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Steam News22 December 20256mo ago

Update - December 22

⚠️ The new update is now available! 🆕 New Features: Introduced a full dungeon system with generation, logic, configurable mob spawning, and structure support; Added test dungeon structures protected by a structure beac

Full notes

Full Tesera update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

20 fixes21 additions3 changes1 removal
  • Gameplay
  • Maps
  • Performance
  • UI and audio
  • Fixes
added⚠️ The new update is now available!
added🆕 New Features:
addedIntroduced a full dungeon system with generation, logic, configurable mob spawning, and structure support;
addedAdded test dungeon structures protected by a structure beacon. To disable it, reach the DEFENSE_FIELD_GENERATOR and extract the DEFENSE_FIELD_CORE (currently costs 15 STABILIZER);
addedAdded two new types of sand settlements: intact and abandoned;
addedAdded many new structures to world generation;

Tesera changes

added⚠️ The new update is now available!
added🆕 New Features:
addedIntroduced a full dungeon system with generation, logic, configurable mob spawning, and structure support;
addedAdded test dungeon structures protected by a structure beacon. To disable it, reach the DEFENSE_FIELD_GENERATOR and extract the DEFENSE_FIELD_CORE (currently costs 15 STABILIZER);
addedAdded two new types of sand settlements: intact and abandoned;

⚠️ The new update is now available!

🆕 New Features:

Introduced a full dungeon system with generation, logic, configurable mob spawning, and structure support;

Added test dungeon structures protected by a structure beacon. To disable it, reach the DEFENSE_FIELD_GENERATOR and extract the DEFENSE_FIELD_CORE (currently costs 15 STABILIZER);

Added two new types of sand settlements: intact and abandoned;

Added many new structures to world generation;

Added new modules for laboratories and mines;

Added protection to prevent structures from being buried by terrain;

Added a new setting: "Number of chunk additions per frame";

Added gamerule sleepToSkipNight with automatic migration of the previous skip night world option;

Added item rotation on shelves based on player facing direction (excluding wall-mounted holders);

Added recipes for ITEM_FRAME, SCRAP_METAL_FENCE, and COPPER/TITANIUM/HALONITE_PIPE;

Added Builder game mode for builder worlds;

Added a first-login disclaimer with basic rules;

Added new admin panel tools for editing structure metadata;

Added customizable item rendering in frames;

Added in-game language switching and loading screen status translations;

Added COPPER_PIPE and rusty variations for some blocks;

Made the monoblock terminal interface multilingual (Russian added);

♻️ Changes:

Dungeon structures can now appear in some settlements;

World owners can use /schem load … and /paste with schematics from ./schematics;

Mob highlighting is now disabled by default and can be enabled in settings;

Restored proper mine tunnel cutting through caves;

Removed chat spam when attempting to break blocks in чужих куполах;

Reduced polygon count for bbmodel logs;

Quest windows now display the actual bound key instead of [TAB];

Minor UI text style and size adjustments;

Block container windows now use the block name if no title is specified;

Items now correctly rest on DIRT_PATH like on half-blocks;

The ability to apply diamond coating to swords has been restored;

Various minor fixes to some textures and models;

🐞 Bug Fixes:

Fixed extra_data being written when placing DIRT;

Fixed falling through slabs when placing the second half;

Fixed an error when opening scenes in Cinemamaker;

Fixed double drops from WOODEN_MAILBOX and DELIVERY_MAILBOX;

Fixed oversized hitboxes for mailboxes and some other blocks;

Fixed icon transparency issues in WebGPU;

Fixed *_CARGO_CONTAINER descriptions;

Fixed item rendering on shelves;

Fixed incorrect drop for LEVISTONE_TURRET;

Fixed missing UI window shadows when F3 is enabled;

Fixed missing character animation in menu when holding no item;

Fixed incorrect cactus rendering;

Fixed duplication of bottles and buckets on shelves;

Fixed extrude-created blocks losing edges and having extra internal faces;

Fixed oversized music discs when picked up from shelves;

Fixed extruded plants rendering flat on shelves;

Fixed the error of disabling PvP mode;

Fixed /locate village teleporting to empty locations;

Fixed quest item counters not updating;

Fixed turrets attacking players in creative mode when another target was behind them;

Source

Steam News / 22 December 2025

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