Full notes
Full Tesera update
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What changed
- Gameplay
- Store
- Maps
- UI and audio
- Balance
- Server
Tesera changes
โ ๏ธ The Big Update is Here! ๐
๐ New Features:
Added block breaking mechanics for endoskeletons, hollows, and teseranids - mobs will now break obstacles in their path to the player;
Added a new mushroom, Leathercap, and its drop, Thick Mushroom Skin (equivalent to Animal Hide);
Leathercap has been added to the Azure Forest, Swamp, and Jungle biomes;
The Azure Forest biome and its variations have been updated - small (young) and giant versions of trees have been added, as well as Pebbles for early-game collection and Leathercap;
Stonewood can now be processed into planks and used as fuel;
Small and medium logs have been added for Stonewood;
Added a collision effect when projectiles hit the protective dome of a protected area;
New healing bandages added to droplists and structures;
New shearing logic for sheep - now they must be well fed to regrow wool (regrowing takes time);
New milking logic for cows - now they must be well fed to produce milk (production takes time);
New mob: Rooster - hates when someone steals eggs;
Added 4 new costumes to the skin editor menu;
Added new animations for sprinting, running, and running backwards;
Added lava to the lower levels of caves;
Added the ability to take everything from a container by pressing R, including the death backpack;
Added a new dance and several sport-themed emotes;
Added 50 _WALL blocks for METAL_PANELING and other laboratory-like blocks;
Added SLAB/SLOPE/STAIRS/WALL variations for OLD_BRICK;
Added BURDOCK_HERB - a basic healing method obtained from BURDOCK;
Added FIBER/CLOTH bandages - help heal minor wounds and are now used in crafting medkits;
Added WOOL_ROLL item - the method for obtaining wool has been changed: shearing sheep now produces WOOL_ROLL instead of WHITE_WOOL;
Added IRON_ORE_BEARING block, which can now be found in cave biomes;
Added Leathercap mushroom to all cave biomes;
Added crafting recipes for String, Wool, Bandages, and Medkits;
Added clear button for search fields;
Added a cooldown for picking up a dropped item to the /spawndrop command;
Added texture_variants support for slopes, stairs, and walls;
Added descriptions for metals and ranged weapons;
Added hints for watering and fertilizing garden beds;
Added support for different reload sounds for different weapons;
Added gathering hints for wasp nests and beehives;
Added interaction hints when the player is holding wool for most wooden chairs and stools;
Added recipes for crafting _slab blocks into full blocks;
Added new sound effects:
Firing, reloading, and "no ammo" sounds for CROSSBOW, PISTOL and BLASTER;
Flyby sounds for spear, arrows, bullets, and energy projectiles;
Player damage sound;
Picking up sounds (including death backpack);
Interaction sounds with chairs, beds, mounts (sit/stand/mount);
Interaction sounds with shelves and ground objects;
Saddle-mounting sounds for Stridewings;
Digging up / burying mobs sounds;
Tool breaking sound (volume reduced);
Tool swing sounds;
Baseball bat swing sounds;
Throwing sounds for throwables;
Fixed double sound when trashing items;
Fixed Hoverbike impact sound when damaged by hand or tool - now uses proper material sound;
Various sound config adjustments;
โป๏ธ Changes:
Increased rate of fire and proportionally reduced damage for PISTOL;
Adjusted loot drop lists in starting locations - previously contained excessive loot;
Adjusted turret loot to align with crafting requirements and context;
Reworked ore deposit balance - there will be much more ore overall, especially iron;
Changed ORE_BEARING generation methods: copper ones are now found under the surface, and iron ones in the middle/bottom;
Mobs can now walk through mob corpses, bags with items, and lying mobs;
Armor information is now displayed in the character tab;
Improved display of missing ingredients when clicking on a recipe;
Hovering over a recipe slot now displays full information about the crafted item, not just its name;
Text in search fields can now scroll and stay within the control's bounds;
Character costumes have been updated to a simpler material (should help with some visual issues);
Destroying a dropped backpack no longer causes the backpack item to disappear;
The /drop_inventory command now drops everything by default - command options have been added;
The sitting and lying animations for online players are now synchronized with their movement;
Item descriptions now show the burn time if the item is fuel;
Chest loot has been reworked - it is now much more varied and better tailored to locations;
In first-person and third-person over-the-shoulder views, the player now aims ranged weapons at the center of the screen;
The sound of your own projectiles flying by is no longer heard;
Player sounds are now transmitted over the network: reloading and empty magazine, using medkits/bandages, hitting mobs with hand or item, eating and drinking, swinging a weapon, receiving damage;
BLUE_ENERGY_CRYSTAL_FORMATION no longer has a hand-lift interaction (this previously resulted in an explosion);
Aligned the LABORATORY and SCRAP creative item groups - removed unnecessary items, added missing ones;
Increased Wool Roll drop amount from sheep shearing;
FERN and PINECONES can now only be placed on soil;
Minor tweaks to player animations;
It is now possible to interact with interactive objects through an open sliding door;
Changed the brightness of light summed up in stacking blocks (e.g., candles);
Protected areas can no longer be shot through with ranged weapons;
The "Take All" button and R key now close the chest window if it's empty or everything was taken - sound added for them;
When deleting an item into the trash, the availability of the "Take All" button is now updated;
TNT activation/deactivation is now available via the context menu;
The bucket can now be used to fill with water or lava, as well as to empty a cauldron;
Snowballs can now be used to fill a cauldron with snow;
A water-filled cauldron can now be used to refill a watering can;
The campfire can now be lit/extinguished via the context menu;
Landmines can now be disarmed and safely picked up;
The Soulhound now attacks the player from a shorter distance when not hungry;
Pistol bullet hits now emit sparks;
Mobs no longer get stuck in their running animation if they take damage from something they can't attack (e.g., a player in Creative mode);
Players can now eat while walking;
Sped up chopping of large trees;
Some mobs no longer take damage from fire or lava;
Updated fennec fox textures;
Renamed DESERT_BUSH to DRY_BUSH;
Removed the sign from the "Tower Castle Ruins" structure;
Renamed OLD_BRICK_WALL to OLD_BRICK;
๐ Bug Fixes:
Various fixes in mob pathfinding;
Fixed block raycasting;
Fixed the behavior of mob spawners in dungeons;
Fixed server world crash when ticks are paused;
Fixed a rendering error with the destruction grid for blocks placed on slabs;
Fixed rendering of fishing line and sword effect upon impact;
Fixed delay when blocks change on the client;
Fixed sounds from blocks not stopping when the blocks are removed;
Fixed an error where the paginator would display the previous number of pages when filtering recipes and finding nothing;
Fixed an error preventing shovels and other tools from being placed on the shelf;
Fixed an error opening the file terminal;
Fixed player sliding on thin blocks like THATCH_ROOFING;
Fixed incorrect turret targeting in some bandit camps where turrets were also firing at bandits;
Fixed probabilities of random events in scripts;
Fixed foliage coloration when harvesting with shears;
Fixed invisible exception when pressing E on a mob without a menu;
Fixed islands in the old generator (game freezing);
Fixed an error building legacy dungeons in the old generator;
Fixed the style of ladders and steps - previously, the AABB of the base part wasn't drawn when they were at the top;
Fixed sound inconsistencies between PORTAL and FABRICATOR blocks;
Adjusted loot drop lists in starting locations - previously contained excessive loot;
Adjusted turret loot to align with crafting requirements and context;
Various minor fixes;
Source
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