Terrors of War
Steam News 19 August 20241y ago

NEW MAP & DEV PROGRESS

It's been a while since the last update, so I thought it would be a good time to share something new and discuss the progress that has been made. Some screenshots of the new map for your viewing pleasure. It accommodate…

Update log

Full Terrors of War update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix3 additions1 change0 removals
  • Gameplay
  • Maps
addedIt's been a while since the last update, so I thought it would be a good time to share something new and discuss the progress that has been made.
addedSome screenshots of the new map for your viewing pleasure.
changedIt accommodates 4 players, currently I'm having AI players do free for all matches on it. That reminds me! The AI has been improved and now utilizes machine learning to continually improve. This took the bulk of my dev time lately but fortunately it's working! It's going to improve much more soon, very excited to see how far we can push it!
fixedHere's a list of other dev progress that has been made: Tank steering/movement reworked. Improved unit visibility behavior in fog of war. Improved unit engagement. Improved several aspects of unit pathing behavior. Fixed bugs to prevent cheating regarding fog of war. Reworked terrain texture system.
addedHere's the next things I'll be working on: • Ensure smooth unit animation transitions. • Allow soldiers to garrison buildings. • Slice buildings and break them slowly as battle continues. • Add new call-ins, artillery etc. • Add unit command queues. • Improve building ruin debris for each building. • Add better team unit visibility(unit colors & icons). • Add SMG units. • Add Base defences. • Add Flamethrower units. • Add Heavy tanks. • Make powerplants upgradeable.

It's been a while since the last update, so I thought it would be a good time to share something new and discuss the progress that has been made.

Some screenshots of the new map for your viewing pleasure.

It accommodates 4 players, currently I'm having AI players do free for all matches on it. That reminds me! The AI has been improved and now utilizes machine learning to continually improve. This took the bulk of my dev time lately but fortunately it's working! It's going to improve much more soon, very excited to see how far we can push it!

Here's a list of other dev progress that has been made: Tank steering/movement reworked. Improved unit visibility behavior in fog of war. Improved unit engagement. Improved several aspects of unit pathing behavior. Fixed bugs to prevent cheating regarding fog of war. Reworked terrain texture system.

Lots of good progress has been made and looking forward to showing the awesome progress to come!

Here's the next things I'll be working on: • Ensure smooth unit animation transitions. • Allow soldiers to garrison buildings. • Slice buildings and break them slowly as battle continues. • Add new call-ins, artillery etc. • Add unit command queues. • Improve building ruin debris for each building. • Add better team unit visibility(unit colors & icons). • Add SMG units. • Add Base defences. • Add Flamethrower units. • Add Heavy tanks. • Make powerplants upgradeable.

I hope you've enjoyed this dev update! If you'd like to get in touch, feel free to join the Discord and let's have a chat!

Source

Steam News / 19 August 2024

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