Full notes
Full [Test Subject Name] update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Compatibility
Wow, it's been 3 months since one of these, my bad! but I think you'll like this one!
What This Update Focuses On
The Facelift update is an overall improvement to game functionality, playability, and to an extent graphics. This update does it's best to address concerns that have piled up over the long waiting period, and comes with a hefty list of patches as a result, speaking of...
Patch Notes
General Changes
removed “tech database” button from the title screen
Improved hit registration
Removed aim assist
Buffed punching arm damage (from 15 to 25)
Added a speed boost to the start of grappling
Made grappling looser
Shortened the gap in the dashing tutorial and added a checkpoint
Redid the escape sequence
Made machine gun enemy corpses delete after 5 seconds
Shotgun bullets no longer penetrate enemies
Improved the look and feel of hitstop
Bug Fixes
Resolution now automatically set to the display's native resolution on launch
Fixed volume being set to 0 on launch
Linux build no longer launches with a white screen
Decreased likelihood to spawn in the void
Additions
added orb fragments
Added The Man
Added lore terminals
Added The General’s intro music
Added spawn effects for enemies
Added the “Advanced Weaponry” achievement
Added various animations to the rifle enemies
Added credits menu on the title screen
Added level select menu
Well that's all I have for now, if any bugs or problems are found feel free to mention them in the "Bugs and Glitches" discussion post. I really do appreciate the support and feedback given over these past few months. I'm doing my best to try to make this game as good as it can be, and I wouldn't be able to do that by myself. So if you wouldn't mind...
Keep on testing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
