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Steam News10 May 20261mo ago

Territory Control 2 - 0.1.74.0: Badger Pills

Hiya, TFlippy's been struggling a bit and has been dealing with burnout so he's been taking a break.

In this update4

Full notes

Full Territory Control 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes6 additions2 changes1 removal
  • Gameplay
  • Balance
  • Security
  • UI and audio
  • Fixes
  • Store
addedNew StuffAdded Pills recipe
addedNew StuffAdded world setting for configuring damage multipliers inside faction-claimed areas (e.g. reduced damage against structures by enemies)
addedNew StuffAdded clan tags to player names in chat
addedNew StuffAdded several recipes for various vehicle parts (by KoreZack & Michael )
addedTweaksRestricted inserting new items into single-use pouches to prevent exploits
removedTweaksDisabled various deprecated/unused components

Territory Control 2 changes

addedAdded Pills recipe
addedAdded world setting for configuring damage multipliers inside faction-claimed areas (e.g. reduced damage against structures by enemies)
addedAdded clan tags to player names in chat
addedAdded several recipes for various vehicle parts (by KoreZack & Michael )
addedRestricted inserting new items into single-use pouches to prevent exploits

Hiya, TFlippy's been struggling a bit and has been dealing with burnout so he's been taking a break. This is this is the first chunk of a larger update that should come out soon-ish after this one, thank you all for your patience & activity.

New Stuff

  • Added Pills recipe

  • Added world setting for configuring damage multipliers inside faction-claimed areas (e.g. reduced damage against structures by enemies)

  • Added clan tags to player names in chat

  • Added several recipes for various vehicle parts (by KoreZack & Michael)

Tweaks

  • Made more GUI stuff faction-restricted (e.g. essence emitter sliders)

  • Restricted inserting new items into single-use pouches to prevent exploits

  • Filled-in some missing material names (e.g. short names, imperial names)

  • Disabled various deprecated/unused components

  • Added a small chance to flagpoles to be hit by projectiles (so you can destroy sky-poles)

  • Made GUI fading toggleable in settings

  • Optimized soundscapes and sound loading

Fixes

  • Fixed blueprint slot index being incorrectly clamped in GUI

  • Fixed some premade blueprints missing recipe references

  • Fixed chat input not scrolling horizontally

  • Fixed some assets/prefabs having references to removed/disabled stuff

  • Fixed log spam if NPC tries to store a storable item in toolbelt, but is rejected by toolbelt's filter

  • Fixed wrench not using proper recipe validation (found by SUStreason)

  • Fixed SG ammo incorrectly producing 4x less ammo

  • Fixed a memory leak when serializing HashSet to hjson

  • Fixed Tower Mount not mirroring when being placed with wrench

  • Fixed Tongs+Failure pellet flight

  • Fixed explosives being able to explode multiple times when entering buildings

Official Server

  • Wiped Map

Source

Steam News / 10 May 2026

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