In this update4
Full notes
Full [Test Subject Name] update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Compatibility
- Balance
[Test Subject Name] changes
Fantastic :)
Wow a new update, the last one was only 82 days ago, well as you can see I've been working during those 82 days, and I've put together this update of various things I've changed while working on Chapter 2, speaking of...
THIS UPDATE DOES NOT INCLUDE CHAPTER 2 CONTENT
that will come as a bigger update sometime in the coming months
Patch Notes
General Changes
Overhauled UI
Guns now relieve heat faster when holding a different gun
Edited the geometry in the third room in Up Close and Personal
Sped up player bullets
Modified Dashing
Long Dashes now cost two dashes (can go into the negative)
Dashing now removes player gravity for a short time
Dashing from any direction now yields the same speed
Completed rooms now stay completed on respawn
Music now persists on death/restart
Minigun heat now gets reset on pickup
Basic Enemies now detect the player based on distance
Paused audio and muffled music when pausing
Bug Fixes
Fixed various geometry and visual problems in the chapter 1 escape sequence
Additions
Added an effect when completing rooms
Added Sandbox (beta)
Added hard damage
Added THE MAN
That's all the patch notes for this update. As usual any bugs and glitches found I would be happy to see them mentioned in the "Bugs and Glitches" discussion post, other than that just stay tuned for chapter 2 and...
Keep Testing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
