In this update5
Full notes
Full Terrorformer TD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Balance
- Gameplay
Terrorformer TD changes
Patch 0.33
The official Next Fest Demo version adds a dozen new enemies, extending the final boss out from round 55 to round 75; revamps the existing maps and adds two more; and changes the way the economy functions over the course of the game.
Bugfixes
Optimize audio source priorities to ensure sound is more consistent during frenetic sequences
Change stats dictionaries to use larger datatypes for players with long session histories
Rework Enemy regen system to address lag issues past round 25
Gameplay & Balance Changes
Add 12 new enemies
Add true flyer enemy ability (flies over player towers)
Add stealth enemy ability (cannot be targeted directly)
Change bosses to spawn at the end of the first enemy pack of the round (instead of the end of all enemies in the round)
Rework towers with fixed firing length to be more consistent at all game speeds
Add cost inflation to spells and towers; will now cost more the later the round
Ensure older towers are moved/sold for the amount they cost at time of placement
New Content & Misc.
Tweak lighting values at low/high terror levels
Replace Leaky and Loose maps with Tundra, Desert, Princely and Sunset maps
Add Blocker tiles to map spawning functions; cannot be terraformed, built on, or walked over
Each map has its own percent chance of spawning Blocker tiles
Split out Global Leaderboard to be one per map
Optimize tower stats system to create 90% less garbage (especially important in mid-to-late game)
Soften lightning tower sound effect volume to reduce clipping
Known Issues
Flame/Bio Towers and Beam Tower appear to jump around when playing on higher speeds
Try out the Terrorformer TD demo today!
Source
Changelog.gg summarizes and formats this update. How we read updates.
