOST' since last shown, notification!)
addedThe biggest by far, is the HOT new " PUZZLE KINGS CHALLENGE " mode!For example, if you were KING on any Puzzle Level, and have been beaten on it since last played, the game will let you know WHO beat you, and what their best time is. :D ....You can then jump into THIS easy-to-use new CHALLENGES screen to directly play levels, if you want to try and regain your crowns! :) ( NOTE - You can also use CURSOR LEFT / RIGHT / UP and DOWN, etc to quickly move through levels! ):-
changedThe biggest by far, is the HOT new " PUZZLE KINGS CHALLENGE " mode!Other stuff!:-
addedThe biggest by far, is the HOT new " PUZZLE KINGS CHALLENGE " mode!In addition to this, I've also worked on some other improvements, just because I could add them... :D
fixedThe biggest by far, is the HOT new " PUZZLE KINGS CHALLENGE " mode!Enhancement to PUZZLE MODE! (REQUESTED) - You now get a very helpful, highly visual indicator of where your piece is currently classed as EXACTLY over, on the current game board. Enhancements to NONE-PUZZLE modes! - I've now added a nice new 'Shockwave' effect to more easily highlight where your top scoring move was - it's not essential, and can be turned off in the SETTINGS MENU if preferred (or if it runs slow on an old system), but I liked it! ;) Enhancement to ALL Modes! - Some GREAT tweaks to timings, to make the game more fluid / enjoyable - plays really smoothly now, turns are MUCH faster, and (for now), the computer 'OPTIMISING PIECES' process is GREATLY sped up! (NOTE - I may have to move to a newer build of the engine at some point soon for online multi-player, which seems to be a bit slower for my AI optimisations, so this *may* possibly return to somewhere near it's original speed again in the future - fingers crossed it doesn't!) Fixed a silly sound bug, where sometimes sounds weren't played, whoops!
TetraLogical changes
addedYou'll notice a new " PUZZLE KINGS CHALLENGE " button on the left of the screen, and this will be enabled and select-able once the entire GLOBAL and FRIENDS Leaderboards for ALL levels, from Steam have been synchronised (just takes a couple of seconds generally!).
addedThe new CHALLENGES INFO panel beneath this new button will show any CROWNS LOST, HELD , or WON / GAINED , once synchronised! (These will be counted and tallied up for the current session, UNLESS you switch from FRIENDS to GLOBAL at any point, as this simply resets the WON / LOST' since last shown, notification!)
addedFor example, if you were KING on any Puzzle Level, and have been beaten on it since last played, the game will let you know WHO beat you, and what their best time is. :D ....You can then jump into THIS easy-to-use new CHALLENGES screen to directly play levels, if you want to try and regain your crowns! :) ( NOTE - You can also use CURSOR LEFT / RIGHT / UP and DOWN, etc to quickly move through levels! ):-
changedOther stuff!:-
addedIn addition to this, I've also worked on some other improvements, just because I could add them... :D
HUGE new update to TetraLogical!
LOTS of work done, including the following!
The biggest by far, is the HOT new "PUZZLE KINGS CHALLENGE" mode!
You'll notice a new "PUZZLE KINGS CHALLENGE" button on the left of the screen, and this will be enabled and select-able once the entire GLOBAL and FRIENDS Leaderboards for ALL levels, from Steam have been synchronised (just takes a couple of seconds generally!).
The new CHALLENGES INFO panel beneath this new button will show any CROWNS LOST, HELD, or WON / GAINED, once synchronised! (These will be counted and tallied up for the current session, UNLESS you switch from FRIENDS to GLOBAL at any point, as this simply resets the WON / LOST' since last shown, notification!)
For example, if you were KING on any Puzzle Level, and have been beaten on it since last played, the game will let you know WHO beat you, and what their best time is. :D ....You can then jump into THIS easy-to-use new CHALLENGES screen to directly play levels, if you want to try and regain your crowns! :) (NOTE - You can also use CURSOR LEFT / RIGHT / UP and DOWN, etc to quickly move through levels!):-
Other stuff!:-
In addition to this, I've also worked on some other improvements, just because I could add them... :D
Enhancement to PUZZLE MODE! (REQUESTED) - You now get a very helpful, highly visual indicator of where your piece is currently classed as EXACTLY over, on the current game board. Enhancements to NONE-PUZZLE modes! - I've now added a nice new 'Shockwave' effect to more easily highlight where your top scoring move was - it's not essential, and can be turned off in the SETTINGS MENU if preferred (or if it runs slow on an old system), but I liked it! ;) Enhancement to ALL Modes! - Some GREAT tweaks to timings, to make the game more fluid / enjoyable - plays really smoothly now, turns are MUCH faster, and (for now), the computer 'OPTIMISING PIECES' process is GREATLY sped up! (NOTE - I may have to move to a newer build of the engine at some point soon for online multi-player, which seems to be a bit slower for my AI optimisations, so this *may* possibly return to somewhere near it's original speed again in the future - fingers crossed it doesn't!) Fixed a silly sound bug, where sometimes sounds weren't played, whoops!
As always, HAVE FUN and a HUGE thank you for your support, guys! - Please let me know what you think of the new mode and improvements - I've worked really hard on them, and it would be awesome (and motivational!) to get some feedback or even reviews! ;)