In this update4
Full notes
Full Terrorformer TD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Store
Terrorformer TD changes
Patch 0.32
Big bugfix and QoL patch incoming; next patch will be the official Next Fest demo version!
Bugfixes
Fix tooltips not working on resolutions other than 1920x1080
Fix enemy list in Wave Info window disappearing after round 45
Fix spawner path to tower not updating properly after certain terraforming actions
Ensure Elevate cursor properly turns red and plays error sound when path would be blocked
Fix bug with Stats by Round window when towers have been sold
Gameplay & Balance Changes
Certain damage types and status effects (like Executioner or Black Hole) no longer affect bosses
Enemy info shown outside of the bestiary has been pared down
New Content & Misc.
Very beginnings of localization support
Splinter projectile sfx decreased for clarity when large amounts of projectiles
Enemy Heal Self vfx removed for clarity when larger amounts of enemies
Downsample all 3d sfx to mono
Add ability to close building/casting menus
Move Music menu inside of Settings menu
Move Card Unlock Progress window inside of Post Round Store window
Add ability to toggle HUD on/off
Add VSync and Show Range on Hover options to Settings menu
Add cost tooltip to towers and spells on bottom toolbar
Lower Buildable re-targeting from every .05s to every .1s for late-game scalability
Add Abandon Game button inside bestiary so that progress and XP is still earned without having to lose a doomed game
Disable UI Ratio slider on non 16:9 resolutions; add tooltip
Source
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