In this update7
Full notes
Full Teenage Mutant Ninja Turtles: Empire City update
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What changed
- Gameplay
- Server
- Performance
- Fixes
- UI and audio
- Compatibility
Teenage Mutant Ninja Turtles: Empire City changes
Patch 1.0.3 is now deployed on Meta Quest and Steam and is pending on Pico. We’re so grateful for everyone’s support and patience, and your continued feedback will inform the next patch.
**Note:** 🐢 indicates changes led by community feedback!
🎮 GAMEPLAY & MISSION FIXES
🐢 Fixed several cases where players could become stuck or unable to progress during missions.
🐢 Bebop will no longer become invincible or stop progressing in multiplayer sessions.
🐢 Keycards now correctly spawn in affected warehouse areas.
Fixed an issue where dead players could still revive teammates.
Added clearer markers and guidance for spare parts during the Port mission.
Players can no longer dash while being knocked back by enemies.
Fixed a crash caused by trying to eat non-edible items.
Reduced an unnecessarily long dialogue exit delay in one mission sequence.
🛜 MULTIPLAYER & NETWORKING
Improved object ownership handling for smoother multiplayer interactions.
Added safeguards against ownership race conditions that could cause desync issues.
Fixed a host rejoin issue affecting multiplayer sessions.
Improved recovery systems in the event of network connection failures.
Late-joining players should now spawn correctly instead of sometimes appearing far away from team mates.
Fixed an issue where remote-grabbed items could disappear if the grab was canceled.
⚔️ COMBAT & INTERACTION IMPROVEMENTS
🐢 Fixed a katana audio glitch related to spinning.
🐢 Improved door collision behavior using the player body more accurately.
Fixed issues related to enemy targeting and animation behavior.
Increased the grip threshold for bo staffs to reduce accidental flipping.
🏃 SAVE & PROGRESSION
🐢 Added an additional save slot for a total of four.
🐢 Fixed loadout updates not properly saving in some situations.
🖌️ VISUAL, AUDIO & UI POLISH
Fixed localization/font issues in Machima Lab.
Corrected certain visual effects that were using incorrect interaction layers.
🏗️ STABILITY & PERFORMANCE
Multiple backend fixes and optimizations to improve overall stability and reduce crashes.
Improved character spawning reliability.
Fixed memory leaks and several non-player-facing system issues.
Added improved release diagnostics to help track future issues more effectively.
🖥️ PCVR SPECIFIC
🐢 Improved Valve Index grip sensitivity for more reliable interactions.
Added a Windows system game icon for the standalone Steam executable.
Source
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