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Latest TEKO updates
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- TEKO
8.1.2
Fixed the missing interaction between special combos and The Based Card when the player is using Outlaw Pocket. Some achievements weren't working either. It's all been fixed now.
Announcement1 changeFix - TEKO
8.1.1
Fixed a very annoying bug that didn't let you play normally if you had fewer chips than draws. The system would freeze because it tried to draw something that was no longer there. It's been fixed now, it should work pro…
Announcement2 changesFix - TEKO
Important news
Hi. As you may know, I've made several announcements lately, but I forgot to mention something. I actually couldn't decide whether to do it or not, but now it's very clear to me. I know I've been mediocre in the past, b…
Store6 changesGameplayBalance - TEKO
8.1.0
I just fixed all the unlock conditions for the Cards that unlock when beating specific difficulties in certain Pockets. I did a quick but huge nerf to the Mods. Pipe/Hat Common Mods: REMOVED. Pipe/Hat Rare Mods: +2 extr…
Announcement3 changesFixGameplay - TEKO
8.0.3
Fixed a minor bug. Winning a run with Jean Pocket D4 used to unlock The Transgressor Card. This was not intended; it should be unlocked by winning with Drab Pocket D4.
Announcement1 changeFix - TEKO
8.0.2
I just fixed a small visual bug where texts weren't displaying correctly for any language, specifically when using the juice Consumables. When this happens, instead of the normal text, "KEY_NOT_FOUND" appears. I'm letti…
Announcement1 changeFixUI/audio - TEKO
8.0.1
I just fixed the issues related to having Sinister Cards and managing slot space. For example, now we'll be able to use Consumables like Mask or Binoculars even if we have more than 12 Cards. Previously, the system dete…
Store1 change - TEKO
8.0.0
u8.0.0! I've created 13 new Mods. 4 Common / 4 Rare / 5 Pro. Fixes: Now the amount of Mod slots on each Relic will be retained when exiting/entering a run to avoid any kind of bug or exploit. Ticket (Consumable) won't a…
Security3 changesUI/audioGameplay - TEKO
7.0.0
u.7.0.0! 21 new Consumables: 4 Common / 12 Rare / 5 Epic. Consumable changes: Outlay: +10 base -> +16 base. Ticket: Epic -> Rare. Shovel: NEW! 10% chance to drop a Common Sinister Card. Now you can only use this Consuma…
Store11 changesFixBalance - TEKO
6.1.1
Fixed a visual bug: Starlight Chips now appear with the Noise/Grain effect in the shop; previously they appeared gray. Numberless/Ultranumber descriptions no longer duplicate in chip tooltips. Modified tooltip title col…
Store5 changesFixUI/audio - TEKO
6.1.0
A LOT OF BUFFS. I've just made the most generous patch in the game! I hope it doesn't make things too easy, otherwise I'll have to adjust more. I want this to be balanced and for the winrate to stabilize. I obviously wa…
Patch notes16 changesFixBalance - TEKO
6.0.1
Fixed a crash when using a Delete Pack while having at least one Ultranumber chip. This trait may still cause issues. Fixed a bug where Mods were not contributing to scoring. There may still be more bugs related to chip…
Announcement1 changeFixPerformance - TEKO
6.0.0
u6.0.0! Changes to the scoring system: Combos are now added before chips. Previously it was the other way around; in fact, the 3 types of combos had their own animations, which I'm now removing. This allows chips that c…
Event15 changesGameplayUI/audio - TEKO
5.1.1
Fixed all issues related to the latest changes: percentage reduction, and specifically Green Tubes. I'm a bit burned out, so I'll take more time to prepare the next major patch.
Announcement1 changeFix - TEKO
5.1.0
I just made a substantial change to the percentage reduction mechanic. Previously, the logic worked in a very strange way, probably additively: for example, having 3 Blanket mods (-8%) resulted in a -24% reduction to th…
Store5 changesGameplayBalance - TEKO
5.0.1
Fixed Spanish correction for The old trick Card, it doesn't give -1 draws, it gives -1 play size. Fixed Give me the usual Card, it should now correctly grant the pack. Fixed notification for defeating bosses five times…
Announcement4 changesFixGameplay



