What changed
1 fix0 additions0 changes0 removals
fixedHi guys! I've been trying to track down an issue with the level editor using more memory than it should, and I think I've finally fixed it... :) If you've been creating levels, and possibly had the game crash out on you after a while, I'd be very interested to know if you still have the issue after this update! PS - In other news, I've now officially RELEASED TetraLogical as a LIVE release game, given that it's now fully playable, albeit with some tweaks to go in, plus the online multiplayer mode adding. I'm hoping that this will help gain sales, as at the moment, I've literally only got about 40-50 paid supporters (for whom I'm very grateful to of course!), and it's tough to keep motivated when the game just doesn't seem to be selling despite adding loads of game modes and features... :( Thanks as always! Den / Japster
TetraLogical changes
fixedHi guys! I've been trying to track down an issue with the level editor using more memory than it should, and I think I've finally fixed it... :) If you've been creating levels, and possibly had the game crash out on you after a while, I'd be very interested to know if you still have the issue after this update! PS - In other news, I've now officially RELEASED TetraLogical as a LIVE release game, given that it's now fully playable, albeit with some tweaks to go in, plus the online multiplayer mode adding. I'm hoping that this will help gain sales, as at the moment, I've literally only got about 40-50 paid supporters (for whom I'm very grateful to of course!), and it's tough to keep motivated when the game just doesn't seem to be selling despite adding loads of game modes and features... :( Thanks as always! Den / Japster
Hi guys! I've been trying to track down an issue with the level editor using more memory than it should, and I think I've finally fixed it... :) If you've been creating levels, and possibly had the game crash out on you after a while, I'd be very interested to know if you still have the issue after this update! PS - In other news, I've now officially RELEASED TetraLogical as a LIVE release game, given that it's now fully playable, albeit with some tweaks to go in, plus the online multiplayer mode adding. I'm hoping that this will help gain sales, as at the moment, I've literally only got about 40-50 paid supporters (for whom I'm very grateful to of course!), and it's tough to keep motivated when the game just doesn't seem to be selling despite adding loads of game modes and features... :( Thanks as always! Den / Japster