In this update4
Full notes
Full Teenage Mutant Ninja Turtles: Empire City update
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What changed
- Fixes
- Gameplay
- Balance
- UI and audio
- Store
- Performance
Teenage Mutant Ninja Turtles: Empire City changes
Patch 1.0.2 is now deployed on Meta Quest and Steam and is pending on Pico. We’re so grateful for everyone’s support and patience, and your feedback will inform the next patch.
Patch 1.0.2
🐛 BUG FIXES
Fixed a bug in the Loadout Tutorial that would sometimes not provide the correct amount of recyclables to progress
Fixed a bug that would sometimes break Missions involving the collection of mission objects
Fixed a situation where Mousers cannot be eliminated
Fixed a bug that prevented crimes from spawning
Fixed a bug in MP related to the Beebop and Rocksteady fight
Corrected a number in the definition of a Large Health Shot to 3
Fixed a bug where, in some instances, supplementary voice lines did not fire.
Fixed a bug related to mission markers disappearing or not triggering.
Tweaked the mesh artifact that sometimes obstructs the player's view when turning quickly. Note for PCVR users supported headsets are listed on the store page; viewport mileage may vary on unsupported hardware.
🛠️ TWEAKS & IMPROVEMENTS
Corrected text for some tech Upgrades
Added a “timeout” safety that progresses a mission if an objective stalls due to errors
Removed Mouser’s ability to be affected by stun bombs
Added missing climbables to Chinatown and a warehouse
Tweaked and corrected localization in various locations
Tweaked and improved Dash Kick targeting
Polish of a number of art instances and poses
Polish of a number of VFX instances
Polish of a number of animation instances
Stabilized and polished Turtle emotes triggered by the player.
Tweaked minimap to more accurately represent the real world
Tweaked the Digital Deluxe Artbok aspect ratio
⚔️ COMBAT IMPROVEMENTS
Improved physicality of weapons to react more to environments
Polished kick to prevent misfires. “Kick surfing” should be less frequent.
Added missing colliders to enemies and bosses
Changed bomb timers from 10 seconds to 5 seconds
Changed Donatello’s stun from 1 second to 1.8 seconds
Changed Michelangelo’s stun from 3 seconds to 1.2 seconds
🖥️ PCVR SPECIFIC
Implemented better Valve Index controller grip force values, less grip strength required.
Fixed a crash that sometimes occurred \when the Giant Mouser\ shoots missiles at a dead player
Source
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