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Steam News10 June 20242y ago

Demo Changelog: 0.33 (Next Fest Edition)

Patch 0.33 The official Next Fest Demo version adds a dozen new enemies, extending the final boss out from round 55 to round 75; revamps the existing maps and adds two more; and changes the way the economy functions ove

In this update5

Full notes

Full Terrorformer TD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions9 changes0 removals
  • Maps
  • UI and audio
  • Balance
  • Gameplay
addedPatch 0.33The official Next Fest Demo version adds a dozen new enemies, extending the final boss out from round 55 to round 75; revamps the existing maps and adds two more; and changes the way the economy functions over the course of the game.
changedBugfixesOptimize audio source priorities to ensure sound is more consistent during frenetic sequences
changedBugfixesRework Enemy regen system to address lag issues past round 25
addedGameplay & Balance ChangesAdd 12 new enemies
addedGameplay & Balance ChangesAdd true flyer enemy ability (flies over player towers)
addedGameplay & Balance ChangesAdd stealth enemy ability (cannot be targeted directly)

Terrorformer TD changes

addedThe official Next Fest Demo version adds a dozen new enemies, extending the final boss out from round 55 to round 75; revamps the existing maps and adds two more; and changes the way the economy functions over the course of the game.
changedOptimize audio source priorities to ensure sound is more consistent during frenetic sequences
changedRework Enemy regen system to address lag issues past round 25
addedAdd 12 new enemies
addedAdd true flyer enemy ability (flies over player towers)

Patch 0.33

The official Next Fest Demo version adds a dozen new enemies, extending the final boss out from round 55 to round 75; revamps the existing maps and adds two more; and changes the way the economy functions over the course of the game.

Bugfixes

  • Optimize audio source priorities to ensure sound is more consistent during frenetic sequences

  • Change stats dictionaries to use larger datatypes for players with long session histories

  • Rework Enemy regen system to address lag issues past round 25

Gameplay & Balance Changes

  • Add 12 new enemies

  • Add true flyer enemy ability (flies over player towers)

  • Add stealth enemy ability (cannot be targeted directly)

  • Change bosses to spawn at the end of the first enemy pack of the round (instead of the end of all enemies in the round)

  • Rework towers with fixed firing length to be more consistent at all game speeds

  • Add cost inflation to spells and towers; will now cost more the later the round

  • Ensure older towers are moved/sold for the amount they cost at time of placement

New Content & Misc.

  • Tweak lighting values at low/high terror levels

  • Replace Leaky and Loose maps with Tundra, Desert, Princely and Sunset maps

  • Add Blocker tiles to map spawning functions; cannot be terraformed, built on, or walked over

  • Each map has its own percent chance of spawning Blocker tiles

  • Split out Global Leaderboard to be one per map

  • Optimize tower stats system to create 90% less garbage (especially important in mid-to-late game)

  • Soften lightning tower sound effect volume to reduce clipping

Known Issues

  • Flame/Bio Towers and Beam Tower appear to jump around when playing on higher speeds

Try out the Terrorformer TD demo today!

Source

Steam News / 10 June 2024

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