HomeGamesUpdatesPricingMethodology
Steam News29 May 20261mo ago

Update notes for 29th May

Added new erosion speed with configurable value Added configuration setting for whether sea level changes the temperature Added configuration setting for whether ocean water rises when editing land under it Fixed seriou

Full notes

Full Terra Firma 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes3 additions2 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • Maps
addedAdded new erosion speed with configurable value
addedAdded configuration setting for whether sea level changes the temperature
addedAdded configuration setting for whether ocean water rises when editing land under it
fixedFixed serious performance issues on Nvidia cards introduced in previous update
changedOverall simulation ~10% better performance, much better performance when zoomed in on trees
fixedFixed exporting Minecraft worlds with custom sea levels

Terra Firma 2 changes

addedAdded new erosion speed with configurable value
addedAdded configuration setting for whether sea level changes the temperature
addedAdded configuration setting for whether ocean water rises when editing land under it
fixedFixed serious performance issues on Nvidia cards introduced in previous update
changedOverall simulation ~10% better performance, much better performance when zoomed in on trees
  • Added new erosion speed with configurable value

  • Added configuration setting for whether sea level changes the temperature

  • Added configuration setting for whether ocean water rises when editing land under it

  • Fixed serious performance issues on Nvidia cards introduced in previous update

  • Overall simulation ~10% better performance, much better performance when zoomed in on trees

  • Minecraft exports now feature water with fractional heights

  • Fixed exporting Minecraft worlds with custom sea levels

  • Fixed rendering issue with topographic and other data overlays at map edges

  • Fixed behaviour on map edges where dirt would form a barrier

  • Temperature map now properly updates when game is paused and at game start

  • Fixed dirt/sand display on map load when paused

  • Fixed bug with sea levels above 0m not saving/loading properly

  • Fixed bug with shrubs not appearing when sea levels are lowered

  • Fixed bug with cold rocks rendering differently to warm ones

  • Fixed sand and dirt coverage in Minecraft export

  • Fixed grass coverage in Minecraft export

  • Fixed bug with water disappearing after earthquake

  • Limited ice height to prevent buggy behaviour

  • Fixed heightmap export when image dimensions are lower than world dimensions

  • Fixed bug with earthquake arrows direction when slip is negative

  • Fixed bug with ocean water heights not being saved/loaded properlyn

Source

Steam News / 29 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.