HomeGamesUpdatesPricingMethodology
Steam News26 April 20262mo ago

Update - April 26

โš ๏ธ The Big Update is Here! ๐Ÿš€ ๐Ÿ†• New Features: Added block breaking mechanics for endoskeletons, hollows, and teseranids - mobs will now break obstacles in their path to the player; Added a new mushroom, Leathercap, and

Full notes

Full Tesera update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

19 fixes47 additions19 changes6 removals
  • Gameplay
  • Store
  • Maps
  • UI and audio
  • Balance
  • Server
added๐Ÿ†• New Features :
addedAdded block breaking mechanics for endoskeletons, hollows, and teseranids - mobs will now break obstacles in their path to the player;
addedAdded a new mushroom, Leathercap, and its drop, Thick Mushroom Skin (equivalent to Animal Hide);
addedLeathercap has been added to the Azure Forest, Swamp, and Jungle biomes;
addedThe Azure Forest biome and its variations have been updated - small (young) and giant versions of trees have been added, as well as Pebbles for early-game collection and Leathercap;
addedStonewood can now be processed into planks and used as fuel;

Tesera changes

added๐Ÿ†• New Features :
addedAdded block breaking mechanics for endoskeletons, hollows, and teseranids - mobs will now break obstacles in their path to the player;
addedAdded a new mushroom, Leathercap, and its drop, Thick Mushroom Skin (equivalent to Animal Hide);
addedLeathercap has been added to the Azure Forest, Swamp, and Jungle biomes;
addedThe Azure Forest biome and its variations have been updated - small (young) and giant versions of trees have been added, as well as Pebbles for early-game collection and Leathercap;

โš ๏ธ The Big Update is Here! ๐Ÿš€

๐Ÿ†• New Features:

  • Added block breaking mechanics for endoskeletons, hollows, and teseranids - mobs will now break obstacles in their path to the player;

  • Added a new mushroom, Leathercap, and its drop, Thick Mushroom Skin (equivalent to Animal Hide);

  • Leathercap has been added to the Azure Forest, Swamp, and Jungle biomes;

  • The Azure Forest biome and its variations have been updated - small (young) and giant versions of trees have been added, as well as Pebbles for early-game collection and Leathercap;

  • Stonewood can now be processed into planks and used as fuel;

  • Small and medium logs have been added for Stonewood;

  • Added a collision effect when projectiles hit the protective dome of a protected area;

  • New healing bandages added to droplists and structures;

  • New shearing logic for sheep - now they must be well fed to regrow wool (regrowing takes time);

  • New milking logic for cows - now they must be well fed to produce milk (production takes time);

  • New mob: Rooster - hates when someone steals eggs;

  • Added 4 new costumes to the skin editor menu;

  • Added new animations for sprinting, running, and running backwards;

  • Added lava to the lower levels of caves;

  • Added the ability to take everything from a container by pressing R, including the death backpack;

  • Added a new dance and several sport-themed emotes;

  • Added 50 _WALL blocks for METAL_PANELING and other laboratory-like blocks;

  • Added SLAB/SLOPE/STAIRS/WALL variations for OLD_BRICK;

  • Added BURDOCK_HERB - a basic healing method obtained from BURDOCK;

  • Added FIBER/CLOTH bandages - help heal minor wounds and are now used in crafting medkits;

  • Added WOOL_ROLL item - the method for obtaining wool has been changed: shearing sheep now produces WOOL_ROLL instead of WHITE_WOOL;

  • Added IRON_ORE_BEARING block, which can now be found in cave biomes;

  • Added Leathercap mushroom to all cave biomes;

  • Added crafting recipes for String, Wool, Bandages, and Medkits;

  • Added clear button for search fields;

  • Added a cooldown for picking up a dropped item to the /spawndrop command;

  • Added texture_variants support for slopes, stairs, and walls;

  • Added descriptions for metals and ranged weapons;

  • Added hints for watering and fertilizing garden beds;

  • Added support for different reload sounds for different weapons;

  • Added gathering hints for wasp nests and beehives;

  • Added interaction hints when the player is holding wool for most wooden chairs and stools;

  • Added recipes for crafting _slab blocks into full blocks;

    • Added new sound effects:

    • Firing, reloading, and "no ammo" sounds for CROSSBOW, PISTOL and BLASTER;

    • Flyby sounds for spear, arrows, bullets, and energy projectiles;

    • Player damage sound;

    • Picking up sounds (including death backpack);

    • Interaction sounds with chairs, beds, mounts (sit/stand/mount);

    • Interaction sounds with shelves and ground objects;

    • Saddle-mounting sounds for Stridewings;

    • Digging up / burying mobs sounds;

    • Tool breaking sound (volume reduced);

    • Tool swing sounds;

    • Baseball bat swing sounds;

    • Throwing sounds for throwables;

    • Fixed double sound when trashing items;

