In this update5
Full notes
Full Terrorformer TD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Maps
- Balance
Terrorformer TD changes
Patch 0.31
New Stats by Round window is here: see what towers are performing the best and build on their success!
Bugfixes
Fix incorrect fallback keyword for skybox shader
Home tower will properly load XP when resuming a saved game
Fix alignment of Others line in Bestiary window
Fix dictionary errors in looking up stats by round
Fix possible error with tooltip not refreshing properly
Optimize tower targeting code for better performance at high game speeds
Optimize Tile Elevate code for better performance when map is large
Fix Gravity Tower using EMP Tower projectile
Fix error where the Achievements Tooltip wouldn't properly clear after MouseOut, leading to it accumulating more and more child elements until the in-game buttons were no longer usable 🙃
Gameplay & Balance Changes
All home towers have had Home added to their name to differentiate them in the stats windows
Highlight own score on Leaderboards
Show Highlight based on best round reached in a game mode on Game Over screen
Lower maximum game speed to 3
Change game speed increments to 0.25 from 0.5
Add ability to change maximums through unlocks for game speed, maximum map points, card draw size
New Content & Misc.
Enemy info in the Bestiary is now shrouded from the player until the enemy is encountered in-game
Add mysterious details about Enemy color-coding past round 25 to Bestiary
Replace Discord link with Demo Survey link on Main Menu
Add more perks for increased starting health, money
Add icons for Terror Level and Enemy Strength
Add separate skybox colors for each map mode
Add best round / score / current leaderboard rank to New Game Window
Known Issues
Toggleable Perks are off for now
Thanks for taking the time out to try the Terrorformer TD demo! We hope you enjoy it!
Source
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