Update log
Full Terminal Error update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
New Maps
Playing around with our lighting, shaders and world, we've come up with some new haunting maps to share. Currently, we are working on the administrative areas, building desolate and oppressive work spaces. The areas might change, but I think we've got the vibe down!
Guardhouse
Acting as the starting area, find your way out of the unsettling guardhouse and figure out what tragedy has befallen the base.
Lounge
Usually bustling with life, the lounge is now left eerily empty. A large and spacious area, the room is littered with furnishing and a beautiful blue theme.
Office Hallway
Made out of a catacomb of claustrophobic halls, sharp turns and confusing pathways, explore the labyrinth-like office space. If you're lucky, you won't find any monsters waiting for you behind every corner.
Electrical Room
Controlling the flow of energy in this entire floor, the electrical room is cluttered with systems and wires. If you can shut it down, perhaps you can descend further into the facility.
Our maps are far from complete, and this is only a fraction of what we have in store! Next round, we're aiming to release some content either or our minigames or the monster itself!
Stay tuned :)
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