    • Fixed Hoverbike impact sound when damaged by hand or tool - now uses proper material sound;

    • Various sound config adjustments;

โ™ป๏ธ Changes:

  • Increased rate of fire and proportionally reduced damage for PISTOL;

  • Adjusted loot drop lists in starting locations - previously contained excessive loot;

  • Adjusted turret loot to align with crafting requirements and context;

  • Reworked ore deposit balance - there will be much more ore overall, especially iron;

  • Changed ORE_BEARING generation methods: copper ones are now found under the surface, and iron ones in the middle/bottom;

  • Mobs can now walk through mob corpses, bags with items, and lying mobs;

  • Armor information is now displayed in the character tab;

  • Improved display of missing ingredients when clicking on a recipe;

  • Hovering over a recipe slot now displays full information about the crafted item, not just its name;

  • Text in search fields can now scroll and stay within the control's bounds;

  • Character costumes have been updated to a simpler material (should help with some visual issues);

  • Destroying a dropped backpack no longer causes the backpack item to disappear;

  • The /drop_inventory command now drops everything by default - command options have been added;

  • The sitting and lying animations for online players are now synchronized with their movement;

  • Item descriptions now show the burn time if the item is fuel;

  • Chest loot has been reworked - it is now much more varied and better tailored to locations;

  • In first-person and third-person over-the-shoulder views, the player now aims ranged weapons at the center of the screen;

  • The sound of your own projectiles flying by is no longer heard;

  • Player sounds are now transmitted over the network: reloading and empty magazine, using medkits/bandages, hitting mobs with hand or item, eating and drinking, swinging a weapon, receiving damage;

  • BLUE_ENERGY_CRYSTAL_FORMATION no longer has a hand-lift interaction (this previously resulted in an explosion);

  • Aligned the LABORATORY and SCRAP creative item groups - removed unnecessary items, added missing ones;

  • Increased Wool Roll drop amount from sheep shearing;

  • FERN and PINECONES can now only be placed on soil;

  • Minor tweaks to player animations;

  • It is now possible to interact with interactive objects through an open sliding door;

  • Changed the brightness of light summed up in stacking blocks (e.g., candles);

  • Protected areas can no longer be shot through with ranged weapons;

  • The "Take All" button and R key now close the chest window if it's empty or everything was taken - sound added for them;

  • When deleting an item into the trash, the availability of the "Take All" button is now updated;

  • TNT activation/deactivation is now available via the context menu;

  • The bucket can now be used to fill with water or lava, as well as to empty a cauldron;

  • Snowballs can now be used to fill a cauldron with snow;

  • A water-filled cauldron can now be used to refill a watering can;

  • The campfire can now be lit/extinguished via the context menu;

  • Landmines can now be disarmed and safely picked up;

  • The Soulhound now attacks the player from a shorter distance when not hungry;

  • Pistol bullet hits now emit sparks;

  • Mobs no longer get stuck in their running animation if they take damage from something they can't attack (e.g., a player in Creative mode);

  • Players can now eat while walking;

  • Sped up chopping of large trees;

  • Some mobs no longer take damage from fire or lava;

  • Updated fennec fox textures;

  • Renamed DESERT_BUSH to DRY_BUSH;

  • Removed the sign from the "Tower Castle Ruins" structure;

  • Renamed OLD_BRICK_WALL to OLD_BRICK;

๐Ÿž Bug Fixes:

  • Various fixes in mob pathfinding;

  • Fixed block raycasting;

  • Fixed the behavior of mob spawners in dungeons;

  • Fixed server world crash when ticks are paused;

  • Fixed a rendering error with the destruction grid for blocks placed on slabs;

  • Fixed rendering of fishing line and sword effect upon impact;

  • Fixed delay when blocks change on the client;

  • Fixed sounds from blocks not stopping when the blocks are removed;

  • Fixed an error where the paginator would display the previous number of pages when filtering recipes and finding nothing;

  • Fixed an error preventing shovels and other tools from being placed on the shelf;

  • Fixed an error opening the file terminal;

  • Fixed player sliding on thin blocks like THATCH_ROOFING;

  • Fixed incorrect turret targeting in some bandit camps where turrets were also firing at bandits;

  • Fixed probabilities of random events in scripts;

  • Fixed foliage coloration when harvesting with shears;

  • Fixed invisible exception when pressing E on a mob without a menu;

  • Fixed islands in the old generator (game freezing);

  • Fixed an error building legacy dungeons in the old generator;

  • Fixed the style of ladders and steps - previously, the AABB of the base part wasn't drawn when they were at the top;

  • Fixed sound inconsistencies between PORTAL and FABRICATOR blocks;

  • Adjusted loot drop lists in starting locations - previously contained excessive loot;

  • Adjusted turret loot to align with crafting requirements and context;

  • Various minor fixes;

Source

Steam News / 26 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.