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New Lighting & Layout│ Devlog #9
Focusing on Looks Taking a short break from working on game mechanics, we've completed the lighting redesign and fixing room and map layouts to make Terminal Error more visually appealing and eye catching to make the va…
Behavioural Upgrades│ Devlog #8
So What's New? This is the first iteration of our new monster behaviours. We found that the monster's animations were weak, and the monster's approach reduced its fear factor. In order to fix this, we've chosen to lean…
New Plans! │ Devlog #7
It's Been Awhile! Terminal Error has now been in development for several years with many ups and downs in the process. It's been about half a year since our last major update, and an update is definitely overdue. Lookin…
Quick Touch Ups │ Early Access V0.24
As a quick update, we've added some new animations and models to Chapter 1 to better improve the visuals and experience of the game!
Boss Fight & Chapter Conclusion │ Early Access V0.23
It's Finally Here With this update, all the base content for Chapter 1 of Terminal Error has been completed. Although there are still mechanics, aesthetics and elements of the game that need some touching up, the flow a…
Boss Fight Developments│Devlog #6
We've started work on our boss fight, building an arena, setting attack patterns and creating a challenging experience for Players to mess around with. So what can you expect? The Sample The source of the strange flesh-…
Major Update│Early Access V0.21
We're Making Progress! Since our last build, we felt that we wanted to go further with the game and take the time to make a truly outstanding experience. After months of hard work, we've finally firmed up the mechanics,…
Early Access V0.2
New Map and Minigames In the newest update, we've added in the The Tunnel. The area is filled with more minigames and areas to explore, building off the general gameplay of the Tutorial. However, due to time constraint,…
New Update, New Map on the way│Devlog #5
What Do We Have In Store? We've been working on the next major update for a while now, and we're getting close to pushing it out there. Currently, we have a massive new map, new minigames and most importantly, monster e…
Early Access V0.12
This update includes all the major intended content changes for the Guardhouse. We have added the main monster for the level as well as addressed some bugs and content concerns. Subsequently, we will be moving on to the…
Early Access Release│Early Access V0.1
It's Finally Here! Terminal Error V1.0, is officially out! Currently, this version only contains the tutorial and introduction stage. With slightly less than an hour of gameplay, it's a quick glimpse into the surreal wo…
Mechanics Overhaul│Devlog #04
We're Still Alive! It's been awhile since we've done an update, but don't worry! We're still hard at work on the game! We've been tirelessly refining to the Concept, Mechanics and User Interface of Terminal Error, and t…
Doors, Doors and More Doors│Devlog #03
Movable Doors Just a minor update, but we've created movable doors! The over world will be decorated with small intractable items like this (such as cabinets, light switches and many more!), not only as a way to spice u…
New Environments│Devlog #02
New Maps Playing around with our lighting, shaders and world, we've come up with some new haunting maps to share. Currently, we are working on the administrative areas, building desolate and oppressive work spaces. The…
PC-98 Throwback│Devlog #01
Interface Update Inspired by PC-98 styled frames and interfaces, we've taken their layout and brought it to another level. With elements of Sci-fi infused in it, we've invented our own experimental aesthetic interface.…
Cover Art
In preparation for our Early Access, this will likely be our Final Cover Art! Hope everyone likes it!
Early Access in the works!
Terminal Error Early Access coming 2024! Early Access will be coming out in the later half of 2024! Terminal Error will be updating Chapter by Chapter until the full game can be completely developed! Join us early on th…
Resolution Bug In Demo Fixed
Our team has fixed some bugs relating to screen resolution and steam VR opening when the game is launched. If there are any other issues, please let us know and we'll get to it!
