Update log
Full Terrors of War update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
Hi everyone!
I’ve been spending time ironing out more issues and adding QoL improvements to the game. There were some lingering issues I had to fix regarding an Engine upgrade I did. For example, some shaders required upgrades, including the FoW system. The new pathing system upgrade caused a mountain of headaches, but I pushed through them and the game runs much better now!
Here are a few new features and improvements you can look forward to:
New base defenses
Squads (for example riflemen)
Keybindings
Control groups
New terrain texturing system (very capable with vehicle track effects, those effects will come a bit later down the line)
Improved Camera Control
Long-term match stability (reduced overhead)
Solid AI flanking and call-in usage capability
A quick note that these are coming soon to the demo and pre-EA build.
Thank you all for the continued support, it really helps!
Source
