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Steam News4 September 202510mo ago

END OF BETA #2: THANK YOU ALL!

END OF BETA #2: THANK YOU ALL! Some fun numbers to kick things off: 33,526 runs played 8,643 hours of playtime (≈ 360 days of non-stop battles!) That’s incredible. We’re blown away by your support!

In this update5

Full notes

Full Tears of Metal update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes0 removals
  • Balance
  • Compatibility
  • Gameplay
fixedGilles the HogSo… that boss was hard, huh? Sorry!!! We added a last-minute broken system that scaled difficulty with the threat bar. The result? Gilles turned into a bullet sponge with huge HP and brutal one-shot hits. That’s on us, and it’s getting fixed.
changedEmblemsSome content missing in the beta/demo is pretty obvious (characters, enemies, etc.), but let’s talk quickly about Emblems .
changedEmblemsIn the beta/demo you only saw 4 incomplete families, including tier 1 and some tier 2 Emblems.
addedAnd so much more…From your feedback alone, we logged 231 new tasks (not even counting bug reports). Expect a lot of meaningful improvements coming your way.

Tears of Metal changes

fixedSo… that boss was hard, huh? Sorry!!! We added a last-minute broken system that scaled difficulty with the threat bar. The result? Gilles turned into a bullet sponge with huge HP and brutal one-shot hits. That’s on us, and it’s getting fixed.
changedSome content missing in the beta/demo is pretty obvious (characters, enemies, etc.), but let’s talk quickly about Emblems .
changedIn the beta/demo you only saw 4 incomplete families, including tier 1 and some tier 2 Emblems.
addedFrom your feedback alone, we logged 231 new tasks (not even counting bug reports). Expect a lot of meaningful improvements coming your way.

END OF BETA #2: THANK YOU ALL!

Some fun numbers to kick things off:

  • 33,526 runs played

  • 8,643 hours of playtime (≈ 360 days of non-stop battles!)

That’s incredible. We’re blown away by your support! Thanks to you, we stress-tested the game and gathered tons of feedback.

We’ve just finished going through most of your feedback and bug reports. If you still have ideas, critiques, or suggestions, please keep them coming!

Here’s a sneak peek at some of the stuff we’ll be adjusting and improving based on your playtest feedback.

Gilles the Hog

So… that boss was hard, huh? Sorry!!! We added a last-minute broken system that scaled difficulty with the threat bar. The result? Gilles turned into a bullet sponge with huge HP and brutal one-shot hits. That’s on us, and it’s getting fixed.

We’re also reworking his behavior and stats to make the fight more engaging and up-close. Expect less running in circles and more real clashes.

Emblems

Some content missing in the beta/demo is pretty obvious (characters, enemies, etc.), but let’s talk quickly about Emblems.

  • In the beta/demo you only saw 4 incomplete families, including tier 1 and some tier 2 Emblems.

  • In the full game, there will be 8 base families, each with emblem tiers going from 1 to 3, and each also having unique Emblems for synergies with other families.

So for now, in the version you tried out, the Emblems pool is smaller and more focused than what is to be expected. We’ll also be rebalancing existing emblems (yes, Orbs, we see you).

Healing

You asked for it, and we agree: there will be more ways to heal.

And so much more…

From your feedback alone, we logged 231 new tasks (not even counting bug reports). Expect a lot of meaningful improvements coming your way.

Thank you again for diving into Tears of Metal. Your support means the world to us.

See you soon!

– blankfox

Source

Steam News / 4 September 2025

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