In this update3
Full notes
Full Tears of Metal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Store
- Balance
Tears of Metal changes
Tears of Metal – Open Beta #2 is Live!⚔️
We’re back! Join us this weekend for an open playtest of the first part of the game.
🎯 Focus: Multiplayer Testing
The main thing we need your help with right now is Multiplayer. We’ve been working hard to smooth out the online experience, so your feedback here is critical!
✅ Invite your friends ✅ Find teammates on our Discord.
💬 The best place to report issues or drop feedback is our Discord. We’ve set up dedicated channels just for the beta.
🔥 What’s in the Beta?
The current beta is a distilled version of Act 1. It features a focus version of what’s to come in the upcoming demo.
⚔️ Update / Patch Notes
(non-exhaustive. It’s been a while!)
New Content
Weapon Combo Kit
Roam after victory
Emblems rework
Threat & Hazards system
New objectives
New unlockable content
Company system
and more!
Quality of Life
Keyboard controls refined → as snappy as controller
Parry is now an AoE effect
Enemy behavior tweaks & balancing
Fixed “false” attack button input
Content % tracker
Design Tweaks & Rebalancing
Charms are more impactful
Charms are now purchased, not granted by objectives
Ally Emblems persist across runs (until that ally dies)
Multiplayer balance improvements
Act 1 pacing & overall duration adjusted
…and much more!
🎮 Join the Beta Now!
Access the beta is from the main store page.
We can’t wait to hear what you think, especially about Multiplayer. Thanks for helping us make the game better!
Cheers,
-blankfox
Source
Changelog.gg summarizes and formats this update. How we read updates.
