Full notes
Full Tempest Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Trip Tenders,
What changed
- Gameplay
- UI and audio
We have a bigger "Post Launch" news post coming tomorrow that covers a bunch of things from Gamescom to future plans. Today we have a small patch that resolves a couple of recurring problems we saw at the showcase.
Patch Notes
Removed a rogue enemy spawn point in Tutorial - Wave 3
Updated Fuel placement in the Tutorial
Added a particle effect to the Tower Switch in Tutorial - Wave 1 to better guide players
Spike Trap description no longer says "Jump to activate" (this was an English only issue)
Dynamo Switch no longer says "Gust to activate" in all languages except English
Increased Peeper collection radius when herding Peepers back to the Tower
Gamepad Control Updates
A can now be used to select in the build menu
Right Trigger can be used to pick up and drop items
Left Trigger can be used to open the build menu in build mode
These are all additional controls to improve playability on the gamepad, the general control scheme remains unchanged. Tutorial prompts still direct players to the same controls.
Source
Changelog.gg summarizes and formats this update. How we read updates.
