HomeGamesUpdatesPricingMethodology
Steam News29 August 202510mo ago

Weekly update - August 30

⚠️ The Weekly Patch is Live! 🆕 New Features: + A new type of transport has been added in test mode: the Hoverbike.

Full notes

Full Tesera update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes10 additions4 changes2 removals
  • Gameplay
  • UI and audio
  • Performance
  • Balance
  • Maps
  • Fixes
added🆕 New Features:
added+ A new type of transport has been added in test mode: the Hoverbike. Fast, maneuverable, and equipped with built-in storage (can only be obtained in Creative mode);
added+ Added 3 visual variants of Hoverbike to the Creative menu;
added+ Added the Destroyed Hoverbike block - you can get a lot of useful loot when destroying it and from its internal storage;
added+ Added a setting for camera roll while driving the Hoverbike to the settings menu;
added+ Added ability to see your character body while driving in 1st person mode(only on Hoverbike);

⚠️ The Weekly Patch is Live!

🆕 New Features:

+ A new type of transport has been added in test mode: the Hoverbike. Fast, maneuverable, and equipped with built-in storage (can only be obtained in Creative mode);

+ Added 3 visual variants of Hoverbike to the Creative menu;

+ Added the Destroyed Hoverbike block - you can get a lot of useful loot when destroying it and from its internal storage;

+ Added a setting for camera roll while driving the Hoverbike to the settings menu;

+ Added ability to see your character body while driving in 1st person mode(only on Hoverbike);

+ Added ability for mobs to attack other mobs;

+ Added 'Sit' option to Stridewing's interaction menu to replace RMB action;

+ Destroyed Hoverbike block added to some structures;

+ New flowing water sounds. Now any water surface makes sound, not just flowing water;

♻️ Changes:

~ The interaction system between the pilot/rider models and the vehicle they control has been redesigned. This will eliminate many animation synchronization issues while driving;

~ The domes of defense beacons now fade smoothly depending on the current rendering distance;

~ Increased accuracy of melee hit detection with lag compensation;

~ Footstep sounds now more accurately reflect the block the player is standing on;

~ Monsters no longer try to swim when standing on FARMLAND or similar blocks near water;

~ The Soulhound now can hunt small animals if hungry and bigger ones if very hungry;

~ After a successful hunt, the Soulhound will first eat its prey and then start hunting again if it is not full;

~ Bones and Cookies restore less hunger for the Soulhound than meat;

~ Removed bulrush and cattail in cold biomes;

🐞 Bug Fixes:

  • Fixed tab switching with gamepads;

  • Fixed the inability to dismount from vehicles using game controllers. It can now be done with the Square button (PS) or X button (XBox);

  • Fixed errors when attempting actions with a missing block;

  • Fixed short loud water or lava sound at start of playback;

  • Fixed error when quickly Shift-clicking items in a dropped backpack;

Source

Steam News / 29 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.