We have a much shorter update this time, mainly aimed at catching you up on our plans with Tempest Tower. Starting from next year we will have more regular updates about the game in the run up to launch.
Full notes
Full Tempest Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions0 changes0 removals
Server
Store
Gameplay
addedWhy Early Access?For Tempest Tower , we plan to fully embrace the open development style. We want to develop a strong community around the game, and we feel that the best way to do this is by getting players involved early and allowing them to shape the project with us. We don’t yet know what the future holds, but we expect Tempest Tower to remain in Early Access for around 9 months. We will use that time to add content, quality of life features, and new game modes. The game will launch on Early Access as a tight experience with all core mechanics present, we aim to have 2-3 hours of base gameplay with endless extra hours of experimenting with loadouts and high score hunting on top. If you are interested in getting involved right now, I suggest joining our Discord server . It has been fairly quiet over the last 18 months, but that will be changing as we move into next year!
addedSteam Page UpdateWe are making this announcement alongside a big face lift to our Steam page. We have updated our capsule art, logo, and screenshots as well as finalized our store text so it can be translated in the new year. We have worked alongside another game development studio called BitEgg to update our Capsule Art and we couldn't be happier with the results, they have perfectly captured the vibe of Tempest Tower and we think that the new art really stands out in the Steam store.
addedMore News Coming Soon!We will be properly showing Tempest Tower in motion for the first time when we reveal our first look trailer in early January. This will be our first big marketing push for the game and it will coincide with more news about what to expect from us in the run up to the games launch. Until then, we hope you have a relaxing holiday and a good new year!
Tempest Tower changes
addedFor Tempest Tower , we plan to fully embrace the open development style. We want to develop a strong community around the game, and we feel that the best way to do this is by getting players involved early and allowing them to shape the project with us. We don’t yet know what the future holds, but we expect Tempest Tower to remain in Early Access for around 9 months. We will use that time to add content, quality of life features, and new game modes. The game will launch on Early Access as a tight experience with all core mechanics present, we aim to have 2-3 hours of base gameplay with endless extra hours of experimenting with loadouts and high score hunting on top. If you are interested in getting involved right now, I suggest joining our Discord server . It has been fairly quiet over the last 18 months, but that will be changing as we move into next year!
addedWe are making this announcement alongside a big face lift to our Steam page. We have updated our capsule art, logo, and screenshots as well as finalized our store text so it can be translated in the new year. We have worked alongside another game development studio called BitEgg to update our Capsule Art and we couldn't be happier with the results, they have perfectly captured the vibe of Tempest Tower and we think that the new art really stands out in the Steam store.
addedWe will be properly showing Tempest Tower in motion for the first time when we reveal our first look trailer in early January. This will be our first big marketing push for the game and it will coincide with more news about what to expect from us in the run up to the games launch. Until then, we hope you have a relaxing holiday and a good new year!
We have a much shorter update this time, mainly aimed at catching you up on our plans with Tempest Tower. Starting from next year we will have more regular updates about the game in the run up to launch. We can't wait to tell you more! We are excited to announce that Tempest Tower will be our first self-published game. We plan to launch the game into Steam Early Access during the first half of 2025 and work closely with our community to build a game we are all proud of.
Why Early Access?
For Tempest Tower, we plan to fully embrace the open development style. We want to develop a strong community around the game, and we feel that the best way to do this is by getting players involved early and allowing them to shape the project with us. We don’t yet know what the future holds, but we expect Tempest Tower to remain in Early Access for around 9 months. We will use that time to add content, quality of life features, and new game modes. The game will launch on Early Access as a tight experience with all core mechanics present, we aim to have 2-3 hours of base gameplay with endless extra hours of experimenting with loadouts and high score hunting on top. If you are interested in getting involved right now, I suggest joining our Discord server. It has been fairly quiet over the last 18 months, but that will be changing as we move into next year!
Steam Page Update
We are making this announcement alongside a big face lift to our Steam page. We have updated our capsule art, logo, and screenshots as well as finalized our store text so it can be translated in the new year. We have worked alongside another game development studio called BitEgg to update our Capsule Art and we couldn't be happier with the results, they have perfectly captured the vibe of Tempest Tower and we think that the new art really stands out in the Steam store.
More News Coming Soon!
We will be properly showing Tempest Tower in motion for the first time when we reveal our first look trailer in early January. This will be our first big marketing push for the game and it will coincide with more news about what to expect from us in the run up to the games launch. Until then, we hope you have a relaxing holiday and a good new year!