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Steam News4 April 20263mo ago

Update 0.1.73.0: Carbonized Badgers

New Stuff Added time-based map unlocking (e.g. server would start with 3 maps unlocked, with 1 new map unlocking every day irl) Added "ISO Handbook" GUI widget (basically Minecraft's NEI) Added Sliding Door (Sheetmetal)

In this update3

Full notes

Full Territory Control 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes18 additions15 changes0 removals
  • Server
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Performance
addedNew StuffAdded time-based map unlocking (e.g. server would start with 3 maps unlocked, with 1 new map unlocking every day irl)
addedNew StuffAdded "ISO Handbook" GUI widget (basically Minecraft's NEI)
addedNew StuffAdded Sliding Door (Sheetmetal)
addedNew StuffAdded Heavy Door (Smirgrafit)
addedNew StuffAdded Compacted Scrap
addedNew StuffAdded Formic Acid

Territory Control 2 changes

addedAdded time-based map unlocking (e.g. server would start with 3 maps unlocked, with 1 new map unlocking every day irl)
addedAdded "ISO Handbook" GUI widget (basically Minecraft's NEI)
addedAdded Sliding Door (Sheetmetal)
addedAdded Heavy Door (Smirgrafit)
addedAdded Compacted Scrap

New Stuff

  • Added time-based map unlocking (e.g. server would start with 3 maps unlocked, with 1 new map unlocking every day irl)

  • Added "ISO Handbook" GUI widget (basically Minecraft's NEI)

  • Added Sliding Door (Sheetmetal)

  • Added Heavy Door (Smirgrafit)

  • Added Compacted Scrap

  • Added Formic Acid

  • Added Phlogiston explosions

  • Added Basic & Motorized axles (for belt transmission)

  • Added new Karban crafting options for niklajzner-steel processing

  • Added Betoniter Kiln

  • Added EC-Scrap recycling recipe

  • Added more items to loot tables

  • Added more C-Putty crafting options

  • Added new crafting options for construction site foundations

  • Added more ways to produce nitroglycerine

  • Added Emplacement and Tower Mount recipes to wrench

Tweaks

  • Increased Vending Machine's interaction priority

  • Increased projectile miss chance of some objects/obstacles

  • Reworked fire effects & mechanics

  • Rebalanced various augments

  • Updated guns' properties (max velocity, recoil/damage multipliers)

  • Rebalanced some materials' damage type multipliers/resistances

  • Increased Rot's stack size and unit mass (so rotting meat doesn't clog up your storage)

  • Improved scaling of explosive resources' power based on their quantity

  • Associate RPC asserts/errors with player ID/network connection

  • Improved server-side validation + optimized it a bit

  • Inventories now display their current weight when hovered

  • Most doors can now be opened/closed by left-clicking them

  • Made some ammo recipes cheaper

  • Made shipment mass affected by its contents

  • Changed Vending Machine's catalogue

  • Increased red sugar's mass per unit

  • Improved landmine arming logic (so they don't accidentally explode when being deployed)

  • Made conveyors, belts & pipes breakable

  • Increased various ore/mineral yields' roughly 3x

  • Himlkarzenus can now be used as currency at the Vending Machine

Fixes/Bugs

  • Fixed EC-MT Accelerator on rocket launcher being too scary

  • Fixed being unable to place an augmented Rocket Launcher on a tripod mount

  • Fixed Phlogiston Sprayer burning people through walls

  • Fixed NPCs ignoring "Open Doors" flag

  • Fixed hornets spamming repath when the target is underwater (was causing a huge performance hit)

  • Made item-dragging flight exploit a bit more difficult

  • Fixed an ugly augment exploit (found by @skaymo)

  • Fixed resources' despawn/merge counter being reset whenever their quantity changed

  • Optimized ECS system setup time during game init from ~5.4s to ~0.045s

Source

Steam News / 4 April 2026

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