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Steam News30 January 20265mo ago

Update - January 30

⚠️ The new update is now available! 🆕 New Features: A new block mining system has been added: blocks are now destroyed according to player animations and have destruction stages that persist when switching between bloc

Full notes

Full Tesera update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes19 additions7 changes2 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Fixes
added⚠️ The new update is now available!
added🆕 New Features :
addedA new block mining system has been added: blocks are now destroyed according to player animations and have destruction stages that persist when switching between blocks. Multiple players can now mine the same block together;
addedAdded a faction of bandits: aggressive humanoids that attack players and hostile mobs;
addedAdded a faction of settlers: neutral humanoids who fight back against aggression in some cases;
addedAdded the ability to use the player model and clothing/armor to create randomized humanoid mobs;

Tesera changes

added⚠️ The new update is now available!
added🆕 New Features :
addedA new block mining system has been added: blocks are now destroyed according to player animations and have destruction stages that persist when switching between blocks. Multiple players can now mine the same block together;
addedAdded a faction of bandits: aggressive humanoids that attack players and hostile mobs;
addedAdded a faction of settlers: neutral humanoids who fight back against aggression in some cases;

⚠️ The new update is now available!

🆕 New Features:

  • A new block mining system has been added: blocks are now destroyed according to player animations and have destruction stages that persist when switching between blocks. Multiple players can now mine the same block together;

  • Added a faction of bandits: aggressive humanoids that attack players and hostile mobs;

  • Added a faction of settlers: neutral humanoids who fight back against aggression in some cases;

  • Added the ability to use the player model and clothing/armor to create randomized humanoid mobs;

  • Added the ability to toggle the shoulder and pan offset for the third-person camera. This can be changed in the video section of the in-game settings;

  • Added the ability to place OPEN_WOODEN_BOX and SMALL_OPEN_WOODEN_BOX on their side, with support for internal shelves;

  • Added a new player protection system: during the first three days, the number of hostile mobs around a newbie in the world will be less;

  • Added the /spawndrop command for Creative mode: using it makes the player throw the summoned block as a drop item, including the stabilizer;

  • Added bandits to some structures and outposts;

  • Added settler spawning to settlements and some structures;

  • Added 3 new types of clothing (for now only for use by NPCs);

  • Added wall variants for all SCRAP_METAL block types;

  • Added a rusty version of ENERGY_CROSSBOW_TURRET;

  • Added Finnish language support for the user interface;

  • Added an error message when it is impossible to take items from a backpack due to the game mode;

  • Added auto-jump angle setting;

♻️ Changes:

  • Damaged blocks revert to their destruction stages over time;

  • The spawning system for hostile mobs has been changed: they are now evenly distributed around the player;

  • Significantly updated the design and hitboxes of all fences and gates - they are now noticeably taller;

  • Mines and turrets around some buildings have been reconfigured to ignore bandits and be activated by other mobs/players;

  • NPCs can use items from their inventory, for example, eat, drink and heal;

  • Now NPCs pick up some items that interest them;

  • Hostile mobs now attack NPCs in the same way as the player;

  • The player no longer tries to automatically jump onto 1.25-high blocks;

  • The stamina switch has been removed, now it always works;

  • Changing the flight speed in spectator mode is now possible with Ctrl + Scroll Wheel (where Ctrl is the key used to toggle running);

  • Updated opening and destruction sounds for various containers and some blocks;

  • Normalized the volume levels of most stone, sand, gravel, and wood blocks;

  • The character model in the appearance editor menu has been enlarged;

  • Updated the world creation window;

  • Changed the placement behavior of SMALL_LEVISTONE_CRYSTAL: it can now be placed on floors, walls, and ceilings;

  • Updated the Polish localization of the game;

🐞 Bug Fixes:

  • Fixed a bug in the chunk culling algorithm that caused visual discontinuities to appear at the boundaries of visible chunks when rotating the camera;

  • Fixed incorrect states of hostile mobs: they will now attack without waiting after spawning;

  • Fixed a mismatch between sounds and tags for some SLOPE blocks;

💡 Our internal game recipe search tool is now publicly available at:

https://tesera.io/tools/recipes/

Source

Steam News / 30 January 2026

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