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Steam News29 May 20261mo ago

Patch 1.0.4

Patch 1.0.4 is now deployed on Meta Quest and Steam and is pending on Pico. We’re so grateful for everyone’s support and patience, and your continued feedback will inform the next patch.

In this update4

Full notes

Full Teenage Mutant Ninja Turtles: Empire City update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes1 addition11 changes2 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Performance
  • Server
changed🎮 GAMEPLAY, COMBAT & MISSIONButton remapping for watch HUD on Quest, moved the button trigger from the Meta menu button to X. Tapping the watch still opens the menu.
changed🎮 GAMEPLAY, COMBAT & MISSIONAdjusted zipline momentum; momentum is now kept when jumping from ziplines
changed🎮 GAMEPLAY, COMBAT & MISSIONZip lines speed tweaks
changed🎮 GAMEPLAY, COMBAT & MISSIONAdjusted weapons and dash punch for improved feel and damage calculation
changed🎮 GAMEPLAY, COMBAT & MISSION🐢 Implemented a fix for the achievement Amulet of Acolytes Artifact, now works correctly
fixed🎮 GAMEPLAY, COMBAT & MISSIONFix: Crash on start up

Teenage Mutant Ninja Turtles: Empire City changes

changedButton remapping for watch HUD on Quest, moved the button trigger from the Meta menu button to X. Tapping the watch still opens the menu.
changedAdjusted zipline momentum; momentum is now kept when jumping from ziplines
changedZip lines speed tweaks
changedAdjusted weapons and dash punch for improved feel and damage calculation
changed🐢 Implemented a fix for the achievement Amulet of Acolytes Artifact, now works correctly

Patch 1.0.4 is now deployed on Meta Quest and Steam and is pending on Pico. We’re so grateful for everyone’s support and patience, and your continued feedback will inform the next patch.

**Note:** 🐢 indicates changes led by community feedback!

🎮 GAMEPLAY, COMBAT & MISSION

  • Button remapping for watch HUD on Quest, moved the button trigger from the Meta menu button to X. Tapping the watch still opens the menu.

  • Adjusted zipline momentum; momentum is now kept when jumping from ziplines

  • Zip lines speed tweaks

  • Adjusted weapons and dash punch for improved feel and damage calculation

  • 🐢 Implemented a fix for the achievement Amulet of Acolytes Artifact, now works correctly

  • Fix: Crash on start up

  • Fixed dead mousers causing player collision

  • Fix for Foot Elite getting stuck in the floor

🛜 MULTIPLAYER & NETWORKING

  • 🐢 Fix for Mousers sometimes spawning dead for proxy players

  • Improved recovery mechanism in the event of a network disconnect

  • Fix for the player's weapon getting stuck in the air when leaving a multiplayer session

🖌️ GENERAL POLISH

  • Loadout UI ImprovementsIn-game screen UI should now be more responsive with a reduced risk of miss-clicks
  • Added Rats to Chinatown, Lower East and Sewer Maze

  • 🐢 Fix for audio logs not always playing in missions

  • Fix for missing audio log dialogue in various locations

  • Fix for player getting stuck in kick on respawn

  • Set the Pico mappings for grip action to Pico4 Touch controllers rather than Ultra

🏗️ FIXES, STABILITY & PERFORMANCE

  • Improved performance with optimizations to weapons, locomotion, and more

  • Cleanup of climbable highlight shader + material

  • 🐢 Fix: Lair Vending Machine stores items properly and will no longer steal items from the player

  • 🐢 Fix for spamming the crafting button, no longer lets you craft more than you have currency for

  • Fix for glitches in the collectibles screen

  • Fix for floating button in Stockgen (visual)

  • Fix for floating assets during Hacking Tutorial

  • Fix for player t-posing just after level load

  • Fix for certain instances of ambient voice crash

  • Fix for eating an un-initialized eatable causing a crash

Source

Steam News / 29 May 2026

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