HomeGamesUpdatesPricingMethodology
Steam News3 June 20261mo ago

Pots suddenly became more useful

The pottery update Holding Floor Switches down A feature that was overdue: it is now possible to put things down, including pots and bombs!

In this update5

Full notes

Full Temple Maker 64 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes9 additions1 change2 removals
  • Gameplay
  • Balance
addedHolding Floor Switches downA feature that was overdue: it is now possible to put things down , including pots and bombs! Thanks to this new mechanic, you can now put pots down onto Floor Switches , like so…
addedNew object…But wait a minute, what's that weird-looking Floor Switch? That's a new object you can now place in your temples, the Camouflaged Switch !
addedNew object…This new object blends with its environment. When pressed, it's almost flush with the ground, only a keen eye can spot the tiny seam. Like the regular floor switches, you can set a timer to it.
addedColourful PotteryAnother feature that was overdue: putting items into pots. Now with a brand new health collectible!
addedColourful PotteryBy default, pots will occasionally drop those Health Boosts to heal the player. But, you can now manually put items in them. If you do so, the appearance of the pot will change to reflect what kind of item it contains!
changedNo more saving soft locks, save in complete serenityA previously encountered bug could happen occasionally if you made a chest appear in a dungeon, then saving and quitting. Upon loading your save back, the chest would not be there anymore, but the mechanism for making it appear would still be in its active state. This could also happen with Game Overs.

Temple Maker 64 changes

addedA feature that was overdue: it is now possible to put things down , including pots and bombs! Thanks to this new mechanic, you can now put pots down onto Floor Switches , like so…
addedBut wait a minute, what's that weird-looking Floor Switch? That's a new object you can now place in your temples, the Camouflaged Switch !
addedThis new object blends with its environment. When pressed, it's almost flush with the ground, only a keen eye can spot the tiny seam. Like the regular floor switches, you can set a timer to it.
addedAnother feature that was overdue: putting items into pots. Now with a brand new health collectible!
addedBy default, pots will occasionally drop those Health Boosts to heal the player. But, you can now manually put items in them. If you do so, the appearance of the pot will change to reflect what kind of item it contains!

The pottery update

Holding Floor Switches down

A feature that was overdue: it is now possible to put things down, including pots and bombs! Thanks to this new mechanic, you can now put pots down onto Floor Switches, like so…

New object…

But wait a minute, what's that weird-looking Floor Switch? That's a new object you can now place in your temples, the Camouflaged Switch!

This new object blends with its environment. When pressed, it's almost flush with the ground, only a keen eye can spot the tiny seam. Like the regular floor switches, you can set a timer to it.

Colourful Pottery

Another feature that was overdue: putting items into pots. Now with a brand new health collectible!

By default, pots will occasionally drop those Health Boosts to heal the player. But, you can now manually put items in them. If you do so, the appearance of the pot will change to reflect what kind of item it contains!

No more saving soft locks, save in complete serenity

A previously encountered bug could happen occasionally if you made a chest appear in a dungeon, then saving and quitting. Upon loading your save back, the chest would not be there anymore, but the mechanism for making it appear would still be in its active state. This could also happen with Game Overs.

Well, no more! Now you can save and quit whenever you like, and chests will remain just the way you left them!

Full changelog

  • New feature: camouflaged switch

  • New feature: put down throwables

  • New feature: health boost

  • New feature: placing objects in pots

  • Saving and quitting no longer cause chests to remain permanently invisible

  • Creating rooms near the edge of the dungeon no longer makes the autosave fail

  • It's now possible to edit rooms near the edge of the dungeon

  • If you try to explore a temple that causes an error, the game brings you back to the titlescreen instead of becoming unusable

Source

Steam News / 3 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.