In this update5
Full notes
Full Territory Control 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Workshop
- Server
Territory Control 2 changes
Recipes
Added Earmuffs recipe
Added Heavy Shield recipe
Added Revolver Cannon recipe
Added Rocket Launcher recipe
Added extra Landmine crafting options
Landmine mass-production
Updated HC-13.2mm recipe
Added MG-20.4mm recipe
Added AC-33.6mm recipe
Added KN-51.9mm recipe
Added Rocket recipes
Added C-Putty recipe
Added Smirgrafit Scrap Cleaning recipe
Added Smirgrafit Clay recipe
Added more byproduct/residue mappings to materials
NPCs
Improved Capybara physics
Increased Hornet repopulation interval to 5-15 minutes, adding 1-5 hornets each time
Added a way to assign NPCs to vehicles/turrets/mounts (with very shoddy GUI atm)
Nerfed loadouts for region-spawned characters
Fixes
Fixed Map Editor not connecting to the internal server due it not checking if SDR is enabled
Fixed Map Editor generating assets in outdated format
Fixed Map Editor window resizing
Fixed some blocks not exporting to terrain.png with !export
Fixed too strict building clearance requirements (changed from 100% to 95%)
Fixed Munitions Workshop's press not pressing
Misc
Killed Rosin
Merged Smirgrafit Powder and Compacted Smirgrafit Powder into Smirgrafit Clay
Replaced Brown Coal with Karban
Added more server-side asserts/validation
Reworked propagation of controls/input across nested entities (it's still shit)
Official Server
Wiped Map
Source
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