In this update5
Full notes
Full Temple Maker 64 update
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What changed
- Gameplay
- Balance
Temple Maker 64 changes
The pottery update
Holding Floor Switches down
A feature that was overdue: it is now possible to put things down, including pots and bombs! Thanks to this new mechanic, you can now put pots down onto Floor Switches, like so…
New object…
But wait a minute, what's that weird-looking Floor Switch? That's a new object you can now place in your temples, the Camouflaged Switch!
This new object blends with its environment. When pressed, it's almost flush with the ground, only a keen eye can spot the tiny seam. Like the regular floor switches, you can set a timer to it.
Colourful Pottery
Another feature that was overdue: putting items into pots. Now with a brand new health collectible!
By default, pots will occasionally drop those Health Boosts to heal the player. But, you can now manually put items in them. If you do so, the appearance of the pot will change to reflect what kind of item it contains!
No more saving soft locks, save in complete serenity
A previously encountered bug could happen occasionally if you made a chest appear in a dungeon, then saving and quitting. Upon loading your save back, the chest would not be there anymore, but the mechanism for making it appear would still be in its active state. This could also happen with Game Overs.
Well, no more! Now you can save and quit whenever you like, and chests will remain just the way you left them!
Full changelog
New feature: camouflaged switch
New feature: put down throwables
New feature: health boost
New feature: placing objects in pots
Saving and quitting no longer cause chests to remain permanently invisible
Creating rooms near the edge of the dungeon no longer makes the autosave fail
It's now possible to edit rooms near the edge of the dungeon
If you try to explore a temple that causes an error, the game brings you back to the titlescreen instead of becoming unusable
Source
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