What changed
3 fixes3 additions3 changes0 removals
- Performance
- Security
- UI and audio
- Gameplay
- Fixes
changedCorrupted saves, begoneThere was an issue where, under certain circumstances, the Temple Editor would crash and the save file would become corrupted.
changedCorrupted saves, begoneTo prevent this from happening, I have set in place additional safety measures to preserve your save file: now, the file will go through a validation process before overwriting your current save, and editor crashes will reload the good save file.
addedKeeping builders of huge Temples happyIf you attempted to build a huge Temple with many objects, you may have noticed lag spikes. In this new version, I have heavily optimised the way temples are built, mitigating those lag spikes. You can now go back to building your long Temples!
changedFull ChangelogOptimisation of lag spikes when editing large dungeons
addedFull ChangelogStabilised autosaving and added security measures to prevent creating corrupted saves
addedFull ChangelogAdded a graceful crash handler for reloading the last valid save if an unexpected crash occurs
Temple Maker 64 changes
changedThere was an issue where, under certain circumstances, the Temple Editor would crash and the save file would become corrupted.
changedTo prevent this from happening, I have set in place additional safety measures to preserve your save file: now, the file will go through a validation process before overwriting your current save, and editor crashes will reload the good save file.
addedIf you attempted to build a huge Temple with many objects, you may have noticed lag spikes. In this new version, I have heavily optimised the way temples are built, mitigating those lag spikes. You can now go back to building your long Temples!
changedOptimisation of lag spikes when editing large dungeons
addedStabilised autosaving and added security measures to prevent creating corrupted saves
Corrupted saves, begone
There was an issue where, under certain circumstances, the Temple Editor would crash and the save file would become corrupted.
To prevent this from happening, I have set in place additional safety measures to preserve your save file: now, the file will go through a validation process before overwriting your current save, and editor crashes will reload the good save file.
Keeping builders of huge Temples happy
If you attempted to build a huge Temple with many objects, you may have noticed lag spikes. In this new version, I have heavily optimised the way temples are built, mitigating those lag spikes. You can now go back to building your long Temples!
Full Changelog
Optimisation of lag spikes when editing large dungeons
Stabilised autosaving and added security measures to prevent creating corrupted saves
Added a graceful crash handler for reloading the last valid save if an unexpected crash occurs
Fixed a typo in the French translation for the description of the Bombs
Fixed a hardlock when finishing a dungeon in Build mode, moving the exit, and resuming exploration
Fixed an glitch allowing you to place doors in the middle of a room